(Topic ID: 104338)

New Comet LED for Classic Bally/Stern Games

By vid1900

9 years ago


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  • 136 posts
  • 36 Pinsiders participating
  • Latest reply 7 years ago by OLDPINGUY
  • Topic is favorited by 31 Pinsiders

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    There are 136 posts in this topic. You are on page 1 of 3.
    #1 9 years ago

    So you got yourself a classic Bally or Stern pinball machine and you tried to put some LEDs into it.

    The General Illumination circuit worked great (the lights that stay on all the time), but most of the inserts and CPU controlled backbox lights (Player 1, Game Over, Tilt.....) rapidly flash like strobe lights!

    The problem is that LEDs only draw 10% of the current that the old incandescent bulbs used to draw. The components on the lamp board don't sense enough current to latch on, so they shut off. Every 8ms, the CPU sends a pulse to turn them back on. This creates a fast flickering that makes the game unplayable with LEDs.

    Art at www.cometpinball.com has a new LED bulb that has a built in resistor so it draws enough current to keep the Bally/Stern SCRs latched on.

    I had Art send the bulb (yes, singular at this time) to a client of mine in Detroit, who has many classic games on hand.

    It looks like a regular bulb, but it holds a secret:

    comet-led.jpgcomet-led.jpg

    #2 9 years ago

    Thanks for the info. I have an EBD that I am trying to get into presentable cosmetic condition. LEDs would be just the thing to keep additional heat and strain off those 30+ year old boards.

    #3 9 years ago

    Using a white balance card, here you can see how closely the new LED matches the spectrum of real incandescent bulbs - at least through a blue insert, lol.

    LED-VS-INCAN.jpgLED-VS-INCAN.jpg

    #4 9 years ago

    Great Idea for the non-soldering people. Reversible mod which is a simple at replacing the LED w/ an incandescent.

    Quoted from TrainH2o:

    Thanks for the info. I have an EBD that I am trying to get into presentable cosmetic condition. LEDs would be just the thing to keep additional heat and strain off those 30+ year old boards.

    I don't think it's going to reduce the current strain on the boards. But it should reduce the heat strain on the bulb sockets and inserts.

    #5 9 years ago

    So did the bulb work in eliminating flicker?

    Yes!

    On classic Bally/Stern games, not every lamp will flicker. Sockets that are ganged together (like Supersonic where the 3x playfield and 5x saucer always light at the same time) usually have enough current draw to not flicker.

    Or the smaller SCRs on the lamp driver board won't cause flicker, but the larger ones will, or any replacement SCR will flicker - it's a bit of a crap shoot.

    Using a standard LED, we verified a lamp location that flickered like crazy, (the blue "N" above), and swapped it out with the new LED. No more flicker.

    We'd need a bunch of them to verify that they work in all situations simultaneously, but the single worked in every lamp location we tried it in .

    #6 9 years ago

    Many classic Bally have lighter blue inserts and caps that look WAY too blue with normal blue LEDs.

    The blue of regular LEDs overpowers the color pallet of the game and detracts from all the fantastic artwork.

    Comet has "Ice Blue" LEDs made to match these lighter blue colors. http://www.cometpinball.com/category-s/1836.htm

    Again with a white balance card we shot the really close match of the newer Comet "Ice Blue" LED to a filtered Incandescent bulb vs. a regular blue LED.

    ICE-VS-BLUE.jpgICE-VS-BLUE.jpg

    #7 9 years ago

    Ice Blue is an awesome color, really so much more useful than normal blue LEDs for many pinball purposes.

    #8 9 years ago

    Comet also has a Natural White bulb that we tested against their Warm White bulb.

    http://www.cometpinball.com/category-s/1836.htm

    The difference is subtle, but the color rendition is clearly better from the Natural White. Again, this photo is white balanced.

    (Left-click photo to see the difference more clearly at full resolution).

    NW-VS-WW.jpgNW-VS-WW.jpg

    #9 9 years ago

    Thanks for taking the time to share with this post, VID.
    The bulb is in Proto with Zitt, and another to help with initial prototyping.
    As some PM have already been received, please allow me to share.
    If adjustments are needed, we will adjust and re test.
    After that, we will bring in a few hundred pieces and offer free to test by others,
    and then go into production in all colors.
    The goal is to eliminate the need for adding resistors, building a board, or expensing the purchase
    of additional boards.....fingers crossed...it will take a little time.

