(Topic ID: 287197)

new homebrew pinball "Deep Blue Rage"


By stefanmader

3 months ago

Topic Heartbeat


Topic Stats

  • 102 posts
  • 19 Pinsiders participating
  • Latest reply 1 day ago by stefanmader
  • Topic is favorited by 24 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    View topic image gallery

    IMG_20210509_200829.jpg
    IMG_20210508_120918.jpg
    182943444_307001394321223_5226424351504857082_n (resized).jpg
    Unbenannt (resized).png
    D4E87905-7BC1-4C9D-8688-87DB76C7F6C5 (resized).jpeg
    IMG_20210429_142915 (resized).jpg
    IMG_20210429_195200 (resized).jpg
    IMG_20210429_183754 (resized).jpg
    IMG_20210421_085517 (resized).jpg
    IMG_20210421_112438 (resized).jpg
    IMG_20210421_113925 (resized).jpg
    Bildschirmfoto zu 2021-04-16 22-46-01 (resized).png
    Bildschirmfoto zu 2021-04-16 22-48-40 (resized).png
    Bildschirmfoto zu 2021-04-16 21-00-35 (resized).png
    IMG_20210413_082509 (resized).jpg
    IMG_20210407_144723 (resized).jpg

    There are 102 posts in this topic. You are on page 1 of 3.
    16
    #1 3 months ago

    This is my new homebrew pinball i'm working on right now. I am using an old Williams Smart Set cabinet. The positioning of the playfield in the cabinet is not how i wanted it, but one of the main goals of this build for me is to use everything i have without spending lots of money on new parts. So in addition i won't build a traddional backglas, and maybe something else to make it a little bit more "different" than usual.
    I am also using the coils of the old pinball, i hope these will all work. i plan on making a boss, much like Medieval Madness or Attack from Mars. As Background music there will be classic rock/metal.

    #2 3 months ago
    IMG_20201016_164653 (resized).jpgIMG_20201016_165848 (resized).jpgIMG_20201115_170723 (resized).jpgIMG_20201201_150457 (resized).jpgIMG_20201203_182710 (resized).jpgIMG_20201207_123601 (resized).jpgIMG_20201207_163936 (resized).jpgIMG_20201207_164028 (resized).jpgIMG_20201209_195534 (resized).jpgIMG_20201209_195728 (resized).jpgIMG_20201212_102217 (resized).jpgIMG_20201212_115558 (resized).jpgIMG_20201224_131449 (resized).jpgIMG_20201228_211611 (resized).jpgIMG_20210108_202057 (resized).jpgIMG_20210109_225720 (resized).jpgIMG_20210112_201118 (resized).jpgIMG_20210116_222700 (resized).jpgIMG_20210117_201722 (resized).jpgIMG_20210117_201731 (resized).jpgIMG_20210119_203032 (resized).jpgIMG_20210120_210443 (resized).jpgIMG_20210121_170753 (resized).jpgIMG_20210121_204049 (resized).jpgIMG_20210121_204227 (resized).jpgIMG_20210202_224258 (resized).jpg
    #3 3 months ago

    nice work, look forward to a video

    #4 3 months ago

    Thank you very much, videos are coming, i haven't powered in on yet. i just received my P3Roc boards, and meanwhile i worked on the code, so my plan is to solder and connect everything and hope for the best, when i power it up for the first time

    #5 3 months ago

    Ramptest

    #7 3 months ago

    The boss head will wobble after being hit

    #8 3 months ago

    So cool! love that diver at the bottom with the dive again insert!

    #9 3 months ago

    Nice looking work!

    #10 3 months ago

    Thank you,

    the diver at the bottom is actually from the game Bioshock

    #11 3 months ago

    ramp looks good and like the bobble head octopus

    #12 3 months ago

    I was hoping the theme would be some sort of cross between Chess and Terminator

    Great work so far!

    #13 3 months ago

    thanks

    right now i'm trying to get the cables on the playfield finished. still need to solder the 72 leds..

    IMG_20210206_075959 (resized).jpg
    #14 3 months ago

    that diver sculpture in the mark v is fantastic.
    the whole thing is awesome!

    #15 3 months ago

    Thank you,
    in the helmet there is a led too, and on the corals there is a little bit glow in the dark paint on it.

    1 week later
    #16 83 days ago

    finally started on the LEDs, but ran out of cable. Also this time i am documenting much more than on my first homebrew.

