(Topic ID: 297043)

New Mod: TRON Interactive Backboard Display

By Compy

13 days ago


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  • 82 posts
  • 43 Pinsiders participating
  • Latest reply 1 day ago by Da_Topper
  • Topic is favorited by 20 Pinsiders

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There are 82 posts in this topic. You are on page 2 of 2.
#51 12 days ago
Quoted from Ashram56:

If so that would be an interesting development. I've not hooked up my logic analyzer to this bus, as my understanding based on the schematics was that it was a control bus for the power board, and therefore would not reflect the game status. But I could be wrong.
(and no I'm not in the mod business, just like to tinker and understand how this all works)

You probably know more than me Just for reference here is a picture of the Eli board installed:

https://photos.smugmug.com/photos/i-PKKP5Dm/0/X2/i-PKKP5Dm-X2.jpg

#52 12 days ago
Quoted from Compy:

2. What about my lightcycles?
Our mod can still function very well with the Hallmark Light Cycles in front, but we're also designing alternate brackets so that they can be moved farther to the sides for those that wish to keep them out of the way

Ha, called it. Nice.

#53 12 days ago
Quoted from snakesnsparklers:

You probably know more than me Just for reference here is a picture of the Eli board installed:
https://photos.smugmug.com/photos/i-PKKP5Dm/0/X2/i-PKKP5Dm-X2.jpg

Thanks,

Would you mind providing the reference of the big integrated circuit in the middle of the board ? The square one. I suspect it's a CPLD/FPGA, but could be wrong.

Also, I would appreciate if you could capture a video of the fiber optics behaviour according to gameplay. Does it react to multiball status, various switch, etc ? From what I understand this bus is an output of the CPU board, so it's used to drive inserts/flashers/coils. It should not read switches, unless again it does output somehow game status (in which case, if your video proves that point, I will definitely connect my logic analyzer to it)

But I don't want to hijack this thread

Cheers

#54 12 days ago
Quoted from Ashram56:

Thanks,
Would you mind providing the reference of the big integrated circuit in the middle of the board ? The square one. I suspect it's a CPLD/FPGA, but could be wrong.
Also, I would appreciate if you could capture a video of the fiber optics behaviour according to gameplay. Does it react to multiball status, various switch, etc ? From what I understand this bus is an output of the CPU board, so it's used to drive inserts/flashers/coils. It should not read switches, unless again it does output somehow game status (in which case, if your video proves that point, I will definitely connect my logic analyzer to it)
But I don't want to hijack this thread
Cheers

PMing you

#55 12 days ago

This mod looks fantastic. If we can find a way to integrate the moving Recognizer, I'd be "in".

#56 12 days ago

Beautiful mod, way to go!

Nitpicking things I’d want fixed before I drop $5 bills, not complete deal breakers. Just polishing…

The Jack Pot not being one word, animation needs attention

The animations spinning in circles made me feel a little seasick, maybe slow them down a little?

The white washed with LCD screens has been a thorn in our sides for years, changing that angle a little bit might be a good idea, you’ve already been hammered with that one, sorry

Any daft punk multiball animations for the LE’s??

Maybe another option for the LE’s is to use a smaller screen and mount it somewhere else on the play field?… Just spit-balling on that one

Beautiful idea, execution, and feedback

Edit: to preface... I’m an LE owner, I’ve spared no expense on this machine to have it the best I think I can get mine, including a professional custom music package, 3 sub woofers, and every tasteful mod that I could justify putting in the machine, I also built a Flynn sign for a topper that Hovers above the machine. It’s my favorite machine, just want this to be oh so perfect, that I can’t resist

#57 12 days ago
Quoted from Chosen_S:

It’s my favorite machine. Just want this to be so perfect that I can’t resist.

I understand. Many mods are called, but few are Chosen.

#58 12 days ago
Quoted from xeneize:

This mod looks fantastic. If we can find a way to integrate the moving Recognizer, I'd be "in".

Working on that very thing right now!

Quoted from Chosen_S:

The Jack Pot not being one word, animation needs attention

We're re-rendering that animation as one word. All the other multiballs have it as one word. Upon seeing it a second/third time, it got annoying to me too

Quoted from Chosen_S:

The white washed with LCD screens has been a thorn in our sides for years, changing that angle a little bit might be a good idea, you’ve already been hammered with that one, sorry

We take everything constructively! We're addressing the issue on both the angle of the display and the panel's on screen adjustments.

Quoted from Chosen_S:

Any daft punk multiball animations for the LE’s??

Of course! We wouldn't leave you out in the cold.
Screenshot from 2021-07-20 17-44-13 (resized).png

Quoted from Chosen_S:

Maybe another option for the LE’s is to use a smaller screen and mount it somewhere else on the play field?… Just spit-balling on that one

We have a million different screen sizes after doing the work for our Twilight Zone run. This is indeed something that was considered, but reorganizing the moving recognizer into a more compact assembly gives us more options (including providing it to people with pro games). We're also re-manufacturing the interactive EL wire ramp kits, but one step at a time.

These are all fantastic points (from everyone!), and we definitely take them to heart. Where practical, or critical for the game experience, we'll make adjustments and improvements. I sincerely appreciate it.

#59 12 days ago

Great looking mod. I’m in.

#60 12 days ago
Quoted from Compy:

Working on that very thing right now!

We're re-rendering that animation as one word. All the other multiballs have it as one word. Upon seeing it a second/third time, it got annoying to me too

We take everything constructively! We're addressing the issue on both the angle of the display and the panel's on screen adjustments.

Of course! We wouldn't leave you out in the cold.
[quoted image]

We have a million different screen sizes after doing the work for our Twilight Zone run. This is indeed something that was considered, but reorganizing the moving recognizer into a more compact assembly gives us more options (including providing it to people with pro games). We're also re-manufacturing the interactive EL wire ramp kits, but one step at a time.
These are all fantastic points (from everyone!), and we definitely take them to heart. Where practical, or critical for the game experience, we'll make adjustments and improvements. I sincerely appreciate it.

I can’t wait for you to have such an awesome product, super excited to see what you come up with! Thank you for addressing all of the facets

#61 12 days ago
Quoted from Compy:

We have a million different screen sizes after doing the work for our Twilight Zone run. This is indeed something that was considered, but reorganizing the moving recognizer into a more compact assembly gives us more options (including providing it to people with pro games).

Moving recognizer on the pro? You can proactively sign me up for one of those

#62 12 days ago

Well after owning for 8 years and 3 years of no mods for this pin. Thinking what else could be added. This happens. Of course I pre ordered! Can't wait. Thanks Mr_Tantrum for the heads up!

#63 12 days ago
Quoted from KevInBuffalo:

Moving recognizer on the pro? You can proactively sign me up for one of those

Amen to that!!!

#64 11 days ago
Quoted from Compy:

Working on that very thing right now!

We're re-rendering that animation as one word. All the other multiballs have it as one word. Upon seeing it a second/third time, it got annoying to me too

We take everything constructively! We're addressing the issue on both the angle of the display and the panel's on screen adjustments.

Of course! We wouldn't leave you out in the cold.
[quoted image]

We have a million different screen sizes after doing the work for our Twilight Zone run. This is indeed something that was considered, but reorganizing the moving recognizer into a more compact assembly gives us more options (including providing it to people with pro games). We're also re-manufacturing the interactive EL wire ramp kits, but one step at a time.
These are all fantastic points (from everyone!), and we definitely take them to heart. Where practical, or critical for the game experience, we'll make adjustments and improvements. I sincerely appreciate it.

just ordered this great mod - also would definitely be in for a moving recognizer and EL wire ramp kit - keep these great mods coming...

#65 11 days ago

just an idea, if there could be a 'deluxe' version of the moving recognizer, with maybe 2 motors which enables a small rotation as well as left and right movement - so when the recognizer gets close to the extremities of it's movement it could gradually pitch / rotate to give a realistic movement (similar to the film). Totally happy to order just a left / right moving recognizer, but just an idea for a possible uber cool enhancement.

#66 11 days ago

I think you mean fiber optic ramp kits? Good to hear! Those kits have been NLA for a long time.

Quoted from Compy:

Working on that very thing right now!
We're also re-manufacturing the interactive EL wire ramp kits, but one step at a time.
These are all fantastic points (from everyone!), and we definitely take them to heart. Where practical, or critical for the game experience, we'll make adjustments and improvements. I sincerely appreciate it.

#67 11 days ago
Quoted from luvthatapex2:

I think you mean fiber optic ramp kits? Good to hear! Those kits have been NLA for a long time.

Ah, good correction! Yes, fiber optic ramp kits, just like the original.

#68 11 days ago

Alright, my favorite game of all time. I'm IN! This seriously looks incredible - well done! Since I have a TZ and have been procrastinating ordering that one, I figured I'd just get that too while I was at it.

#69 11 days ago
Quoted from Compy:

Ah, good correction! Yes, fiber optic ramp kits, just like the original.

Just checking, your fibre optic ramp kits can be fitted to the PRO version?

#70 11 days ago

To clarify, will the recognizer fixture for Pros and the new fiber optic mod require the Pinvision mod, or will they be independent?

Regards

1 week later
#71 4 days ago

Already put in a preorder, but if you need any help testing on another Tron in Austin, I can help

#72 2 days ago

I have the Twilight Zone mod and was about to preorder the Tron mod, but will have to wait until they get the moving recognizer toy issue fixed since that is a key item that makes the Tron LE a Tron LE. The animations on the mod look really awesome though.

#73 2 days ago

I would love it to include a bracket or something to relocate just the right side lightcycle. I don't think the left side cycle is going to block much of the screen but I need to see more video of it in action behind the actual cycles to be sure.

#74 2 days ago

As asked before, It would also be good to clarify if the upcoming mods adding a moving recognizer and fiber optics to a Tron Pro are going to require the interactive backboard, or will be independent

Regards

#75 2 days ago
Quoted from Compy:

This is indeed something that was considered, but reorganizing the moving recognizer into a more compact assembly gives us more options (including providing it to people with pro games).

You son of a bitch!

If you do that, I'll HAVE to buy one, and I don't even own a Tron anymore! (But would like to someday.)

#76 2 days ago

Ahh Jimmy,

Just saw this post..TRON!!! My LE thanks you….backboard kit ordered….

Edit - Eek… not so much worried about the light cycles as suspect they will still look fine. Gonna have to check the moving recognizer thing though. That thing is badass and hoping something can be sorted there….

#77 2 days ago

Good evening all, Happy Friday! Hope everyone has a cold one and is relaxing in their gamerooms!

Progress Update:

1. We ordered most of the parts for the electronics today. We've been stockpiling some of the more scarce components over the past few months and have those already.

2. Our wonderful wonderful plastics fabricator up in Dallas sent us some sample prints today. We got questions over the past week or so about matching the plastics with the side blades that certain folks had. We think we have a design that works with or without art blades and it's attached here.

3. A few have asked "Why the September ship date? What you have looks nearly done!" - We need the next few weeks to test prototypes and installation with a few early adopters. There we can identify any deficiencies with electronics, cabling or mechanical assemblies. When we shipped Twilight Zone, the mod had about 6 weeks of burn in and stability testing.

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We've also got some updated animations (and fixed some too)!

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Quoted from Venetic:

Already put in a preorder, but if you need any help testing on another Tron in Austin, I can help

I couldn't send a PM fast enough! Thank you for volunteering, it's great to have someone local as well. Other props to pinlynx for beta testing as well!

Quoted from planters49:

I have the Twilight Zone mod and was about to preorder the Tron mod, but will have to wait until they get the moving recognizer toy issue fixed since that is a key item that makes the Tron LE a Tron LE. The animations on the mod look really awesome though.

Understood. We'll keep you posted. All the animation props to Sjsilver here - He's done a fantastic job, and we can't wait to see what he does

Quoted from Ashram56:

As asked before, It would also be good to clarify if the upcoming mods adding a moving recognizer and fiber optics to a Tron Pro are going to require the interactive backboard, or will be independent
Regards

Sorry I missed your last post about it! Fiber optics and moving recognizer wouldn't require the purchase of a Pinvision. However Pinvision customers would be given early access to those mods. I've ordered the drive assemblies to start testing on this.

Quoted from Frax:

You son of a bitch!
If you do that, I'll HAVE to buy one, and I don't even own a Tron anymore! (But would like to someday.)

Hah, we can make one to sit on your desk and move! We definitely don't want to take anything away from game owners for sure! I think you guys will love it.

Quoted from MK6PIN:

Ahh Jimmy,
Just saw this post..TRON!!! My LE thanks you….backboard kit ordered….
Edit - Eek… not so much worried about the light cycles as suspect they will still look fine. Gonna have to check the moving recognizer thing though. That thing is badass and hoping something can be sorted there….

Thank you so much! We do have some brackets planned for the light cycles and we're definitely sorting out the recognizer! The good news is there's plenty of vertical space and mounting points for the drive unit I have in mind.

Thank you everyone again! The response has been overwhelming, but keep the questions coming. Thank you both Titan_Pinball and Sjsilver for all your help!

-- Jimmy

#78 1 day ago

Now that’s what I’m talking about. Love that art surrounding the monitor. Nice work!!

#79 1 day ago

Compy thanks for this phenomenal update.
I have a Tron LE. One question (and sorry if it’s already been answered). Are you shipping just one version that works with or without the moving recognizer or will there be separate versions of TRON Interactive Backboard Display?

#80 1 day ago

As a fairly new Tron owner I can't tell you how happy I am to hear that you are working on a new fiberoptic ramp kit. Not being able to find those anywhere and having to deal with less than satisfying, unchanging and very dim EL wire is frustrating. I have already ordered your backboard display and I will be there on day one to order your fibreoptic kit. Thank you for all that you do!

#81 1 day ago
Quoted from Compy:

plastics fabricator up in Dallas

Okay, is it Eric, or Chaz? LOL. If they're printing plastics like this, I need to talk to them about my Crescendo plastics...

#82 1 day ago

Is this going to be a limited run or time frame to get? How will this work if you have a ton of mods? I already run an extra power supply. Here’s a list of mods on my game. Lit Clu ship, light cycles, Recognizer, Flynn sign, arcade cabinet, scoop, speaker lights, back glass animated, flipper buttons, shooter housing, 3 bank, LED Flipper bats, EL instruction cards, EL Zuse figure with cane, color dmd, shaker motor, and Eli fiber optic kit.

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