Quoted from Yelobird:Sounds interesting but as I understand your suggestion following the movie from the beginning as a crappy player (me) I would never even get past the gate to enter the factory.
Dude isn't saying that. He's saying the gameplay should be cohesive to the film's story, not random as it is. Meaning the code should be based around 'events', not linear as you are suggesting.
For example, the chocolate room in the movie. That is a classic scene from beginning to end. Starting with the exploration of candy garden, then the river, Augustus getting sucked up the pipe. Heck if you are successful even end that with a multi ball to coincide with umpa lumpa song victory lap. The wizard modes should have been based around the film's crescendos.
Instead the code team decided to do something different, meaning flip the above formula on its head and have nothing connect, just have golden tickets to collect, collective kid MB, etc. Brave decision, an following the formula that JJP try something different code wise for every game.
Also think the comment about connection to the movie is right. If you have a strong nostalgic connection the code just feels like an affront. In a parallel universe the code was something more structured and David Thiel stayed onboard to rock the sound. What could have been...