    Ice Blue has been flying off the shelves, and there was a post for a Black Hole, where the whole GI
    was done...So far Ive used some in IMVE and in Tommy, but hope to do more, and see more from pinsiders who have been receiving them over the last few weeks....

    SUNLIGHT has been a winner, and my favorite....I have heard from many who have changed out Whites in GI, for a less "Sterile", hospital look.
    It is just the right Kelvin between the two whites for every game.
    I encourage everyone to try a few, or on their next project.
    I think you will be very impressed!

    Ill keep everyone posted!

    Thanks for the help, Vid, Herg, and Zitt!
    As always, the community is better because of your contributions!

    Art

    #10 9 years ago

    Anyone else sensing a home run sellout when Art gets these stocked?
    My Bally Star trek looks OLD and dim sitting next to the Star Trek: Mirror Universe.
    I look forward to the conversion to LED now.

    #11 9 years ago

    will these work on early williams, like system 9?

    if so, i'll grab a few of those that's for sure.

    #12 9 years ago

    Beatmaster - unknown. Is the Lamp Matrix on System 9 a set of SCRs?
    If so; most likely.

    #13 9 years ago

    Left sling: Sunlight bulbs

    Right sling: Ice Blue bulbs

    Lane guides: Frosted cool white (from Comet)

    It looks darker than in real life because I set the balance against the bulb brightness, so the slings look pretty accurate (for an LED photo which suck) but the playfield doesn't.

    IMG_2922.JPGIMG_2922.JPG

    #14 9 years ago

    So I woke up to a few emails asking why these new LEDs are needed if there are other solutions to the Classic Bally/Stern flicker problem.

    I can think of a few good reasons:

    1. If you only have a few faded inserts that you want to restore to full color without going all LED.

    2. If you don't have the skills/time to solder 100 resistors.

    3. If you don't have $99 for a new lamp driver board. http://www.allteksystems.com/products-mpu-replacements.html#lamp

    4. If really any board swapping (like the Seigcraft) is out of the question for your comfort level: http://www.siegecraft.us/presta/index.php?id_product=44&controller=product&id_lang=1

    5. If you want an easily reversible solution that keeps your game 100% factory.

    6. Depending on the final price, the Comets might be the least expensive solution.

    #15 9 years ago
    Quoted from vid1900:

    a few emails asking why these new LEDs are needed if there are other solutions to the Classic Bally/Stern flicker problem.

    Sounds like a couple of mod/board providers got all butt-hurt over the fact someone finally designed a reasonable solution to this issue.

    Man, this pissed me off so bad with my Future Spa... my friend that bought it will probably be real happy to see this come to light finally. No pun intended. I'd love to own another classic Stern game as well, so this is really appealing to me too.

    #16 9 years ago
    Quoted from Frax:

    Sounds like a couple of mod/board providers got all butt-hurt over the fact someone finally designed a reasonable solution to this issue.

    They were just regular civilians as far as I can tell.

    There is still a use for a new board, because certainly if your old one is hacked up, and connector pins corroded, $99 is a lot of headache avoided instantly.

    There is still use for the Seigcraft mod, as you can then use any LEDs you have around already, and you never have to worry about getting specific replacements.

    It's just great that now we have 3 solutions - something for every situation.

    #17 9 years ago

    Thanks Vid for the astute answers...and help.

    It is exactly for those reasons. Several great solutions for great results!

    I wont be creating Every LED in this manner, and most older games, tend to need more subtle light,
    so I can certainly see needs for all 3.

    I expect these bulbs to be no more then $.10 maximum over the existing counterpart, and I am leaning towards a 2 LED bulb, or a frosted 5050, so around $.69-$.79.

    But it must go through several months of testing before its ready for purchase.

    #18 9 years ago

    My reasoning for these LEDs is simple.
    LAMP boards from these machines are dead simple. If anything is wrong with it; it's cracked solder joints, bad SCR, or a bad 1-16 decoder. All easily fixed. For ST:MU, I just shot gunned the Lamp Board; replacing all the decoders and reflowing all the connector joints. Board fixed.

    For me those boards are dirt cheap off ebay in untested / unknown condition... the schematics are readily available so I never have to worry about some proprietary lamp board going bad without schematics.

    So - these LEDs meet my criteria for a good product. Granted, MY view/use is specific and many likely won't share that view - but options are GOOD.

