Where's the updated pro code with better speech and animations? Wishful thinking.
Quoted from DefaultGen:Fixes:
- SUPER JACKPOT would sometimes stay lit after Blackwater Multiball ends.
Aw man, this was a feature not a bug!
Yeah but I don't think you usually got the points for it? If it was a quick grace period hit for sure, but I never thought it scored. That bastard would be lit for like 15 seconds after
Just installed on my pro - hopefully get a game or two in tonight - not good timing since my translight is packed for Steve to sign at LAX...
Just tried to look at the read me file for the pro and said file not found. Anybody know the changes on the pro version 1.26?
Quoted from TheLaw:Yeah but I don't think you usually got the points for it? If it was a quick grace period hit for sure, but I never thought it scored. That bastard would be lit for like 15 seconds after
Haven't played enough looking at the DMD to know if it scored. Still, it felt good and that's what matters in pinball.
Has anyone dowloaded the LE code? At least for me, the link to the LE code on the Stern site seems to be broken. I can download the premium code though.
Edit: On the Stern page the url has some extra spaces at the end that cause it not to work at least on my browser. The following link works for me:
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/GOT_LE-1_26.spk
Quoted from frolic:This game has no inserts or modes missing, and they are doing bug fix releases which usually is at the end of the development. Is it possible GOT code is done in record time?
I hope this isn't the case, as others have mentioned there is still a few gaps in the call out department....needs more of the Imp
The machine will be in production for some time yet, here's hoping they can grab some new material from Season 6 which starts next month.
One more big update would be awesome!
Quoted from DefaultGen:Haven't played enough looking at the DMD to know if it scored. Still, it felt good and that's what matters in pinball.
I'm glad it felt good for you, sadly, it sounded like garbage to be when I hit it and it didn't score the SJ and then drained
EDIT: And please let's all stop patting each others asses like the game is finished before anyone uploads and plays it.
I like hitting the super jackpot in GOT... reminds me of the super jackpot in Getaway.... boom boom boom boom SUPER JACKPOT!!!!!
Quoted from WeirPinball:Just installed on my pro - hopefully get a game or two in tonight - not good timing since my translight is packed for Steve to sign at LAX...
Wear sunglasses. Haha
just realized the game has no skill shot on the LE (not sure about Pro). Absolutely no reason to short plunge. Hopefully that will be addressed.
Quoted from Lethal_Inc:Hey chuck, what are the pro changes? Read me file on Stern's site can't be found. Thanks!
Same as LE and prem I believe.
Quoted from TheLaw:Yeah but I don't think you usually got the points for it? If it was a quick grace period hit for sure, but I never thought it scored. That bastard would be lit for like 15 seconds after
My take is that if you light the SJP but don't score it, it should maybe stay lit. If you have already scored one, then it does not stay lit when multiball ends. Something like this could be a game setting because it's fun to be able to customize the rules a little bit yourself.
Rob
Quoted from frolic:just realized the game has no skill shot on the LE (not sure about Pro). Absolutely no reason to short plunge. Hopefully that will be addressed.
yes there is use the ball save time to get the load of light drops down.
Quoted from frolic:This game has no inserts or modes missing, and they are doing bug fix releases which usually is at the end of the development. Is it possible GOT code is done in record time?
I think the recent releases are mainly to help avert node board failures and a few minor fixes get included. I'm sure Stern wants the node board issues 100% fixed before the next spike game ships (soon). The only 2 remaining minor bugs I know of are the lock not always holding balls on hard shots and fighting martel as greyjoy can cause an animation quirk later on. Sure there is room for balancing and improving a few of the weaker house powers, but that stuff takes time to figure out and there's no rush to change the existing rules.
I guess only Dwight and Steve know how far they will take the game with any future code releases. I just know I am much happier with GoT than KISS.
