(Topic ID: 223219)

New Iron Maiden 1.03 code

By MRG

5 years ago


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Topic Stats

  • 19 posts
  • 11 Pinsiders participating
  • Latest reply 5 years ago by yancy
  • Topic is favorited by 2 Pinsiders

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    10
    #1 5 years ago

    =======================
    - Attract Mode - added tutorial videos that explain how to start Battle Mode, Mummy Multiball, and Trooper Mulitball
    - Mainplay - added additional text that tells players to shoot for white arrrows when EDDIE is not spelled yet
    - Combos / Deathblows - base score changed from 250K to 500K
    - Combos / Deathblows - active combos are indicated by a pulsing right side flasher (faster pulses for higher combo active)
    - Combos - making a 6-way combo can now light the Tomb Award once per game
    - Deathblows - added flasher light effect when you collect a deathblow
    - Aces High - fixed an issue where destroying the 2nd bomber during the grace period will start a roving shot in the mode that never ends for all players
    - Aces High - initial jackpot scores are boosted by 500K
    - Aces High - fixed a display issue where the playfield multiplier was being applied to the base value instead of the total (no effect on final scoring)
    - Aces High - fixed a display issue where jackpot scoring equation would not be correct after first Super Jackpot (no effect on final scoring)
    - Fear of the Dark - fixed an issue where the Spinner Bank display effect would sometimes show up when the mode is not running
    - Soul Shard - fixed an issue where the Tomb Award would not light after spotting a random Soul Shard through Mystery Orb Level 3 (after 2 Minutes to Midnight)
    - Trooper Multiball - added missing Beast 1x Jackpot callouts
    - Trooper Multiball - boosted volumes of selected trooper speech
    - Trooper Multiball - added flasher light show when Super Jackpot is hit
    - Cyborg Multiball - fixed an issue with the 'Showtime' speech was getting called when you drain into lighting Cyborg Multiball
    - Cyborg Multiball - added flasher light show when Cyborg Jackpot is hit
    - 2 Minutes to Midnight - changed background font color to red for more contrast
    - 2 Minutes to Midnight - instructions text for Super Jackpot is now broken into two lines to make it larger on-screen, text color changed to yellow for contrast
    - 2 Minutes to Midnight - added flasher light show when Super Jackpot is hit
    - Number of the Beast - instructions text now added to explain rules during intro and during the mode
    - Number of the Beast - score for defeating the Beast changed from 50M to 100M
    - Timed Battle Modes - fixed an issue with timed modes that drain when waiting for sarcophagus lock would not be completed and would still be lit on the next ball
    - Mode Totals - fixed an issue where mode totals were excluding the values of shots made in the grace period
    - Eddie Cards - Trooper Level 2 card is easier, can now be collected by making any 5x Jackpot shot OR lighting all shots for 3x Jackpot
    - Revive - when balls are being launched into play and Revive triggers, no revive will be taken and ball saver will be extended 4 seconds with no grace period
    - Score Frame - fixed a rare issue when adding a player during Bonus countup results in temporarily displaying 0000 scores for all players and overlapping text
    - Sound - added playfield multiplier activate sound
    - Sound - added 2 Minutes to Midnight clock sounds for adding time
    - Sound - added custom tilt sound
    - Sound - increased tilt warning sound volume
    - Sound - changed X targets complete sound
    - Sound - added X targets add time sound when multiplier is active
    - Music - fixed an issue with the attenuation getting set back to '0' between balls, now it resets it to whatever the adjustment says

    - System - Updated to V2.07
    - Update to nodeboard firmware v0.23.0
    - Enhanced center channel clarity.
    - Added bass frequency filter selection options: 125Hz, 250Hz, and disabled.
    - Added treble frequency filter selection options: 4kHz, 8kHz, and disabled.
    - Added adjustment to scale GI, Insert, and Flasher LED brightness, range is 25% to 100%.
    - Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range is 64 to 255.

    - Adjustment Changes:
    - added 'PLAY ATTRACT TUTORIAL VIDEOS' - defaults to YES, turn to NO to remove the tutorial videos from the attract mode

    #9 5 years ago
    Quoted from MRG:

    - Attract Mode - added tutorial videos that explain how to start Battle Mode, Mummy Multiball, and Trooper Mulitball

    This seems cool and new. I'll have to check these out tonight

    #12 5 years ago

    Don't hit the flipper buttons after a drain if you have a shaker. Generally if your bonus is greater than 3 - 5 million you will get a cool shaker effect as the bonus counts down.

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