Quoted from ralphwiggum:If that bothers you (and it seems to bother a few people), Google- RGB LED Neon light belt. This is a carry-over from the car industry and is mostly a 12 volt application but should work in pinball just fine. It is basically a smooth/diffused shield of lights.
Yes this solution has been discussed in length and is something I am working on for another great add-on. Most games it’s a non-issue and for the ones that the lights may be visible in some spots, benefit generally highly outweigh the alternative of a dark playfield and/or glass glare.
Regarding the car lights, during development I did initially test those out because I remembered using them years ago for that application however unfortunately that type of diffusion/lighting causes heavy light transmission blockage for this application.
Which works great for a car since they product a subtle glow effect, plus the distance is much larger for the diffusion which helps with the lighting cast throw distance measurements.
For a pinball playfield I found out it’s a whole different story as you need very concentrated high quality light to properly bring out the artwork to illuminate it in a fashion that brings it alive.
It is literally like going to an art exhibit but just having the art be horizontal with the ground in the pinball cabinet. Those guys invest in very very high end lighting for the exhibits because of this very reason.
Believe me when I say I am working on it to make the product even better in that sense. And something you can just add to the Pin Stadiums you already own.
Anyways I like how you think and good discussion. Fun stuff!!