(Topic ID: 170864)

New code 1.10 Ghostbusters

By KLR2014

7 years ago


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  • 350 posts
  • 112 Pinsiders participating
  • Latest reply 7 years ago by northvibe
  • Topic is favorited by 11 Pinsiders

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#32 7 years ago
Quoted from TaylorVA:

yep, doing the same. Sounds like the mode start/completion changes are the biggest part of the update and I don't think they were that bad in the first place.

Same here, but sounds like that's the direction they're going - at some point we're going to have to accept the new mode system or not update at all. Might just wait for the next one.

#73 7 years ago

So if you turn off the time out mode option, the game plays almost like the old version?

Personally I'd prefer not being able to time out (the progress saved, like the current code), but instead you can select the modes (rather than ladders).

Timing out will make the game way too easy. We'll need to have 2 high score categories - time out/no time out.

#109 7 years ago

Code rushed out for Expo?

#161 7 years ago

The old code remembers progress of modes. Not sure what everyone's talking about with the new code.

#172 7 years ago
Quoted from bridgeman:

Have not updated code. Played all day today and love it. I was never really sure why people didn't like 1.05?
I guess the masses were complaining about not being able to experience deep into the game 1 week after they had the machine. Now from everything I'm reading it sounds like we have code that sucks?? I don't even think I want to drop the new code in.

Same, been playing the old code all weekend and it's pretty good. Definitely needs some tweeks, maybe a couple of extra multiballs , but I think they have gone too far making it "easier" on the new code. Im only an average player, and I can get to the last rung on all the mode ladders if that's what I concentrate on. Not every game, but enough to give me incentive to keep playing.

Biggest let down of the new code sounds like timing out modes (plus some bugs).

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