(Topic ID: 170864)

New code 1.10 Ghostbusters

By KLR2014

7 years ago


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  • 350 posts
  • 112 Pinsiders participating
  • Latest reply 7 years ago by northvibe
  • Topic is favorited by 11 Pinsiders

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#25 7 years ago

This release is a great step forward. Really like the mode options, adjustments to the voices, and scare feature; freaked my wife out.

Few outstanding issues that I hoped would have been included:
- Option to disable mass hysteria reverse flippers or atleast have all colored inserts flash red when reverse and blue when regular (anything really to give us a clue) plus a better ball save at the end once flippers reverse back yet again.
- Disable the extra ball lightshow/clip during multiball; currently a great way to lose track of the balls when it goes dark.
- Double flipper button faster cancelling of mode start/end clips so we can just keep playing

Wishful thinking list:
- Loopin Supers and PKE frenzy should start after SFMB. Too much chaos going on to really utilize the super loops, plus Tony Scoleri keeps popping up blocking the shot.
- Utilize more sound clips. Nice that they tweaked the existing ones, but tap into the plethora of others within the rom waiting to be used.
- ESP the only video mode with the option to take 5M points and skip or play the video mode and try for more
- Don't cross the streams is such a big part of the movie; get it out of the video mode and make it an actual play mode after collecting XXX amount of value from the gear targets. This would give more incentive to loop several times and build up the gear value. Once you collect all your gear, then mode can start.

GB is already a fantastic game with unique layout. If they keep improving the code like they did with this recent update, it will become an even greater work of awesomeness.

#98 7 years ago
Quoted from TaylorVA:

Can someone describe the new G H O S T target rule? Are GHO and S lit at the start of each ball?

All are lit, you just need to hit the target once for Slimer to drop down now.

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