Rob
Quoted from Rob_G:I think the recent releases are mainly to help avert node board failures and a few minor fixes get included. I'm sure Stern wants the node board issues 100% fixed before the next spike game ships (soon). The only 2 remaining minor bugs I know of are the lock not always holding balls on hard shots and fighting martel as greyjoy can cause an animation quirk later on. Sure there is room for balancing and improving a few of the weaker house powers, but that stuff takes time to figure out and there's no rush to change the existing rules.
I guess only Dwight and Steve know how far they will take the game with any future code releases. I just know I am much happier with GoT than KISS.
Rob
I was playing a game this week using 1.23 where both the flippers went unresponsive for like 1 second (seemed like a minute!) right after Blackwater Multiball got started. Only happened once, but it was weird. Anyone else had that happen?
Quoted from Joe_Blasi:yes there is use the ball save time to get the load of light drops down.
New code defaults to only one LOL per game I believe, so better use it wisely.
Quoted from PinMonk:I was playing a game this week using 1.23 where both the flippers went unresponsive for like 1 second (seemed like a minute!) right after Blackwater Multiball got started. Only happened once, but it was weird. Anyone else had that happen?
Not me. Don't forget that one of the MBs (winter has come), had a feature where it will freeze one of your flippers and you have to hit a flashing shot to get your flipper back. That's the only time I've lost flipper power.
Quoted from chuckwurt:New code defaults to only one LOL per game I believe, so better use it wisely.
The last code updates had that as default too, but I'm not sure it worked right?
Rob
Quoted from Rob_G:The last code updates had that as default too, but I'm not sure it worked right?
Rob
Correct. it didn't work right. Now you really only get one per game unless you get a pops award or buy it from mystery.
Quoted from Mayboyz:Can anyone tell me if there dragon topper moves during attrack mode?
for $500 why would it do something crazy and cool and worth the money like that
Quoted from Mayboyz:Can anyone tell me if there dragon topper moves during attrack mode?
Mine did not with the previous code. Not sure about the new code.
Quoted from PinMonk:I was playing a game this week using 1.23 where both the flippers went unresponsive for like 1 second (seemed like a minute!) right after Blackwater Multiball got started. Only happened once, but it was weird. Anyone else had that happen?
I have seen that in other SPIKE games (More the in the older test SAM games on SPIKE hardware)
Doesn't seem like much of an update at all, a few fixes and that's about it? Not even worth updating IMO.
Quoted from chuckwurt:Not me. Don't forget that one of the MBs (winter has come), had a feature where it will freeze one of your flippers and you have to hit a flashing shot to get your flipper back. That's the only time I've lost flipper power.
I don't think winter is coming was stacked with Blackwater, and it was both, not just one flipper. Really freaked me out because I've never had that happen before and there were a lot of balls in play. It's a friend of mine's, on location, so I don't get to play it a lot, but I'm going to help him get 1.26 on it so if that was a bug maybe that will take care of it.
Loaded 1.26 on my premium and played a few games. NO WAY is Got finished in the code dept. It is very fleshed out, but not polished like TWD, ACDC, Metallica, etc. A few examples:
1.In tourney mode, EB awards 15M points but there is no animation at all.
2.Several times I have had Martell or Tyrell available with Stark. Play the Martell or Tyrell by themselves, then shoot the center ramp again and have Stark begin immediately without giving a choice to skip.
3.There are plenty of dead silence moments that need to be cleaned up.
Overall the game is awesome, but I say there will be 2 or 3 more code updates for this one.
Quoted from Lethal_Inc:Doesn't seem like much of an update at all, a few fixes and that's about it? Not even worth updating IMO.
I think it's worth updating for the node board improvements. You don't want a failed node board 8.
Rob
Quoted from PinMonk:I don't think winter is coming was stacked with Blackwater, and it was both, not just one flipper. Really freaked me out because I've never had that happen before and there were a lot of balls in play. It's a friend of mine's, on location, so I don't get to play it a lot, but I'm going to help him get 1.26 on it so if that was a bug maybe that will take care of it.