    #19 9 years ago
    Quoted from OLDPINGUY:

    I expect these bulbs to be no more then $.10 maximum over the existing counterpart, and I am leaning towards a 2 LED bulb, or a frosted 5050, so around $.69-$.79.

    So for probably $7 more per game, that does not sound like too much of a hardship.

    3 weeks later
    #20 9 years ago

    This is awesome, OLDPINGUY Glad someone finally is making LED bulbs with built-in resistors for the classic Bally/Sterns! No more soldering resistors on sockets, no having to buy a new Alltek or mod the original lamp driver board or any of that nonsense. Just plug in a bulb and it's all set.. should be the cheapest way to go for most people. Great work! Hope you sell lots and lots.. I'll definitely be ordering some in the future!

    #21 9 years ago

    +1 When do you think they will be available?

    #22 9 years ago

    2nd round of prototypes should arrive in 6 weeks or so.

    We will have 15 sets of 10, offered free for testing. (+ shipping)
    There will be a Pinside announcement, with the hope that the 15 will try and report back.
    We are seeing if we may need 2 types of bulb for different groups of games....so still learning.
    With your help, I will do all I can to make this a working choice for us Pinheads!

    #23 9 years ago

    Glad to help test the bulbs - I have 9 classic Bally's in my collection.

    #24 9 years ago

    Glad to see these are coming along nicely. I don't have any games that need them, but it's great for those that do. Will they have some sort of marking on them to identify them?

    #25 9 years ago

    Good point..Thank you...In production Ill try to have them marked

    #26 9 years ago

    Classic ballys don't have anything other than #47 bayonet bases.
    Can't speak for stern - but don't see any value in #555 wedge bases.

    #27 9 years ago

    I'm willing to help as well. I have a classic Bally and stern.

    #28 9 years ago
    Quoted from Zitt:

    Classic ballys don't have anything other than #47 bayonet bases.

    My Centaur and Embryon both have all 555 bases on the playfield and in the backbox.

    #29 9 years ago
    Quoted from gabegabegabe:

    My Centaur and Embryon both have all 555 bases on the playfield and in the backbox.

    Yeah all Bally's from 80/81 onward made the switch - not for the better.

    #30 9 years ago

    I believe that all classic Bally starting with EBD have the crappy #555 bases.

    #32 9 years ago
    Quoted from Zitt:

    I stand corrected then.

    Anyone who does a complete restore, usually puts in all #44 sockets.

    You may have just never seen a "factory" 80's Bally.

    #33 9 years ago

    Been buying from Art now for over a year, great guy and great products! He has helped me with LED's for all my machines. Bally, Gotlieb, and Williams. Comet is the one and only source for LED bulbs!
    http://www.cometpinball.com/

    2 weeks later
    #34 9 years ago

    Any update on when we might see these?

    #35 9 years ago

    These are a great idea. I could use some on my classic Bally's!

    #36 9 years ago
    Quoted from Xenon75:

    Any update on when we might see these?

    Pretty sure first qtr 2015.

    #37 9 years ago

    SWEET! I've got a Flash Gordon I'm working on that might be ready just in time for this

    1 month later
    #38 9 years ago

    In for updates- My Elektra and Flash will use these.

    #39 9 years ago

    Well, I received the next batch for testing yesterday, but in typical Chinese fashion, they sent 555 instead of 44/47.

    So a couple of questions, because I admit with no pleasure, my ignorance.

    Do all the bulbs in a line need to be changed at the same time to test this new bulb?
    or will leaving any incandescent in the line, alter the results?

    With that, can these 555 be tested if alligator clipped to the series?

    Is there one more tester out there, that really knows there stuff, to help this move faster to reality?

    (I have received many different opinions as to what the solution is, and have created test numbers 2
    and 3, meaning 2 new variations, as the first worked for some games, but reportedly not all, and I am
    ignorant to what variation might exist between the range of games in thi series.....

    So basically....I need more help.

    #40 9 years ago

    On the Bally ST... most inserts are on their own SCR. So; flashing would be seen on any socket.

    Happy new year all...

    #41 9 years ago
    Quoted from OLDPINGUY:

    Do all the bulbs in a line need to be changed at the same time to test this new bulb?
    or will leaving any incandescent in the line, alter the results?

    No.

    Occasionally Classic Bally will have 2 bulbs on one SCR (like pairs of pop bumpers, or Xenon shooter lane), but mostly 1 SCR per bulb.

