Hey, philinchio, welcome! I hope we can help.
I don't know the game at all, but from your description, I'm wondering if anything scores/chimes? What does, if so?
If some game features aren't scoring/chiming and some are, I would inspect whatever relays controls the scoring for the non-working features. For example, on 2001, when a drop target is struck, the 50-point relay pulls in, which spins the score motor, and five pulses are sent to the 10s chime and the 10s reel on the scoreboard. If the non-working game features all have some score in common, you might be able to isolate the problem to that relay -- or rule it out.