(Topic ID: 159665)

New Hobbit Code!!

By Drenden

7 years ago



Topic Stats

  • 8 posts
  • 8 Pinsiders participating
  • Latest reply 7 years ago by eggbert52
  • Topic is favorited by 1 Pinsider

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11
#1 7 years ago

New TH code was released! My game arrives soon. I can't wait!. Copied this from the JJP Forum.

All,

Version 1.10 is now available.

Please note this is a DELTA ONLY update. It currently updates any base game code.

It can be downloaded from the following link:

http://www.jerseyjackpinball.com/game-specific-downloads/the-hobbit-downloads/

Below is a list of the changes from 1.01 through the release of 1.10.

==============================================================================
== Version 1.10 ==
==============================================================================

=== Known Issues

- The Book Mode Difficulty adjustment doesn't work as intended. However,
difficulties 1 (all qualifiers always lit), 2 (all qualifiers lit on ball
start), 5 (default, qualifiers off at game start), 6 (qualifiers off at
ball start), 7 (same as 6 but mode start consumes all qualifiers) work.
- Bad text display during Smaug Multiball victory laps.
- Book final mode starts audit actually showing 2+ book mode starts.
- Show Beast Coil State diagnostic adjustment was defaulted to YES by
mistake. You can set this to NO (it's at the end of game settings).

=== Game Code

+ Qualifier extra ball adjustments.
* Qualifiers no longer spotted on last shot of a mode.
* Rearranged game summary/game detail audits.
* Vastly improved Smaug choreography.
* Reworked Beast Multiball.
* Mystery Add-a-Ball now highest priority (but not back-to-back).
* Captive ball choreography improved.
* Super Spinner choreography improved.
* Fix Kili/Fili speech.
* Improved Book Mode start/end choreography.
+ Feast Frenzy.
* Cleanup Book Mode shot descriptions.
+ Super Spinner audits
+ Kick Barrel audits.
* Smaug Multiball can be won now.
* Book Modes can't start during Smaug Multiball Final Shot.
* Smaug Multiball Super Jackpot starting value reduced to 5,000.
* Improved spinner choreography.
* Fixed bad state restoration in Smaug Multiball.
* Background movie loops don't restart when interrupted now.
* Troll mechs fire harder on 2nd and 3rd try, and don't abandon when coin
door is open.
* Trolls drop softly now.
* Fix display of trough numbers in test.
* Changed some Beast Hurryup movies.
* Reworked Resurgence mode.
+ Maximum time added to modes adjustment. Default is 30 seconds. This means
any time you pass that much time added to a mode, mode time won't be
lightable again (you will get your full time due to you when you made the
shot, though).
* Changed some mode qualifications.
* Lowered Erebor (spinner) difficulty.
* Bonus now scores on "Total" display.
+ Book "Look Up" display for Windlance and Gollum.
* After several failed "get up" attempts, Beasts will only try once for the
rest of the ball.
+ Qualifier Extra Ball display effects.
+ Completed Qualifier display (all modes played).
* Improved movie display transitions.
* Improved Riddles in the Dark choreography.
+ Ballsaver display on lamp.
* Captive ball awards now at intervals of 5 by default.
* Improved Windlance choreography.
* Increase jets level on clean jet rubber shot.
+ Smaug Gold UI.
* Fix Captive Ball 2x playfield not cleaning up.
* Improve Gollum Ring Button accuracy.
* Smaug Multiball disabled during Flashback mode.
* Beast mechs no longer fire indefinitely if they don't go up in test.
* Bad Beast switches now in red in test.
* VUKs no longer delay in multiball unless Ball Serve is being held off.
* VUKs kick harder on rekicks.
+ Flasher effects with VUK warnings.
* Attempt bumper fire when jet rubber switch is hit clean.
* Fix Elf E target counting as winning Qualifier Extra Ball when it was the
very last thing needed.
* Lots and lots of mode choreography improvements.
* Timers pause during ball collection now.
* Fix book mode start audits.

=== Core Code

* Flippers no longer hold off ball search for the full time if hit. If a
flipper is held, the ball search time will reset to full. If just tapped,
timer will reset to just 5 seconds (assuming scoring timer is that low).

=== OS

#2 7 years ago

Sweet! Thanks for the heads up.

#3 7 years ago

Even the biggest JJP bashers can't deny that when it comes to software updates, these guys are second to none!

#4 7 years ago

Nice. JJP offers the best code support in pinball

#5 7 years ago

I feel sick *cough* and need to go home early

#6 7 years ago

Awesome

#7 7 years ago

will have to get this installed tomorrow......

#8 7 years ago

Found a video so I think I'm good!!

Thanks much.

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