Quoted from The_Dude_Abides:On limited play I have to say (flame suit engage) I thought the game played much smoother. I thought it put the project on a nice trajectory. Lighting was improved the lock hold during Demon was a very nice touch. Demon kick out power was much improved. The ability to light multiple instruments was a welcome addition. Not saying more improvements aren't in order but rather I thought this was a good step forward.
I'll get some more play time this weekend for a better feel. However, I'm not down on the update as some seem to be. Game seems much sharper to me and I'm thankful for that.
From other KISS thread. I noticed that demon lockout still does not save ball during multiball even though ball save light is on. Demon kick out Ball save should be active during MB without question. No need to lose a ball just because it spit it down the middle that will happen from time to time.