I have a few games down and here are my thoughts compared to the OLD code.
PLAYFIELD MULTIPLIER
Compared to before, 2x is downright easy to get to now. 3x of course as well. This is probably the biggest rule change that will see scores much higher than before. I even lit Colossal Bonus for the first time ever. Combine this with the shot multiplier, and you’ve got some full on “strategery.”
ROCK AND ROLL ALL NITE
The rules seemed to change. 3 shots always lit? Could be wrong.
BLACK DIAMOND
Was a mode that a lot avoided, but at some point had a roving lit shot alternating left orbit, center ramp, right orbit.
LOVE GUN MB
Very cool HurryUp in the beginning with the ball locked in the Starchild area.
DEMON MB
Can’t really explain it, but it feels “tighter” and the code has cleaned up the look of it.
HEAVENS ON FIRE MB
Seems more achievable. You have a realistic shot to get there.
KISS ARMY MB
I only reached this a handful of times, but on my 3rd game I got there. Was really surprised. Did not finish.
COMOBS
Thank God the cities do something. Love the addition, even though it’s not crucial, it’s a clever implementation.
Overall the pin is much more “playable” to the average player on factory settings.