    IMG_20210213_231542 (resized).jpgIMG_20210216_183606 (resized).jpg
    #17 83 days ago

    Beautiful project so far!

    Did you originally 3D print the wire forms for the prototype? How did that work out?

    #18 83 days ago

    thank you Nokoro
    yes for the prototyping i printed some sticks and ring, melted everthing together with a soldering iron and heated it up for bending. That helped me a lot when bending the wire.

    the 3d print looks quite stable and it would work too, but i quess if a ball hits it from the side it will shatter.

    #19 81 days ago

    so i have soldered and connected all the LEDs that are under the playfield... but ran out of cable again

    #20 81 days ago

    Would like to hear how you printed the playfield and did you clear coat it afterwards. I want to retheme a machine and printing of the playfield is hanging me up from doing it.

    Nice work!

    #21 81 days ago

    Thank you alexanr1
    First i tried to get the playfield with the glued in inserts as smooth as possible, then i orderd a self adhesive decal with my design online, put it on the playfield and cut out the inserts.
    then transparent decals cut to shape for the text of the inserts. then separate decals cut to shape that fit over the inserts to hide the corner of the inserts (black line around the inserts). i just did that in a separate step because on my previous homebrew, the scaling of the big playfield print was a little bit of, and some inserts where not perfectly covered.

    and then self adhesive clear pvc decal over the whole playfield. the same as you would use for schoolbooks to protect them. that also holdes everything together und decreases the bulge of the layers.

    you have a great gameroom! looks awesome

    1 (resized).jpg2 (resized).jpg3 (resized).jpg
    #22 80 days ago

    Thanks for the insights. What software did you use to make your design? Photoshop? Also what company did you send to print?

    Thx

    #23 80 days ago

    I used inkscape and krita. Both are free and available for windows and linux. Inkscape is vector based, i started with that to make all the clear shapes. Krita is similar to photoshop, i quess it has less features but it was enough for me to put detail in

    I used myposter.at. It is settled in Austria

    #24 80 days ago

    Inkscape is really cool, you can use layers. I just hide a few layers and have ma print for cutting the playfield, and hide some other layers and have my playfield graphic

    #25 75 days ago

    so my wiring is complete. Today i hooked it up with the p3roc. The switches work, but no coil and no led is working.
    Does anybody have an idea where i should look for the error?
    the boards do have power, the power entry board has it's 48Volt as well.
    here is a diagram how i connected the boards, am i missing something?! maybe something with the dip-switches...

    if anybody has an idea please let me know.

    DeepBlueRage Diagram (resized).png
    #26 75 days ago

    Ok already found one error and a bad connection on my serial in to the pd16. The coils still dont work, but 2 of my 3 pd led now work . And of course i seem to have swapped some color channels...

    Screenshot_20210224_213051_com.huawei.himovie.overseas.jpg
    #27 75 days ago

    How the wire forms integrate with the tentacles.Do you use on the wire forms?

    #28 75 days ago
    Quoted from Cmartin1235:

    How the wire forms integrate with the tentacles.Do you use on the wire forms?

    what do you mean?

    #29 73 days ago

    well this is frustrating right now. after 3 hours of trying out, testing connections and making new cables, i came to the conclusion i have a faulty power entry board.
    i borrowed the power entry board from my Yucatan Homebrew and got flipping .
    after 3 games one bank on my PD-16 doesn't work anymore. The LED indicates that there is no 48V power on this bank. haven't checked the fuse yet..but boy that is frustrating... i quess i'll check all of those coils for wrong wiring now and hopefully find something.
    also one PD-Led isn't working and i don't know why yet. The watchdog timeout led is on, but the serial cable is fine.

    Could it be, when i wired a LED wrong and there is a short, that all of the LEDs on this PD-LED won't work? Does anybody know that?
    or will de Watchdog timeout LED then be on too?!

    #30 73 days ago

    good. it's the fuse.
    again i don't see any obvious error yet. maybe it's because i have a right flipper and the right upper flipper on the same bank?!

    IMG_20210226_123928 (resized).jpg
    #31 73 days ago

    Oh yes, the day ends well. Gerry helped me with my wrong dipswitch settings on the not working PD Led. And for the power entry board he als had advice, since it is an old revision there is an additional cable neccessary, havw to try that out soon. But for now every light is working

    IMG_20210226_192944.jpgIMG_20210226_193046.jpgIMG_20210226_193048.jpgIMG_20210226_193058.jpg
    #32 73 days ago

    Looking great!

