Keep an eye out on this link for PAPA TV on Youtube: https://www.youtube.com/channel/UCp-cSoq5qVVyts7H8rQjV-w
It feels like this thread and the other pin stadium thread are competing to stay at the top of pinside by making back to back posts after each other.
Quoted from pickleric:It feels like this thread and the other pin stadium thread are competing to stay at the top of pinside by making back to back posts after each other.
pretty obvious why he is spam posting his advert thread now...
and refusing to address (or actually do something like apologize and change it) his spam advertising in the other thread...
Quoted from 3pinballs:Is this a thread that only the vendor has majority of the posts ....kind of ridiculous
Not ridiculous. What’s wrong with a vendor interacting with his customer base? (Especially when the thread is appropriately named and Pinstadium/Scott is the “op”?).
I have updated the Fusion installation section also so when you get to the end of the first part of the install (Pin Stadium portion) that before going on to the next step be sure to set up your Pin Stadium GI module which is the smaller of the two heat shrunk PCB boards. This will help to avoid confusion later when connecting to the Wifi connections "LEDNet****". It will now direct you to this link: https://pinstadium.com/app-faqs/ and go to Step 1.
The reason for this is that you will see two "LEDNet****" Wifi networks and can cause some confusion as to which one is the Pin Stadium and the Orion's Belt Flasher portion of the Fusions. Before going on to the next step be sure to set up your Pin Stadium GI module which is the smaller of the two heat shrunk PCB boards. This will help to avoid confusion later when connecting to the Wifi connections "LEDNet****". The updated Fusion install link is here: https://pinstadium.com/installation-instructions-4-2/
This will make things even easier for everyone. If you skip that step of doing the Pin Stadiums first then you will simply just need to power on and off both connected devices to see which one is which. It's not a big deal but definitely an unnecessary step if you follow the new advice. I hope his helps!!
led_pinball_lights_spotlights (resized).png
Quoted from pinstadium:It’s the angle of the pic and a reflection in the camera.
What angle do you have to be at where you can't see it?
Quoted from o-din:What angle do you have to be at where you can't see it?
The players position does not show that reflection like that. This was just a side view wide angle shot to demonstrate the Hovers in the raised position.
Here is video of the Pin Stadiums with the UV+Glow flasher (triggered by Sparky) in action on Metallica. You can adjust the brightness and colors to any level you like with the app. You can make it as bright or as dim as you would like from the 0-100% slider just under the color wheel:
Quoted from 3pinballs:BLINDING!
The included app makes it easily adjustable for whatever level of illumination you prefer to add to the game.
Some people just like it really bright.
Quoted from littlecammi:The included app makes it easily adjustable for whatever level of illumination you prefer to add to the game.
Some people just like it really bright.
Yep that's the beauty behind them and you can go from a crazy insane blinding light show to a mellow evenly lit factory look, or somewhere in between. Tons of versatility and you can change it on the fly, even have presets for different player's preferences.
Quoted from Zitt:How about you go into EACH one of your ads and remove the games you aren't compatible with?
Can't you see? He's been too busy posting videos and pictures here.
Quoted from o-din:Can't you see? He's been too busy posting videos and pictures here.
I know so busy keeping this thread at the top of the pile that he's got no time to scrub the links to his games.
Inside the app you will have this type of interface that allows complete control of the colored lights and white lights which are independently adjustable. It all connects through Wifi and you don't even need an internet connection to control them since they generate their own hotspot.
pinstadium_interfact_pinball_lights (resized).pngQuoted from PinRob:Found the instructions for Hover, disregard
https://pinstadium.com/hover_installation_led_pinball_lights/
Quoted from pinstadium:Here is a Before & After from the player perspective so you can see what you can expect.[quoted image][quoted image]
Why are the factory spot lights off in the before pic?
IMG_9254 (resized).PNGQuoted from onemoresean:Why are the factory spot lights off in the before pic?[quoted image]
Because he actively edits and works to try and show a difference in light when the reality is few modern games need any additional light and a spot light does the trick
Quoted from onemoresean:Why are the factory spot lights off in the before pic?[quoted image]
They are on just the one of the left is loose in the pic and shifted to the side.
This is likely a better angle to demonstrate that they are in and what the playfield looks like. Thanks for the input and this is a perfect example for anyone that may have thought the same thing. This game also has the factory apron lights on it which is like the Black Knight. Take a look!
E62DA708-9321-4DA4-A9B7-B8082080F8D0 (resized).jpegQuoted from pinstadium:They are on just the one of the left is loose in the pic and shifted to the side.
That never happens, you must have purposely made them pop loose and moved it to the side.
Quoted from 3pinballs:BLINDING!!!!!!
I put my uv glow flasher on the cannon flasher on my t2. So blinding that it actually makes it difficult to hit the tatget (because you can't look directly at the playfield).
Quoted from TheLaw:So that's what a pinball machine with zero - 3 insert lamps looks like.
Good point to bring up as that is a common misconception which makes for a great opportunity to discuss this.
One thing that is very important to remember is that insert lights do not illuminate a playfield. This is what the GI lights are there for and what makes them a GI (General Illumination) is they must be raised above the playfield in order to light it up. In many cases they are the exact same bulb with the same base or a slightly altered one. The difference is elevation.
Insert lights are under the playfield and upgrading those to brighter LEDs or turning them up (if your machine allows it) will actually make the contrast of dark to light even worse for visibility and ball tracking.
I used to think the same way too and then I decided there must be something more to this than just thinking brighter inlays meant better playfield visibility. Inlays and insert both start with "in" so it hit me that its below the playfield and I was fooling myself.
This means the the GI needs to be upgraded also to balance it out and is exactly why the Pin Stadiums do so well for this scenario. That was the driving force behind creation in fact.
Quoted from majicman110:I put my uv glow flasher on the cannon flasher on my t2. So blinding that it actually makes it difficult to hit the tatget (because you can't look directly at the playfield).
I agree that’s a bad location for the UV+Glow on that machine. I would move it somewhere else as that flasher you connected to has a very power pulse.
Quoted from majicman110:I put my uv glow flasher on the cannon flasher on my t2. So blinding that it actually makes it difficult to hit the tatget (because you can't look directly at the playfield).
I will help you to find a much better alternative. The good news is that you have 11 options on that machine to trigger from for flashers. Take a look at this as I highlighted the section for your available flashers #17-28.
528B02D4-2D22-46D0-A1A1-1B3A879A14D7 (resized).jpeg
Quoted from pinstadium:One thing that is very important to remember is that insert lights do not illuminate a playfield.
So if I remove all my GI bulbs, and turn on my game in attract mode, even with all the inserts flashing, I won’t be able to see the PF at all... since they don’t provide any light to a playfield?
Quoted from Whysnow:Because he actively edits and works to try and show a difference in light when the reality is few modern games need any additional light and a spot light does the trick
I don't know man. Just was at a bar last week and played Black Knight sor for the first time. For all the damn rgb lights in that thing there doesn't seem to be much gi. It was in a dark room and at times was almost unplayable because the game got so dark (and not in a "part of the game" a la jd blackout mode kind of way). Didn't realize how spoiled by my pinstadiums I have become. They are the perfect cure for the dark spots in my jm, jd and dm that spotlights never came close to fixing. Just saying. They have their purpose. In my opinion people who accuse scott of exaggerating its value seem to be grossly downplaying their value in an equally exaggerated way.
Quoted from pinstadium:I will help you to find a much better alternative. The good news is that you have 11 options on that machine to trigger from for flashers. Take a look at this as I highlighted the section for you flashers 17-28.[quoted image]
thanks for the advice. I will probably move it to the skull upkicker next time I put it through the shop. However I was trying to say that on that machine I intentionally put it in the most annoying place as to mess with my un-expecting friends that walk up to that machine talking snack about how easy it is. They're is nothing funnier than when that thing fires up on a cocky pinhead for the first time.
Quoted from Yoko2una:So if I remove all my GI bulbs, and turn on my game in attract mode, even with all the inserts flashing, I won’t be able to see the PF at all... since they don’t provide any light to a playfield?
You will be dependent on whatever lighting you have coming from the ambient light in the room and sometimes the backglass lighting can help. But the backglass also creates massive glare on the glass and the playfield (search this thread for “glare” to see posts discussing this topic of bi-level glare as it goes really in depth on this subject). Then combine that with no GI and glare will be the only thing lighting up your machine and your worst enemy in this scenario.
The best way to see what I am saying is to pull the GI fuses out (because each bulb would be a pain) and turn all the lights off in the room. Then this will demonstrate insert lighting does not provide lighting to the playfield.
I had to do this just to prove to this to myself also during development of what would later be Pin Stadiums. I know where you are coming from believe me.
The good news is that this will change your world and how you see pinball illumination if you do this. Also it will save you a lot of money on insert lighting if your intention is to illuminate the playfield with it.
Quoted from pinstadium:You will be dependent on whatever lighting you have coming from the ambient light in the room and sometimes the backglass lighting can help. But the backglass also creates massive glare on the glass and the playfield (search this thread for “glare” to see posts discussing this topic of bi-level glare as it goes really in depth on this subject). Then combine that with no GI and glare will be the only thing lighting up your machine and your worst enemy in this scenario.
The best way to see what I am saying is to pull the GI fuses out (because each bulb would be a pain) and turn all the lights off in the room. Then this will demonstrate insert lighting does not provide lighting to the playfield.
I had to do this just to prove to this to myself also during development of what would later be Pin Stadiums. I know where you are coming from believe me.
The good news is that this will change your world and how you see pinball illumination if you do this. Also it will save you a lot of money on insert lighting if your intention is to illuminate the playfield with it.
Here is the bi-level glare posts that will really explain this in depth: https://pinside.com/pinball/forum/topic/new-pin-stadium-lights-official-announcement/page/86#post-4964196
pinball_playfield_glare (resized).pngQuoted from majicman110:thanks for the advice. I will probably move it to the skull upkicker next time I put it through the shop. However I was trying to say that on that machine I intentionally put it in the most annoying place as to mess with my un-expecting friends that walk up to that machine talking snack about how easy it is. They're is nothing funnier than when that thing fires up on a cocky pinhead for the first time.
Sure thing and glad to help. I am guessing you are currently on flasher #21 Gun Flashlamps on your T2. I think your idea to move it to the new location will be much better.
Hey you've got tons of options and what helps a lot to see the available flashers is to go to Settings/Test/Lamps/Flashers and cycle through them. Be sure to pull the white high voltage disable switch out so that they will flash for you. That makes finding them much easier.
Quoted from majicman110:thanks for the advice. I will probably move it to the skull upkicker next time I put it through the shop. However I was trying to say that on that machine I intentionally put it in the most annoying place as to mess with my un-expecting friends that walk up to that machine talking snack about how easy it is. They're is nothing funnier than when that thing fires up on a cocky pinhead for the first time.
Oh that’s funny I didn’t get that until now. Well it made for a good discussion.
Regarding flasher brightness control:
The flashers are driven by the pinball machine and the brightness is determined by how the machine pulses them.
The general rule is that if the pulse is short and fast then the characteristic behavior of the LED is to load fast and then fade quickly thus resulting in a bright flash. In the scenario that the pulse is slow then the effect is more of a softer glow. Different machines pulse differently and inside of those machines each flasher is controlled uniquely too.
Quoted from snaroff:Not ridiculous. What’s wrong with a vendor interacting with his customer base? (Especially when the thread is appropriately named and Pinstadium/Scott is the “op”?).
There’s really nothing wrong with trying to communicate... and from what i can tell, Scott’s customer service is top notch. I don’t have any pinstadiums, but like to stay in touch with the thread to see what innovations/improvements are being made. I don’t want to drain the thread because the topic has a non-zero interest value to me, and I haven’t ruled out the product in the future.
But Dude... Scott... you know you are spamming and overbumping the thread for marketing purposes and that is just plain wrong.
I mean... come on man. I’ve read the last 10 pages or more and on several occasions you’ve taken 40 minutes to post 4 different photos in four different posts of mounting positions for your product for a specific game. Strategically taking 8-10 minutes between posts. That’s just bullshit. Put it in one post so we can log on, read it and move on. This isn’t a murder mystery novel that we need to be on the edge of our chairs for. You’re a master of marketing.... don’t claim innocence here.
And really? On multiple occasions you’ve posted something along the lines of “take a look at this beautiful photo of my product in this game setup”... then... wait for it... no really, wait for it... 10 minutes later you post the damn photo. Accidental? I was born on a day, but not yesterday.
Well, here’s another bump for your thread... but if you listen to any feedback... please respect your potential customer base and try to communicate more efficiently and respectfully in the forum so we can more easily follow.
Quoted from jake35:His thread bumping has gotten out of hand. Something does need to be done to control this nonsense.
He only bumps his own thread, drain that if you don't want to see it.
Quoted from bobukcat:He only bumps his own thread, drain that if you don't want to see it.
There must be a better solution than that. If we still want some information about the product... but don’t want to be reading multiple posts often about the same thing, but drawn out like it was some type of Captain Kirk dialogue... what should we do? I’m just trying to offer respectful, constructive criticism to Scott.
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