Small update after answering these questions:
Quoted from toyotaboy:I think this pin needs an elsinore sign:
aspect corrected:
Then 3d printed by a certain someone?
That would be cool! Would have to figure out the best place for it... maybe inside the machine (playfield) or on the coin door? Probably will figure that out once the layout is set. Thanks!
You know I'll be asking. Thank you!
So far I haven't picked out what the 4 targets on the right and 3 on the left will be... but I'm thinking the 3 on the left will spell out D-A-D for "Dad's Beer" ... which is a continuous "mode" that functions as a multiplier. The right targets will probably function as F-R-E-E (Beer) and interact with the mouse-in-a-bottle free beer "continuous mode."
(I have most of the modes and things written to this point, but doublers for jelly doughnuts is a good idea! Thanks!)
Quoted from dirkdiggler:Dude, I so wanted to do this re theme but don't have the skillz. Super cool that you're tackling it. I'm such a fan of bob and doug that my email is a day in the 12 days of xmas.
See you found the van, b&d, Ralph. Maybe add a couple silver kegs, a few stubbys and a cape for Ralph? A stack of the old 6x2 beer cases would be sweet too.
As for the launch, Tim Hortons is fine but don't forget the molson's.
Can't wait to see the completed project. Big thumbs up bro!
Great ideas! The cape and the kegs, for sure! The figures come with stubbies and cases of beer! (Woo hoo!)
I'll have to consult the Canadians (like yourself!) on how best to christen the game (the flag is a given... and if you say Molson's...)
Thank you!
........
Another short update: And it's excuses time, but it's a good excuse--my house is essentially a deep dark cave, but for some reason I agreed to host a league night this year... and this was last week. Despite all my stress, it turned out really well... but it also drained 90% of my extra time (cleaning/preparing/setting up games), so only a little work on SB was done last week.
Most revolved around switching the Virtual version of the game to VPX (Visual Pinball 10) from Future Pinball. I'm slowly porting over the models and things that can be moved easily from the Visual Pinball 9 version of Hurricane, but I want them to look better and use the VPX versions of things where appropriate (the pops and slings, for example). I have a flipping "whitewood" ready in VPX, but it doesn't do much except flip and let balls roll all over the place... not all of the hardware (walls/ball guides) are in, and none of the ramps are there.
Also got familiar with DraftSight, though I don't really know why at this point--I probably won't be re-manufacturing the playfield... it's useful for layout and precise measurement I guess... something better than VPX.
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Thanks... and I hope to have more to report next week. Take off, eh!