(Topic ID: 170864)

New code 1.10 Ghostbusters

By KLR2014

7 years ago


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  • 350 posts
  • 112 Pinsiders participating
  • Latest reply 7 years ago by northvibe
  • Topic is favorited by 11 Pinsiders

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#33 7 years ago
Quoted from TomGWI:

I'm going to skip the update and leave the old code in, If it is buggy.

The new code is fun. I have the old code on standby, but the new code is worth checking out.

Not to mention, they need more experienced eyes that can help to tell them the bugs (there are LOTs of little ones but nothing big or a show stopper in order to play)

#46 7 years ago
Quoted from Air_Pinball:

After Dwight polished Star Trek with 1.6, he released a minor update (1.6.1) within a week that fixed a few bugs.

we know Jody. Thanks for the reminder.

#49 7 years ago

played a few more games.

LOTS of little bugs. This is much less polished than the last code. I like where things are moving from what I can tell, but the bugs are all over.

I was in one mode, drained and that mode it still running. However, I was allowed to also select a new mode with the skillshot. I hit the skillshot and it awared a jackpot (odd) and then things got even buggier with that game.

#52 7 years ago
Quoted from kermit24:

Yes I think the default should be one tick harder. Maybe the modes are just lit to start after ball drain rather than auto continue.

I think that may be good.

I would alos like more explanation of what the new settings actually are supposed to do. It is not really clear.

#55 7 years ago
Quoted from paul_8788:

2) If you start a mode, but didn't complete, that mode should be lit to re-start (with progression saved), along with the other standard skillshot options.

this is a really nice idea for an intermediate.

Basically adds a skillshot possibility and more decisions on ball 2.

-go for top lanes
-go for current mode and keep progressing
-bail on current mode and go for new mode

I would expect the original mode to hold progression so you could still go back to it on the next mode choice.

Would be cool also so that on ball 3 you could possibly have 2 modes in mid stream and still select the third ladder to start a new mode.
You could really bail out a bad game on ball 3 then.

This would help level out the game feeling like it all build off ball 1 (currently it is hard to come back from a crappy first ball)

#60 7 years ago
Quoted from Air_Pinball:

Not too bright, are you?

It was a joke.

I mean it is obvious you either work for them or want people to think you work for them. Either one is sad since you are hiding on a pinball internet forum. I am not sure which is sadder TBT.

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