(Topic ID: 299049)

Sorcerer's Apprentice: New Game Revealed by Multimorphic!

By solarvalue

56 days ago


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  • 91 posts
  • 31 Pinsiders participating
  • Latest reply 22 days ago by Zitt
  • Topic is favorited by 7 Pinsiders

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#28 54 days ago
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#40 54 days ago
Quoted from punkin:

Waiting to see buffalo's gameplay vid. I hadn't ordered the CC module, but this might tip me over to having it included.

You should get the CCR module if only to get Ranger in the Ruins. It’s so addictive. But really, with three games for it, it’s a no brainer.

#60 48 days ago

I’m really enjoying SA and looking forward to tomorrow’s stream. I somehow lost my saved progress, so starting over obtaining the spells.
But once you have them, the modes are really cool! I’m sure I’m just scratching the surface. Expecting to learn more of the rules from Kevin and Gerry tomorrow night.

#68 47 days ago

Great stream last night Kevin and Gerry!

#75 46 days ago
Quoted from Cheeks:

The game is tough for sure! After viewing last night and hearing Gerry talk about the ending, I'm pretty sure I'll never beat the Sorcerer. That said, the individual modes are not *that* difficult. Each one lets you add time (15 sec?) by hitting the captive ball. As long as the timer is under 15 seconds remaining, I believe this can be done indefinitely. Modes are still not a gimme, but it makes them totally fair in my opinion.
Once it gets to the 2-spell modes, things get tougher. I think these are super cool, but you need to be able to switch the spell with the other buttons. Kevin was doing some next-level spell switching last night. I typically go for most/all of the first spell, then switch to the other spell and finish them off. And don't even get me started on using the shield amongst all of this. It definitely requires some finger gymnastics, but is a really novel concept that I'm digging for sure.
My only complaint about the game is that everything is gated by the same 3 basic modes. So, you end up playing these modes ALL the time, and don't get to play the 2-spell modes nearly as often. I really wish there were 2 versions of each of the base spell modes to add some variety. I think the entry-level spell modes are fun and well done, but I'll end up playing them so often that I can see getting tired of them. It would be cool if there were two varieties of Fire, Ice, and Lightning to mix things up. Switching between which base spell mode you got would really add some longevity to the early game. I guess eventually I might create a save point where I've collected the 3 spells, but I don't love the idea of needing to do this just to skip something repetitive.
Other than this complaint, I'm really LOVING this game. Very, very well done.

Saving your progression is perfect for this game so you don't have to collect the 3 spells every time (plus your shield). You get to then play anything else in the game you want. That's when it really starts getting fun. And challenging!! Looking forward to the plastic set Gerry mentioned being made for it. Going to rewatch the stream to see what other tips I can pick up.

2 weeks later
#90 32 days ago

Great update. Loving this game! Once you get your three spells and shield, the game really opens up.

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