(Topic ID: 287197)

new homebrew pinball "Deep Blue Rage"


By stefanmader

3 months ago

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  • 102 posts
  • 19 Pinsiders participating
  • Latest reply 4 days ago by stefanmader
  • Topic is favorited by 24 Pinsiders

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    There are 102 posts in this topic. You are on page 2 of 3.
    #51 63 days ago

    so i put in new coils for the flippers and slingshots. and added a PD-16. Everything seems stable now . It developed a couple of mechanical problems, but for the first "real" game it was fun.
    the left ramp need a bit of tweaking and of course there are still a couple of things missing.

    #52 63 days ago

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    #53 63 days ago

    Looking so good! Played very smooth! Fantastic work.

    #54 62 days ago

    this looking great, awesome job..

    what about a angler fish with the light coming out in front of him near the diver on the backbox?

    #55 62 days ago

    As an avid diver I am really digging this. Great job!!

    #56 61 days ago

    Thank you, i do like the angler fisch idea. i have thought about it before but couldn't find a place on the playfield.
    so this will the plan then: the octopus on the playfield is the minion of lord rage, who is a big red octopus on the backbox. and i'll try to put an anglerfish there as well.

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    #57 61 days ago

    What’s going to go in the upper left corner? I see wires tied together, waiting for an addition.

    #58 58 days ago

    Have been coding the last couple of days. the first 4 Bosses will appear now in random order, and all of my multiball modes work like the should now .
    I have a 4 Ball Multiball integrated and i have to say i really love it. On my first homebrew machine i had issues with physical locks. so i ended up having a 2 ball Multiball. Gonna revisit that sometime in the future.

    on the top left there is still a ramp missing. gonna try out with cardboard soon, to get an idea of what works and what not. i want some kind of looping or whirlpool like in whitewater. The ball should drop out into the kickouthole.

    #59 58 days ago

    Looking forward to your next game play video!

    #60 57 days ago

    The screws on the flipperlink of my upper flipper keep getting loose... i wanted to save money with using old parts, but i end up buying all new ones..
    But here i hit the skillshot. After plunging when the ball comes around there is a red standuptarget below the octopus lit.

    and i also need to find some spring steel for my ramp entry on the left to prevent jumps

    #61 57 days ago

    The 2 wire ramps need tweaking there are not that easy to hit, but in this video it just worked ,.. so satisfiying.

    #62 57 days ago

    and the 4Ball Multiball with 30s ball saves

    #63 57 days ago

    Wow, the game is just gorgeous and has such a nice layout to it. I love the plunge especially. Well done!

    #64 57 days ago
    Quoted from stefanmader:

    and the 4Ball Multiball with 30s ball saves

    Bloody hell, that is playing absolutely awesome. Minion octo looks fantastic. Ramps smooth, spinner is great. What decal you putting on the spinner?

    #65 57 days ago

    Thank you ,
    my girlfriend actually never liked upper flippers. so i tried to design it, that it isn't mandatory. For me i really love it, it is a lot of fun, when the ball comes around the curves of the plunge.

    oh i haven't even thought about the spinner decal yet .

    #66 56 days ago

    Skill shot is great! And that spinner orbit — so cool!

    #67 56 days ago

    Thank you, at the end of the spinner orbit, there is still a small wireramp missing, i want it to feed the upper flipper, unless that takes the fun out of it

    #68 56 days ago

    very nice, plays well

    2 weeks later
    #69 42 days ago

    today i hopefully fixed my "upper flipper getting loose" problem.

    a "new" link doesn't fit, unless you screw it together the wrong way
    that flipper is going nowhere now.

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    #70 42 days ago

    i also fixed a broken wireramp and changed the design under the octopus head slightly. The ball runs now very smooth into that curve into the scoop.
    and i shortened the guide on the right of the drop target. so hopefully hitting the drop target gets more easy
    IMG_20210401_151655 (resized).jpg

    #71 41 days ago

    i also fixed my center scoop ramp, that feeds to the left inlane.
    in there is now a piece of foam, when the ball hits it, it won't bounce out again. i don't even need a one-way gate anymore.

    and on my "lock ramp", i cut the entry off and glued on a new piece that eliminates the bump. no jumping anymore.

    and furthermore on the left is now the new "whirlramp". i might reprint the top peace in clear, so that the light can shine through. it is pretty steep, but does work okay so far.

    and i'll upload a new gameplay video.
    funny thing happened, the ball got stuck on the drop target. so the code counted a lot of boss hits. Starting at the second boss, you need to hit a specific ramp before you can attack the boss. if you just hit the boss anyway it will give you a 2-Ball Multiball at the 5th hit. (and there is a cow sound and the 4th hit).
    For players who just try to hit the boss and don't see what the need to do to advance, they will still have a cool Multiball.
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    #73 41 days ago

    Is that you woohoing in the clip or the game?

    You did a great job so far!

    #74 41 days ago

    Hihi, it is the current boss. But yes i recorded most of the bosses, and changed the pitch a little. But the cool voices is also me
    thanks

    #75 41 days ago

    Playing really really well. Very smooth.