That will happen if you flip both flippers at once sometimes. The node 8 overload protect kicks in thats why flippers and lower lights will go out for a second.
Quoted from sk8ball:That will happen if you flip both flippers at once sometimes. The node 8 overload protect kicks in thats why flippers and lower lights will go out for a second.
Is that a thing they plan on addressing? Not cool when it happens in a multiball!
Quoted from PinMonk:Is that a thing they plan on addressing? Not cool when it happens in a multiball!
That's a good question! I never had the flippers or lights go out, but I did have probably one of the first node 8 failures back in November. I just updated to 1.26, but have not played a game yet. I'll do that in a bit....
Rob
Quoted from frolic:just realized the game has no skill shot on the LE (not sure about Pro). Absolutely no reason to short plunge. Hopefully that will be addressed.
LE short plunging is huge! You get one "free" trip to the upper playfield via orbits each ball. Instead of using it right away and wasting your ball save up there, short plunge to safely light a lock. Next orbit shot feeds the upper playfield, either via flipper or ball save autoplunge.
Quoted from Rob_G:The only 2 remaining minor bugs I know of are the lock not always holding balls on hard shots and fighting martel as greyjoy can cause an animation quirk later on.
What about Lord of Light not putting another ball back into play during multiball sometimes? I had that happen again to me in league last night on the right outlane.
Let's face it, the code is far from over on this pin. Let's just hope those who have authority give Dwight adequate time to finish and polish.
Bug fixes (as mentioned above), sound effects for Super Jackpots missing, call outs needed for some of the preliminary shots, sounds and call outs for WHC...there's a lot remaining.
Quoted from Lethal_Inc:Doesn't seem like much of an update at all, a few fixes and that's about it? Not even worth updating IMO.
Can't believe there isn't more talk about one big fix. Targaryen can now be completed when playing as GreyJoy. Just a FYI that the DMD display is inconsistent with Drogon 1 and 2. I sent a message to Stern about that which I'm sure Dwight will look at and make the 3 consistent. Drogon 3 takes 14 shots (DMD say 4 hurry ups). It winds up being 4 shots to the kickback which I think are the "hurry ups" in question.
I believe this update was more to fix that as well as fix a couple of tournament exploits now that Tournament season is ramping up.
Quoted from 85vett:Can't believe there isn't more talk about one big fix. Targaryen can now be completed when playing as GreyJoy.
...because who the hell can do THAT???
Quoted from beelzeboob:...because who the hell can do THAT???
I can.
With the glass off True story though. I actually did get there on a route game about a month ago. My wife and I kept trying to figure out what I had to do in order to win that house as it just kept going and going and going. Haven't even gotten close since then though... Just was an epic game.
Quoted from 85vett:I can.
With the glass off True story though. I actually did get there on a route game about a month ago. My wife and I kept trying to figure out what I had to do in order to win that house as it just kept going and going and going. Haven't even gotten close since then though... Just was an epic game.
Very funny. I read "I can" and thought, "You bastard!" Then I wondered what all the dots were and scrolled down...
Quoted from beelzeboob:Very funny. I read "I can" and thought, "You bastard!" Then I wondered what all the dots were and scrolled down...
So cute to see beelzeboob's first visit to the internet. Brings a tear to my eye
Quoted from sk8ball:That will happen if you flip both flippers at once sometimes. The node 8 overload protect kicks in thats why flippers and lower lights will go out for a second.
If anyone see this on V1.26 please PM me. Thanks.
Quoted from LesManley:What about Lord of Light not putting another ball back into play during multiball sometimes? I had that happen again to me in league last night on the right outlane.
Ok I have to admit I had this happen once as well, but it was quite a while ago.
Rob
Quoted from Rob_G:Ok I have to admit I had this happen once as well, but it was quite a while ago.
Rob
haven't noticed this happen in 1.26 yet. The LOL not giving the ball back during MB that is.
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