The above is very true - the key to any successful company isn't in how well your first product sells, but how well your *second* one does.
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The above is very true - the key to any successful company isn't in how well your first product sells, but how well your *second* one does.
Final Challenge isn't where the key to the challenge modes lies; it's in maximizing and collecting the score potential. As Bowie has demonstrated, the challenge trophies are their own reward, and the difference between a basic Final Challenge itself and a well-played stacked set of challenge multiballs and trophies can be immense. THAT'S where the real skill and tactics come into play, in a similar vein to starting and stacking all the monsters on Monster Bash, and pausing the timers in a bid towards achieving Monsters Of Rock.
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