Quoted from elf70:
So the part that is making no sense to me with this here, is that in BKSOR we have a clear breakdown of RGB in the upper play field, as the Red Green and Blue are entirely separate channels for the flashers. If more than one fires at a time, there appears to be no logic in which OB flasher is actually triggered. This is shown in good example by when BKSOR upper playfield flashes white (all three flashers, Red/Green/Blue at once). There appears to be no rules that determine which OB flasher channel activates in this condition, and the result appears to be random. 1/3 of the time it will flash red, 1/3 of the time it will flash green, and 1/3 of the time it will flash blue.
The issue you are running into is that the upper flasher panel on BK LE right now is pretty much just throwing random colors from the factory and it needs time to develop further. The code is early and especially on the upper playfield. I’ve seen what you are talking about on my machine as I have been observing it.
OB has tons of logic but but BK doesn’t right now and if it didn’t you would have RGB on all the time which would be very unattractive. It’s hard to explain but OB is saving you from this and improving the experience as BK at certain times it is just flashing RGB on all at once with no color definition. Trust me you don’t want Red Green and Blue on all the time at the same time in those moments. It would be a huge eyesore. Also RGB on many Stern machines is there way to create white on a 3 circuit board but without a 4th circuit of true white like Pin Stadiums you will only get this simulated white with RGB. I’m going to think that the future code updates will not use this as “all on” as much and generate definitive colors for events. Which is what you want.
OB is defining it for you in those moments and is why you see what appears to be random changes.
I am extremely happy to have it in that location but it’s personal preference so the work around for you would be to just use one of the 3 triggers available from the upper playfield flasher panel connection like Red and have OB trigger Red for example.
I personally think the optimal location you have it now is the best in my opinion. However this suggestion above will give you another chance to try an alternative based upon what I understand about your preference.
After you trigger only one from the flasher pane, then move the others 2 to one of the pops (3 there) and there is even one in the center for BK mode, also one other too. If you go into Settings/Diag/Lamps/Flashers on the machine you can cycle through to see the other flashers still available.
Plus when you move it you will see better what I am talking about with the flasher pattern from Stern. I’m sure they will further that lighting coding in the future. They always do. I hope this helps but if you have more questions shoot me an email [email protected] or call me and I can explain this better.