    Quoted from OLDPINGUY:

    With that, can these 555 be tested if alligator clipped to the series?

    Latter, Bally changed to 555s with some of the worst sockets ever made. I believe all the games became 555 after 1981 through 1985 ending with Cybernaut.

    So just test your 555s in games in that range of years.

    #42 9 years ago

    Not sure about how the software talks to them but on later games, there were AUX lamp boards which might be sent and latched data in a different way than the regular lamp driver PCB. This could explain different results on test games?

    In regards to Vid's response about 2 bulbs and 1 SCR output. This also would skew the test if only 1 of the bulbs were replaced with the LED. With the 2nd bulb still being an incandescent lamp, there should be no flicker issue regardless of the type of LED used.

    #43 9 years ago

    Art,
    I'm no expert, but if you still need someone to plug in 555's and test it out, I'm getting pretty close to my Elektra being done. Elektra is all 555's.

    I'd be happy to help out! I'm not looking for a freebie, if they work, I'm a paying customer

    Thanks for what you contribute to this hobby!
    -Brian

    #44 9 years ago
    Quoted from CactusJack:

    In regards to Vid's response about 2 bulbs and 1 SCR output. This also would skew the test if only 1 of the bulbs were replaced with the LED. With the 2nd bulb still being an incandescent lamp, there should be no flicker issue regardless of the type of LED used.

    Well, this is part of what messes me up.

    With all due respect to everyone.....Are you saying one bulb cant be tested if a second incandescent is present, and get a correct answer? Would all bulbs except one LED solve this, or Two?
    Vid, Cactus Jack, John, some consensus out there how to achieve this?

    Quoted from Aladdin:

    I'm no expert, but if you still need someone to plug in 555's and test it out, I'm getting pretty close to my Elektra being done. Elektra is all 555's.

    Thank you Brian, I have had a few responses via PM, for whats in house at this time, but if that changes, or when a few hundred come in, we will make them available free for testing, and would be pleased to send some to you.

    Art

    #45 9 years ago

    I also have an EBDLE with 555s willing to help as well. Let me know.

    #46 9 years ago

    Sorry Art, I am thinking you misunderstood me or at least the point that we were trying to make.

    Based on your question, I am thinking you are thinking along the lines of the typical Lamp "Matrix" of the newer games. The Classic Bally and Stern games use a separate drive device (SCR) for each and every computer controlled lamp. No matrix of strobes and returns. However, as Vid pointed out, sometimes, these SCRs are used to drive 2 lamps at the same time. Both come on, or go off together.

    So, as you well know, the problem with LEDs is they don't draw enough of a load on the SCR to make it turn on and off as designed. In the case of 2 lamp sockets sharing the same SCR, if one bulb is an incandescent, and 1 an LED, the LED will perform just fine because of the other incandescent lamp still being there to load the SCR.

    So, when it comes to testing LEDs in these games, each socket and test is basically its own test. No other lamp socket or presence of LED should effect any others. Except in the case of a shared SCR. And then, you are only talking about a pair of sockets.

    #47 9 years ago

    In Baby PacMan, they did start sharing each SCR with two lamps with different purpose. But this was done by using the opposite phase of the AC supply to basically double the total number of bulbs the driver board can handle.

    #48 9 years ago
    Quoted from OLDPINGUY:

    Vid, Cactus Jack, John, some consensus out there how to achieve this?

    My take... is that In the case where one SCR has two sockets... both tied to the same phase of the AC circuit; then The Incandescent would "hide" the loading issues of the LED. So for testing purposes; the LED would look/function properly even if the loading weren't right. IE one lamp would be enough "current" to meet the minimum latching current.

    If CactusJack is correct about different phases; then the SCR must have been replaced by a Triac. An SCR wouldn't work on the negative phase as it's still a gate-controlled Diode. Never mind.
    I just looked at the Baby Pac Schematics. What Bally did there was use a center tapped transformer with the center grounded. This is how they got away with using SCRs.

    #49 9 years ago

    Thank you all for taking the time to help educate me....I think I understand this now.
    The help is greatly appreciated!

    Lets see what happens with these new derivations, and go from there.

    (thank you chuckwurt, for offer to help....as these few have help already, I wont hope to ask your help
    on the next round)

    Art

    4 weeks later
    #50 9 years ago

    Are we getting closer??

    There are 136 posts in this topic. You are on page 1 of 3.

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