(Topic ID: 157911)

NEW KISS code vers 1.28 thoughts? Bugs and features discussion

By Wakky

8 years ago


Topic Heartbeat

Topic Stats

  • 331 posts
  • 111 Pinsiders participating
  • Latest reply 7 years ago by shlockdoc
  • Topic is favorited by 10 Pinsiders

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#113 8 years ago
Quoted from The_Dude_Abides:

On limited play I have to say (flame suit engage) I thought the game played much smoother. I thought it put the project on a nice trajectory. Lighting was improved the lock hold during Demon was a very nice touch. Demon kick out power was much improved. The ability to light multiple instruments was a welcome addition. Not saying more improvements aren't in order but rather I thought this was a good step forward.
I'll get some more play time this weekend for a better feel. However, I'm not down on the update as some seem to be. Game seems much sharper to me and I'm thankful for that.

From other KISS thread. I noticed that demon lockout still does not save ball during multiball even though ball save light is on. Demon kick out Ball save should be active during MB without question. No need to lose a ball just because it spit it down the middle that will happen from time to time.

#119 8 years ago
Quoted from joekiss:

So when an instrument is lit it doesn't stay lit for the next ball?? Awful. Is there an adjustment for that? The left orbit/drum shot is already way too difficult.
Game needs physical work before code update. Why is it absolutely impossible to get the ball in the scoop? It almost has to roll slowly and fall in. Also turn the bumpers off so the left orbit shot is attainable.

I like the challenge. Makes sense to me that instruments would not remain lit after ball drain. Scoop is a tough but can be hit better with practice. The left loop through pops is a challenging shot by design turning pops off really doesn't make sense. It's ment to be tight turning pops off won't necessarily change that. If tight shots aren't your cup of tea I'd recommend pins like ST, AC/DC, & GOT.

#121 8 years ago
Quoted from joekiss:

I hit the scoop dead on. Its like you have to accidentally roll it in. Gets old leaving extra balls and Rock Citys lit.

I put some felt tape over area that dead on shots would hit and it seems to soften it a bit helping it go in scoop. You may want to give that a try.

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