What's the deal with the song completion single shot multiplier? The readme confused me as it seemed to also reference a playfield multiplier for completing songs as well.
Also, how are playfield multipliers activated outside of demon multiball?
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What's the deal with the song completion single shot multiplier? The readme confused me as it seemed to also reference a playfield multiplier for completing songs as well.
Also, how are playfield multipliers activated outside of demon multiball?
Quoted from BeaglePuss:Once you complete a song, all shots are illuminated with white arrows. Once you hit a shot, the dmd will list the shot (i.e. Center ramp) x2. That single shot will stay illuminated for the 10 or so seconds and you have the opportunity to repeat that shot for increased bonuses.
Oh, I thought it would apply a multiplier to the selected shot for the remainder of the ball. I was confused because the readme mentioned a playfield multiplier for the remainder of the ball as well.
I really like being able to light multiple instruments at once. I always hated wasting a lucky shot to the right ramp on previous code.
The demon multiball playfield multipliers also makes that multiball a lot more unique and fun.
I still don't quite know what it takes to get heaven on fire multiball though. But I'll figure it out.
Any ideas what constitutes a good score?
Quoted from BeaglePuss:I believe you can add balls to both Demon and Love Gun by hitting the scoop as well. You might have to have backstage pass lit though, that I'm not sure of. I do know I've added balls to those modes by hitting the scoop for sure.
This is correct. If you have Backstage Pass Lit going into a multiball or light it during multiball, you can get one add-a-ball by shooting the scoop.
Quoted from Chitownpinball:I noticed when I started demon multi that when you hit the targets to light lock, it would light lock, and when I would shoot the lock, it would kick out another ball. Seemed like a new add a ball feature to me.....
My understanding is this will give you a 20 second 2x playfield, if you lock another ball in that time it will give you a 3x playfield. I don't think it adds-a-ball though. It may hold the ball for the duration of the playfield multiplier though.
Quoted from Rob_G:The one I played on location had vuk issues too, but I don't know if it was related to the update as it was the first time I played a premium KISS. It did 'virtual locks' too for some strange reason
I think it's an opto issue, it was acting weird before the update too.
Quoted from volkdrive:Liking the code the more I play it, listening to Kiss right now too. Wondering if they could add a "Creatures of the Night" multiball where playfield goes dark and your shots relight it?
That's a cool idea, do any machines have a mechanic like that?
Quoted from LOTR_breath:Metallica does. Fade To Black, one of the Crank it Up modes. When it's almost dark you know the mode is almost finished.
Interesting, I never really play the Fade To Black CIU. I'll have to check it out next time I play Metallica.
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