(Topic ID: 137113)

New KISS code

By Apollyon

8 years ago



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    #1 8 years ago

    New FB post from stern says new KISS code is out. 1.04

    #2 8 years ago

    V1.04 - August 26, 2015
    =======================

    - Game data is saved to SD Card more frequently.
    - Increased service button debounced times due to noise from shaker motor.
    - Improved nodebus communication to increase flipper performance.
    - game over music is now played at a lower volume than during normal game play.
    - fixed a problem where lamps would not refresh to the correct state when the coin door was opened/closed.
    - The bonus lamp effect now illuminates only the lamps that were actually won and not the entire row.
    - added RGB lamps (LE ONLY) to the bonus sequence.
    - Demon Multiball is illuminated with RED G.I. (LE only).
    - Love Gun Multiball is illuminated with RED & BLUE G.I. (LE only).
    - fixed a problem where in some cases the Special, Extra Ball, Shoot Again, Start Button & Tournament Start Button would not light properly.
    - fixed a problem where, during a multi-person game, player 1 was not allowed to select their music.
    - fixed a problem where multiple specials were not being awarded properly.
    - fixed a problem where Love Gun Multiball jackpot sound f/x were getting cutoff early.
    - added a ball saver to the Demon Eject (PRO only) and Demon Lock (LE only).
    - added a Demon Eject/Lock ball save adjustment that allows the operator to extended/reduce the default ball save time.
    - the Demon Eject will now try different firing strengths if the ball is not able to be cleared (LE model). A problem
    occurred (especially on the LE model) where the eject couldn't deliver a ball into the Demon Lock properly when 2 balls were locked.
    This has been fixed. The PRO will kick based upon the Demon Eject Power adjustment.
    - changed music mode award sound sequence, i.e. award sound is heard first followed by crowd award sounds.
    - fixed a problem where the Super Bumpers lamp was not being illuminated during Super Bumpers.
    - fixed a problem where the Super Targets lamp was not being illuminated during Super Targets.
    - it was hard to see player scores during multi-player games (i.e. players not up). Scores for players not up are now shown with a font that is a bit brighter.
    - Added KISS face awards and backgrounds to KISS ARMY wizard mode.
    - love gun multiball ready display/lamp effects now play immediately upon completion. Previously they would wait for other effects to finish before running.
    - added love gun multiball advance lightshow.
    - added new love gun multiball ready lightshow.
    - player selected music starts from the beginning after multiball ends.
    - now progress is shown in all love gun multiball advance screens.
    - added/fixed tilt, tilt warning sounds.
    - Modified LE version of KISS targets to match the PRO version, i.e. lights/sounds were not working properly.
    - Modified spinner points to be at the flash points (Dot matrix display) they're coupled with.
    - Modified right target bank to have a smoother transition between info shown on the display.
    - Added Front Row Value to advance display effect.
    - demon eject waits longer before refiring, i.e. misfires were incorrectly being counted as an original arrival.
    - Modified Left and right target display effects.
    - Modified Pop bumper display effects.
    - Modified Spinner display effects.
    - fixed display glitch between bonus end and next ball background screen.
    - super pop animation speed was wrong, this has been fixed.
    - moved super bumper display graphics to make text more readable.
    - fixed super bumpers foreign translations.
    - spelling DEMON will light locks (based on difficulty adjustment). This should make it easier to achieve Demon Multiball on default settings.
    - added fire artwork to the Demon Spell out display effect.
    - Advancing toward Love Gun Multiball now uses different background artwork.
    - added progress meter to advance Love Gun Multiball display effects.
    - Love Gun Multiball is now easier to qualify as the first switch closed and subsequent switch
    hits now contribute more towards Love Gun Multiball Ready.
    - army hurry-up and kiss hurry-up are not available during wizard modes.
    - STAR targets that are already lit help advance towards Love Gun Multiball.
    - added display effect to show both rule advance and increasing Love Gun Multiball jackpot.
    - balls are kicked out of the Demon mouth at the end of the game during the match effect.
    - found instances where music mode light shows were not being shown, this has been corrected.
    - added demon letters collected and balls lit/locked to instant info.
    - added instrument lit/collected lightshows.
    - Balls were not being held in the scoop during wizard mode(s) start, this has been corrected.
    - increased max power settings to Demon Eject adjustment.
    - army (right bank) lights were missing from some lightshows, this has been corrected.
    - added an audit for spelling DEMON.
    - double scoring flashers have changed.
    - STARCHILD is one word, this has been fixed.
    - fixed ROCK CITY background lamp effect.
    - Added/updated rock and roll all night intro (dot matrix display).
    - added new diagnostic icon.
    - in multi-player games music resumes playing from the point where it was stopped.
    - Added new sound FX to mode awards.

    #3 8 years ago

    Yep just like the other threads say

    #4 8 years ago

    Looks like a lot of additions here. Looking forward to getting mine now.....just have to finish making room for it

    #5 8 years ago

    I was a minute late in starting the thread!

    #6 8 years ago

    Bug fixes and a ball saver for the Gene spit out that should have been in the game from day one.

    #7 8 years ago

    Meh.. Installed 1.4 is just ok to me. Light affects are good. Some new sound effects. But, nothing to write home about. Code is waaay to
    early.

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