(Topic ID: 229780)

New code 1.80 for Metallica

By KLR2014

5 years ago


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-1
#68 5 years ago

Some really good quality of life and bug fixes here. End Of The Line should no longer be a rare thing for most decent players.

One change I'd still like to see is the orbits building to something more specific (like every other shot in the game), to give you more incentive to shoot them.

As to Lyman ... he's clearly a lot more dedicated than the other main coders who've been around a while at Stern, but I'd place the blame with Stern on that - they should be providing the time and/or pay for games to be finished.

If this really is unpaid overtime that Lyman is putting in, then it's as much a monument to Stern's slapdash, cheap attitude as it is Lyman's dedication. Even if it's paid over time, that's bad. Pretty sure Keith, Ted, Joe et al don't suffer that at JJP ... and it shows with the brilliant work they do.

There's no way, on recent evidence, that I'd buy a Stern that wasn't Naegele coded, or Lyman a couple of years after release - he doesn't seem able on the schedule Stern puts him on to deliver good stuff anywhere near release. The others are too often abandoned, unfinished, lacking polish, and ridden with bugs and scoring imbalances. The Dwight, Lonnie (and now Tanio) games just aren't good enough given how high prices are now, and I blame Stern.

#92 5 years ago
Quoted from rai:

I’m sticking to Lyman only Stern games. Period.

Seems slightly unfair to Rick Naegele and those who supported his effort. Maiden was the most ready and generally bug free release from Stern ever in recent times. What wasn't right or finished was completed very quickly, and the rules are good (Elwin obviously helped there).

Particularly as a debut effort, it goes to show that coding pinball isn't some kind of dark, impenetrable art.

#175 5 years ago
Quoted from UNCgump:

I know it was always modifiable, but the factory setting for lighting crank it up was always the original sin of programming on this game, particularly for games on location, where default settings are the rule. The modes are arguably the best part of this game, and the original rules really limited the game (and made fully appreciating it very difficult for all but the best players). It would be interesting to have options for making it harder to light each successive mode (e.g. 6, 8, 10, 12 shots) and also maybe the ability to stack one or more modes with one or more multiballs.

Definitely wouldn't want multiball stacking with CIU.

Wouldn't mind an add a ball for every 3 sets of completed items you make, though. Or maybe a 10 second ball save instead would be better, for every 2 sets.

2 weeks later
#225 5 years ago
Quoted from yancy:

Sure, they might release a bug fix, I'm just saying don't get your hopes for the "further upgrade" assumption a few posts ago.

Quoted from rai:

OK whatever.
I'm just saying there is a chance AcDc code is not final, you say don't hold my breath.

It isn't final. Lyman has said he still has changes in mind and bugs to fix.

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