    #34 71 days ago

    Beyond amazing. The whole game looks so impressive. Really like the unique design of the backbox. I really like the design of the right side, and the shot into the wire ramp. It is very very smooth in the test video.

    Curious to see what is going opposite side of the scuba guy on top. I see the light ready for something.

    Following 100%

    #35 71 days ago

    Love this!

    #36 70 days ago

    thank you, i quite don't know exactly what i'll make next to the diver on top. I thought of something like a big "Deep Blue Rage" Sign and some corals.
    On the playfield i also have some empty spaces where i didn't decide yet what will go over the flashers.

    #37 70 days ago
    Quoted from stefanmader:

    thank you, i quite don't know exactly what i'll make next to the diver on top. I thought of something like a big "Deep Blue Rage" Sign and some corals.
    On the playfield i also have some empty spaces where i didn't decide yet what will go over the flashers.

    That sounds perfect. It should be the sign that says the game name. Corals and maybe your red octopus would be awesome.

    #38 70 days ago

    The creativity and talent of the homebrew crowd here never ceases to amaze me! Thanks for sharing and I look forward to seeing it all come together.

    #39 70 days ago

    The new diagram, how it works with my machine

    DeepBlueRage Diagram.png
    #40 70 days ago

    Attract mode

    #41 70 days ago

    Boss hits

    #42 70 days ago

    Amazing! I’ve played around with several projects using RGB LEDs and always struggle getting the timing and colors just right. I’m not very good at it. Yours looks great. Very polished and professional.

    #43 70 days ago

    I like the raw/weathered look, you've incorporated that well.

    Your 'boss' octopus on the playfield is to small for the big red tentacles on the pf.
    He should be on the top of the backbox with a head as big as a soccer ball, and big tentacles wrapping around your diver and going down to line up with the ones on the pf.

    When someone asked about the wireform ramp earlier they were asking if you were going to make it a tentacle too.

    #44 70 days ago

    Looks like a fun shooter!

    #45 70 days ago

    Attract mode is really nice.

    Isn’t Squishy just a minion of the big red Octopus? Or is he suppose to be the head of the tentacles?

    #46 70 days ago

    Nokoro

    Quoted from Nokoro:

    Amazing! I’ve played around with several projects using RGB LEDs and always struggle getting the timing and colors just right. I’m not very good at it. Yours looks great. Very polished and professional.

    i used the light show creator for mpf. That makes it really easy to create lighshows.
    Are you using mpf?

    #47 70 days ago
    Quoted from miracleman:

    I like the raw/weathered look, you've incorporated that well.
    Your 'boss' octopus on the playfield is to small for the big red tentacles on the pf.
    He should be on the top of the backbox with a head as big as a soccer ball, and big tentacles wrapping around your diver and going down to line up with the ones on the pf.
    When someone asked about the wireform ramp earlier they were asking if you were going to make it a tentacle too.

    Yes you are absolutely right. I didn't think ahead when i made the playfield graphics, i wanted to make the bosshead way bigger, but didn't think the bossshaker coil mechanism would take that much space.
    Your idea to put the real Head on the backbox is great, that could fix the proportions.

    I' don't really want the wireforms to be tentacles. i think for that they would have to be red, and i really like the brass look. and it goes really good with brown.

    #48 70 days ago
    Quoted from Stebel:

    Attract mode is really nice.
    Isn’t Squishy just a minion of the big red Octopus? Or is he suppose to be the head of the tentacles?

    well originally i wanted the head to be bigger.
    i like the idea, that the actual head is just a minion, and i think i'll try to make a bigger head on the backbox. that would be cool.
    and for the minion on the playfield a couple of small tentacles on top.

    Thank you all, those are great ideas

    #49 70 days ago
    Quoted from wisefwumyogwave:

    Looks like a fun shooter!

    i hope so haven't had much time to play before a fuse burnt through. right now i'm waiting for new coils, then i'll hook it up again.

    #50 69 days ago
    Quoted from stefanmader:

    nokoro

    i used the light show creator for mpf. That makes it really easy to create lighshows.
    Are you using mpf?

    Ah. Got it. I’m going to be just using arduinos for my project. If I ever make a full size home brew, I plan to look into mpf.

    There are 102 posts in this topic. You are on page 1 of 3.

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside