Quoted from swinks:playfield style 2 - very similar to playfields that we know with the typical playfield art and inserts
So your complaint is that the "inserts" on the LCD playfield don't look enough like traditional lightbulb-based inserts? I mean, that's kind of the whole point. You don't need a bunch of unlit inserts cluttering up the playfield at all times -- you just show the "inserts" (arrows and text or whatever) that apply at the current moment.
It's much more flexible and easier to read/understand (I've seen a lot of comments indicating this). If the same ramp does different things in different modes, you don't need to have many small inserts lined up in front of it or reuse the same generic insert for different purposes. You can have whatever art/text you want show up that denotes that ramp is lit for whatever event(s).
That said, the beauty of the platform is that the designer can do anything they want. You could make something where the digital playfield art looked and worked exactly like a traditional game with inserts that looked lit/unlit. Or have a hybrid approach where it looked like a traditional insert, but could actually change dynamically. Maybe that's what you're getting at. I believe some of the tables in Pinball FX are actually like this. There will be like a square shape that looks like an insert and can be lit or unlit. But when lit it can actually show different characters/icons based on the mode.