Elements a Bond game needs: This assumes a pin would be based on multiple movies and not one in particular.
- Most movies include a massive structure getting blown to hell in the final act.
1. The pin needs a MM level type toy that is multi staged and gets "destroyed". This could represent a major villain.
- Gambling of some sort.
2. Could be in the modes, represented in the artwork, or with playfield toys, but gambling needs to be the game.
- Major villain
3. Need assets and callouts and scenes of the beat lines from whatever villains are in the game.
- Alcohol
You need this in the game. A martini like DP did with the white russian would be cool.
- Bond Girls
The game needs callouts from the major Bond girls, and artwork, etc...
- Ashton Martin or fast cars in general
Could be used as a ball lock/cannon, or like one previous poster mentioned an eject button in the shooter rod that ejects or shoots a ball.
- Exotic locations
Artwork/plastics/screen could reflect different locations where Bond is traveling.
- Music
You have to have the Bond soundtrack and title songs from the movies represented.
- Walther PPK
Bond's gun could be used in a variety of ways. It could be the action button that fired something...a gun instead of a shooter knob, etc...
- Gadgets
Seems like a good use of magnets or "lasers". Lots of creative options here.