Quoted from Rarehero:Don't need to be retro to look good. Just needs good art direction. I know this is a video game and that's a different world...but look at this new Shantae game that came out. They're using good artwork, with lots of separation of assets, animated in a "Flash" like manner, but VERY well. IMO this is what they need. Character art that looks appealing. Simple 2D art that's art directed and animated well. This doesn't require massive horsepower or a lot of money...just the right crew.
Imagine this type of art direction, lighting, and appealing characters popping up on the P3 screen:
» YouTube video
I'm not disagreeing with you on this - but my point was missed. Lexi is the pilot game -- multimorphic has been a lot more concerned with so many other factors than art and the dev time has been very significant. Now that many things have been worked out and once manufacturing is going smooth the future p3 games should be able to concentrate more time/energy on cool art and gameplay features. ESP. True for those that have taken the role of 3rd party game devs.