(Topic ID: 163129)

New METALLICA Code Is Live


By Boondocker

3 years ago



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  • 277 posts
  • 106 Pinsiders participating
  • Latest reply 1 year ago by goob92
  • Topic is favorited by 12 Pinsiders

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31
#1 3 years ago

Stern Pinball has posted code update 1.70 for Metallica Pro, Premium and LE Pinball.

#2 3 years ago

Oh hell yeah!

From the PRO read me

V1.7 - June 19, 2016
====================

- Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
Destroy) were not being paused when the Crank It Up mode select was
active. This has been corrected.
- Changed combo scoring so 3+-way combos increase in value much more
quickly.
- Fuel lane now awards 1 blown piston for each lit light, instead of
1 blown piston for all three lit lights.
- Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
modes.
- Synced knocker to run with replay/special effects.
- Added speech for chair guy fry ready (electric chair multiball).
- Added a speech call for snake lock lit.
- Fixed player up effects so they wait for speech.
- For whom the bell tolls mode was not displaying the score correctly.
This has been corrected.
- Added mystery awards for the "Crank It Up" modes:
Battery -
Awards 1 sparky hit.
Lights all shots at level 2 (blinking).
Increases the sparky value.
Increases the shot values.
Enter Sandman -
Awards the first blinking shot from left to right.
Lights 1 additional item.
Increases the shot values.
Fade To Black -
Awards the blinking shot.
Requires 2 fewer switch hits to achieve the next fade level,
to a minimum of 5 switch hits per level.
Increases the shot values.
For Whom The Bell Tolls -
Awards the first blinking shot from left to right.
Lights all shots to complete an entire column (1 time).
Increases the shot values.
There is no advantage to increasing the mystery level before collecting
the award; the award will not improve.
- Cross/electric chair/coffin/snake super skill shots now award +1
of the item towards bonus/crank it up/end of the line bonus for each
regular skill shot made.
- Fixed a problem with the bonus where stopping the bonus presentation using the
flipper buttons would leave one of the item flasher effects (cross,
electric chair, coffin, snake) running.
- Some switches would be flagged with an error in the tech alert when
they should not have been. The list of offending switches are:
TOURNAMENT START BUTTON
START BUTTON
TROUGH JAM
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
BACK
MINUS
PLUS
SELECT
DIP #1 - #8
- Added bonus for all items collected at the start of "The End Of The
Line". Added speech and sound effects.
- Added a lamp effect for coffin hurry-up start.
- Added alternate speech for fuel mode start.
- Removed "casket" text from coffin multiball start effect.
- Fixed an issue where the music was not quiet immediately after the player
selected a mode for "Crank It Up".
- Added super jackpot stage to snake multiball. After collecting 3
(adjustable) snake combo jackpots, all shots are lit for super jackpot
until the end of the multiball. Playfield shots disappear when
collected, and reappear when all have been collected or the snake
eject is scored.
- Added speech for HSTD enter initials timeout.
- Fixed a bug that was causing the device driver for the magnets to ignore
the "disabled" adjustment.
- Fixed the player up display effect so it does not end with blank text.
- Fixed stray (bad) pixels in the BATTERY mode intro art.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected.

#3 3 years ago

NICE !!!

#4 3 years ago

Thanks for the heads up!

#5 3 years ago

I just played this in league last night haha, look forward to how it helps me in future plays!

#6 3 years ago

? I sold mine a year ago to find some other pinballs, but enjoy Metallica fans a awesome game just gets better!!!

#7 3 years ago

Refreshing to see Stern's commitment to keep improving their games even if it does take them a while to do it on these older titles. Hopefully older games like ST, TWD get another update as well to add or fix small issues.

#8 3 years ago

From what ive heard , another TWD code update is coming..

#9 3 years ago

Here is the update notes for Premium/LE:

V1.7 - June 19, 2016
====================

- Added/implemented the setting "COFFIN LOCKS/MULTIBALL STACK WITH
OTHER MULTIBALLS", which existed on the PRO but was absent
on the Premium/LE.
- Added an addition rule for the spinners. Completing the guitar pick
targets lights the spinners for extra points (1-shot). The base value
is 100k/spin, and increases 10k/spin each time the guitar pick targets
are completed, to a maximum of 250k/spin.

- Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
Destroy) were not being paused when the Crank It Up mode select was
active. This has been corrected.
- Changed combo scoring so 3+-way combos increase in value much more
quickly.
- Fuel lane now awards 1 blown piston for each lit light, instead of
1 blown piston for all three lit lights.
- Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
modes.
- Synced knocker to run with replay/special effects.
- Added speech for chair guy fry ready (electric chair multiball).
- Added a speech call for snake lock lit.
- Fixed player up effects so they wait for speech.
- For whom the bell tolls mode was not displaying the score correctly.
This has been corrected.
- Added mystery awards for the "Crank It Up" modes:
Battery -
Awards 1 sparky hit.
Lights all shots at level 2 (blinking).
Increases the sparky value.
Increases the shot values.
Enter Sandman -
Awards the first blinking shot from left to right.
Lights 1 additional item.
Increases the shot values.
Fade To Black -
Awards the blinking shot.
Requires 2 fewer switch hits to achieve the next fade level,
to a minimum of 5 switch hits per level.
Increases the shot values.
For Whom The Bell Tolls -
Awards the first blinking shot from left to right.
Lights all shots to complete an entire column (1 time).
Increases the shot values.
There is no advantage to increasing the mystery level before collecting
the award; the award will not improve.
- Cross/electric chair/coffin/snake super skill shots now award +1
of the item towards bonus/crank it up/end of the line bonus for each
regular skill shot made.
- Fixed a problem with the bonus where stopping the bonus presentation using the
flipper buttons would leave one of the item flasher effects (cross,
electric chair, coffin, snake) running.
- Some switches would be flagged with an error in the tech alert when
they should not have been. The list of offending switches are:
TOURNAMENT START BUTTON
START BUTTON
TROUGH JAM
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
BACK
MINUS
PLUS
SELECT
DIP #1 - #8
- Added bonus for all items collected at the start of "The End Of The
Line". Added speech and sound effects.
- Added a lamp effect for coffin hurry-up start.
- Added alternate speech for fuel mode start.
- Removed "casket" text from coffin multiball start effect.
- Fixed an issue where the music was not quiet immediately after the player
selected a mode for "Crank It Up".
- Added super jackpot stage to snake multiball. After collecting 5
(adjustable) snake combo jackpots, all shots are lit for super jackpot
until the end of the multiball. Playfield shots disappear when
collected, and reappear when all have been collected or the snake
eject is scored.
- Added speech for HSTD enter initials timeout.
- Fixed a bug that was causing the device driver for the magnets to ignore
the "disabled" adjustment.
- Fixed the player up display effect so it does not end with blank text.
- Fixed stray (bad) pixels in the BATTERY mode intro art.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected.

#10 3 years ago

Nice to see some mystery awards added to CIU. Didn't see a fix for music attenuation setting cutting out the game over music if it's adjusted. Otherwise, Lyman's commitment to code continues to impress me. The guy is top notch.

#11 3 years ago

Great news.

#12 3 years ago

This will be my first attempt at a code update. Are custom settings and high scores retained?

#13 3 years ago
Quoted from tommyp:

This will be my first attempt at a code update. Are custom settings and high scores retained?

No

#14 3 years ago

Would love to see this polish on Iron man and TWD

#15 3 years ago
Quoted from tommyp:

This will be my first attempt at a code update. Are custom settings and high scores retained?

Nope

#16 3 years ago

Can't wait to get home now! I was hoping for the unlikely miracle of a few added songs, but still look forward to hearing new speech!

33
#17 3 years ago
Quoted from bcrage88:

Refreshing to see Stern's commitment to keep improving their games even if it does take them a while to do it on these older titles. Hopefully older games like ST, TWD get another update as well to add or fix small issues.

Pretty sure Stern doesn't give a shit this late in the game. This is 100% Lyman being Lyman. He's simply the best.

#18 3 years ago

sweet

#19 3 years ago

Yay, spinner rules!

Rob

#20 3 years ago

Since he did TWD and Ironman, i still have hope for them.

#21 3 years ago

wow, i really thought the code was finished and polished already.

now i'm pumped to play metallica tonight!

darkness, all that i see! absolute horror!

#22 3 years ago

Ohh yeaaaahhh!! My PRO LED gets delivered Friday morning!!! This code update is PERFECT timing!!! Even more excited now!! Wow just wow

#23 3 years ago

Kick ass !

#24 3 years ago

Mr Lyman Lyman Lyman, You Da Man !

#25 3 years ago
Quoted from bcrage88:

Refreshing to see Stern's commitment to keep improving their games even if it does take them a while to do it on these older titles. Hopefully older games like ST, TWD get another update as well to add or fix small issues.

If by "Stern's commitment" you mean "Lyman's commitment" then I totally agree with you.

Looking forward to sticking this code on my LE, still one of my all time fav games.

#26 3 years ago

This was very unexpected, I assumed prior code was final. New rules look awesome, mystery awards for CIU is great.

MET has such an amazing rule set and this looks to make it even better

#27 3 years ago

Buy one now or come crying for a VE later

#28 3 years ago
Quoted from Taygeta:

This was very unexpected, I assumed prior code was final. New rules look awesome, mystery awards for CIU is great.
MET has such an amazing rule set and this looks to make it even better

This was my 1st thought when I read the thread title....I didn't feel as though MET needed another code update. Happy Happy Joy Joy!

#29 3 years ago

Keep in mind this is still Stern's commitment if Lyman is on the clock.

#30 3 years ago

Hope he snuck in the switch read for spinners on the pro.

16
#31 3 years ago

I realize that Lyman commitment and quality is unmatched, but Lyman is Stern, they employ the man, pay him and allow him to produce and deliver code. He may work extra hours, he may even have to do this stuff at home as Stern does not allow him to do during normal hours (rumor has it), but plain and simple Stern supports the process or they simply would tell him to stop doing it... It is pretty easy to blame the organization but there is already so much negativity in this industry I choose to celebrate when an already awesome machine gets better... Thanks Lyman and thanks Stern.

Quoted from Aurich:

If by "Stern's commitment" you mean "Lyman's commitment" then I totally agree with you.
Looking forward to sticking this code on my LE, still one of my all time fav games.

#32 3 years ago

many thanks for another great code update. there's the code!

#33 3 years ago
Quoted from Rob_G:

Yay, spinner rules!
Rob

I was thinking the same thing!
One of the best games on the planet, just got even better!

#34 3 years ago

I am at work so I can't test now.. Anyone know if playfield multipliers effects spinner value?

#35 3 years ago
Quoted from ZenTron:

From what ive heard , another TWD code update is coming..

Really hope so!

Wish I hadn't sold my Metallica

#36 3 years ago
Quoted from turbo20lbs:

Pretty sure Stern doesn't give a shit this late in the game. This is 100% Lyman being Lyman. He's simply the best.

Yep and the reason why hes my favorite and i tend to only buy pins programed by him

#37 3 years ago

Lyman Sheats Jr.

From this day forth I shall refer to him as:

"The peoples champion"

Thanks for all the hard work and making our games even better

#38 3 years ago

Dam let all pray Lyman stays healthy and can do this for a long time to come,thank you sir

#39 3 years ago

Really wish the music attenuation bug was addressed in this update....

However I am very excited to update my code as this looks like an awesome update!

Thanks Lyman!!

#40 3 years ago

Wondering if this adds/modifies any DMD frames that would affect Color DMD...

#41 3 years ago

Any tricks to uploading code with the Color DMD? I ask, because I did the install as usual, had the machine see and verify the code via the thumb drive and when I chose Yes to continue, a Color DMD screen comes up and not the usual step 1-3 screen. There's no progress screen like I saw prior to the Color DMD add on.

#42 3 years ago
Quoted from RobertWinter:

Wondering if this adds/modifies any DMD frames that would affect Color DMD...

It appears there will be a few, they were listed in the what's the next colorDMD? thread

#43 3 years ago

Pinch me I'm dreaming! The best game ever just got better! Hey Lyman me and my METLE thank you!

#44 3 years ago
Quoted from hank35:

Any tricks to uploading code with the Color DMD? I ask, because I did the install as usual, had the machine see and verify the code via the thumb drive and when I chose Yes to continue, a Color DMD screen comes up and not the usual step 1-3 screen. There's no progress screen like I saw prior to the Color DMD add on.

Just updated mine and everything went as normal, no issue with colordmd.

#45 3 years ago
Quoted from BOBCADE:

Hope he snuck in the switch read for spinners on the pro.

I highly doubt it but it would be amazing if he did.
Unless some big bugs are found this may have been our last chance to get the spinner switches activated on the Pro's.

#46 3 years ago
Quoted from hank35:

Any tricks to uploading code with the Color DMD? I ask, because I did the install as usual, had the machine see and verify the code via the thumb drive and when I chose Yes to continue, a Color DMD screen comes up and not the usual step 1-3 screen. There's no progress screen like I saw prior to the Color DMD add on.

The ColorDMD is just a display to the system (like any other DMD) - it shows whatever the CPU is sending. If it doesn't recognize the frames, you just get monochrome color, but it should still display.

#47 3 years ago
Quoted from yzfguy:

Just updated mine and everything went as normal, no issue with colordmd.

Same here.
No problems at all.
Only had time for one game. I did notice a couple screens that need a tweak but overall the color works just fine.
Only managed to make it to Sparky multiball so I have not heard any new quotes are call outs yet.

#48 3 years ago

This is awsome for met owners I hope Dwight takes a page out of his book for GB

#49 3 years ago
Quoted from Flato:

This is awsome for met owners I hope Dwight takes a page out of his book for GB

I'd rather him finish GB before 2019 actually.

#50 3 years ago

Yes! Suck it Kiss Fans! Oh.....wait.....I just bought a Kiss pro Here's hoping Stern drops a HUGE 4th of July update, since it's going to be a long holiday weekend,for some other ones. Hint

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