Quoted from elf70:
Also, one more thing.. Love the OB enhancements, but one more thing that is really bugging me about it that BKSOR really brings to light - the race condition that seems to exist in determining behavior for multiple simultaneous flashers. I suppose it could be okay for some things, but it would be even cooler if it could be specified one of three behaviors:
1-standard race condition
2-predetermined order of precidence
3-RGB color mix by formula (or even "virtual preset", if formula is too difficult). Perhaps some user tweaking could be done here?
There is a lot of coding that was put into the Orion’s Belt (built into the Fusion too) that takes into consideration an advance sequencing system in order to eliminate bleeding of colors which was something I ran into during the early development of the Orion’s Belt before was released to the public. In fact this is why it took so long..
Basically it’s a matter of 2 or more triggers firing at the same time a certain band of of colors. So for example a red and green fires it creates quite an eye sore that is undesirable. Which then falls into sequencing too. So if you have multiple events (flashers) that trigger back to back then you will get some very unfortunate merging of colors that will ruin the colors of the artwork during game play.
So the way I have the Orion’s Belt programmed it gives you clean and crispy event definition along with full spectrum non blended color (which you don’t want by any means possible). It’s super complicated but the short of it is if I did it any other way then you would be very unhappy with what would have occurred at all times and you wouldn’t know what shot you hit and what flasher was doing what. It would be very confusing.
The software coding I did tightens up the experience to give a clean factory effect with brilliant colors while retaining factory definable events.
What you are running into can be resolved with changing the colors of the OB flashers to coincide with what you feel is appealing. I imagine that you are seeing a Red fire at the same time the UV+Glow goes off which is a perfect example of why it is important to be able to program the flashers on Orion’s Belt to a coordinating color through the app.
I would suggest changing the Red to a Blue, purple, or white which all are very complimentary colors to the UV+Glow light frequency spectrum.
An alternative would be to move the UV+Glow trigger to another location if you are happy with the other colors.
When in doubt as to what color you should choose, the Diamond White is “always” a safe bet with positively impressive results
A specific note about the BKSOR flasher panels On the upper playfield that you are triggering from. It appears as though there needs to be some improvement with the way those are sequenced through code for the lighting m. Right now they do exactly what I was talking about when certain colors fire together they are not sequenced properly and I think that with code this will be corrected in improved. Watch it closely and you will see some random colors during together.
The upper playfield coding on BKSOR in early stages and apparently the light show at certain times is in its infancy stage from the factory too. I am sure this will be corrected but in the meantime the good news is you have the power to do this with the Pin Stadium app and the flashers from the Orion‘s Belt but it may take a little bit more time and experimentation on your end.
It’s a bit of an art form and this is why I would appreciate if you post up what your results are and where you ended up going with this is this may help others. I will continue to do the same here.
I think if you just change the red flasher to a white blue or purple you will be a much happier camper in those moments that may not seem right to you. Because I have the machine and saw this occur.
You have a lot of power and flexibility in your hands but with great power comes great responsibility right? Lol
Keep me posted and I hope this explanation helps.