    #76 41 days ago

    Thank you

    #77 40 days ago

    Nice game, made with a lot of love.

    #78 39 days ago

    Thank you very much

    1 week later
    #79 31 days ago

    the anglerfish is finished
    also covered some stuff with "corals".

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    #80 30 days ago

    very cool, love the angler fish - awesome work

    #81 30 days ago
    Quoted from stefanmader:

    the anglerfish is finished
    also covered some stuff with "corals".[quoted image][quoted image][quoted image]

    It just keeps getting better and better! Angler fish is excellent. Coral is a nice touch troop. Are you going to add a treasure chest full of gold? Maybe light it up with a corresponding jackpot shot.

    #82 28 days ago

    Glad you like the fish .
    i have thought about a Treasure chest. maybe on the backbox. i might also get rid of the jellyfish on the left. Maybe swap it out for a better one, not sure yet.

    #83 28 days ago

    in the meanwhile we played it a lot. some difficult things emerged, that i have to solve. but all in all it is so much fun. the final boss hit, is a very hard shot, that bounces out a lot.
    i also am buying now complete new flipper assemblies. the old used parts keep breaking.. the shaft of my left flipper broke.

    #84 28 days ago

    Keep the improvements and videos coming!

    #85 27 days ago

    Since i made me a shirt for all of my pins

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    #86 27 days ago

    The black one that has the wood background looks really good.

    Maybe make the Octopus hold a pinball or a flipper, just so others know it’s a pinball T shirt.

    Or make the Octopus over your pinball machine.

    The shirt looks great as is as well!

    #87 27 days ago
    Quoted from Stebel:

    The black one that has the wood background looks really good.
    Maybe make the Octopus hold a pinball or a flipper, just so others know it’s a pinball T shirt.
    Or make the Octopus over your pinball machine.
    The shirt looks great as is as well!

    i tried to include a Ball, but that just didn't look right. but i might make another shirt when everything is finished, with the diver and hopefully a good looking big Lord Rage Octopus on the backbox. then i'll try to make a good foto and go from there.
    Making the graphics is not really my thing, i find it very hard and it takes me such a long time until i get something thats acceptable.

    Hahaha oh people will know that it is a pinball shirt, because i won't stop talking about it )

    #88 22 days ago

    added a piece of metal for protection to my "whirlramp". the 3d printed wall was not strong enough.

    and another piece for the scoop entry. i feel like it improved a bit.

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    1 week later
    #89 14 days ago

    swapped out the right and left flipper assembly for some new ones yesterday. The upperflipper will get one of those as well if it fits.
    It's incredible what problems appear when working on a pinball machine. I've screwd the left flipper as tight as possible, but the flippershaft still manages to turn with all the forces... i think i will roughen the shaft up a little, hopefully that works. I already broke a screw from tightening.
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    #90 14 days ago
    Quoted from stefanmader:

    swapped out the right and left flipper assembly for some new ones yesterday. The upperflipper will get one of those as well if it fits.
    It's incredible what problems appear when working on a pinball machine. I've screwd the left flipper as tight as possible, but the flippershaft still manages to turn with all the forces... i think i will roughen the shaft up a little, hopefully that works. I already broke a screw from tightening.
    [quoted image][quoted image][quoted image]

    I have run into the same problem with the flipper shaft. I used some emery clothy to take the shine of the shaft and it would hold no problem after that.

    #91 13 days ago

    hm interesting, that is really weird that that problem really exists. i have sanded in a few lines, we will see how that goes.

    #92 12 days ago
    Quoted from stefanmader:

    t's incredible what problems appear when working on a pinball machine. I've screwd the left flipper as tight as possible, but the flippershaft still manages to turn with all the forces... i think i will roughen the shaft up a little, hopefully that works. I already broke a screw from tightening

    I don’t know if this helps, but your problem reminded me of this Jersey Jack video on flippers I watched a while back (go to 11:41 in the video). He says that the shaft should never be tightened all the way.

    Love the project, man!

    #93 12 days ago
    Quoted from DOOOMTRAIN:

    I don’t know if this helps, but your problem reminded me of this Jersey Jack video on flippers I watched a while back (go to 11:41 in the video). He says that the shaft should never be tightened all the way.
    Love the project, man!

    Thank you for the video, love that!

    #94 9 days ago
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    #96 9 days ago

    I found a Crown for Lord Rage on the Backbox. I think some steampunk goggles would look cool on him.

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    #97 9 days ago

    That looks really neat. Color me impressed.

    I also like the noises the the boss octopus makes when you hit him with the ball.

    #98 9 days ago

    Steampunk goggles on an octopus? What are the odds?

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    #99 7 days ago
    Quoted from DanMarino:

    That looks really neat. Color me impressed.
    I also like the noises the the boss octopus makes when you hit him with the ball.

    thank you

    #100 7 days ago
    Quoted from ThatOneDude:

    Steampunk goggles on an octopus? What are the odds?
    [quoted image]

    ah really cool, that was totally what i had in mind.

    There are 102 posts in this topic. You are on page 2 of 3.

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