(Topic ID: 209828)

New AC/DC Code!

By rs812

6 years ago


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-1
#351 5 years ago

Do you think Lyman will do an other code update? There was an update at the Vault release but now? Stern doesn't care if they are all sold out. We can trust Lyman but when?
My biggest wish is for the cannon inserts.

#352 5 years ago
Quoted from MikeS:

I'd be happy with a menu setting that allows you to qualify Encore at 6 songs completed. It's such an epic wizard mode and deserves to be seen more often. If it was 6 songs I would try for it every game vs. never trying for it at 12 songs.

Ugh... The word "epic" still makes me cringe.

#353 5 years ago
Quoted from MikeS:

I'd be happy with a menu setting that allows you to qualify Encore at 6 songs completed. It's such an epic wizard mode and deserves to be seen more often. If it was 6 songs I would try for it every game vs. never trying for it at 12 songs.

I agree that having a menu setting for Encore qualification makes a ton of sense. I think I would set mine to 8 as it would feel in reach.

At least you can change the amount of shots needed to finish individual songs - that provides a quicker route to Encore.

#354 5 years ago

I don't really understand why the ACDC code is called "deep". There's only one Wizard mode, no sub modes like, for exemple, Fuel, Seek and Destroy or Justice in Met. I know the scoring is special and complicated but it's not deep because you have to do the same things for each songs (a shot associated with a song then note shots). Or i miss something ?

#355 5 years ago
Quoted from Shadrac:

I don't really understand why the ACDC code is called "deep". There's only one Wizard mode, no sub modes like, for exemple, Fuel, Seek and Destroy or Justice in Met. I know the scoring is special and complicated but it's not deep because you have to do the same things for each songs (a shot associated with a song then note shots). Or i miss something ?

Deep may not the most accurate way to describe the software but it is incredibly complex and strategic. I still don't fully understand the rules but this is probably the most descriptive explanation I've seen

http://www.digitalpinballfans.com/showthread.php/4761-For-Those-About-to-Rock-AC-DC-Premium-LE-v1-65-Ruleset

#356 5 years ago
Quoted from MikeS:

Deep may not the most accurate way to describe the software but it is incredibly complex and strategic. I still don't fully understand the rules but this is probably the most descriptive explanation I've seen
http://www.digitalpinballfans.com/showthread.php/4761-For-Those-About-to-Rock-AC-DC-Premium-LE-v1-65-Ruleset

Phew - great summary!

I agree complex, not deep.

Really hope the next update is before Xmas.

#357 5 years ago
Quoted from Shapeshifter:

Phew - great summary!
I agree complex, not deep.
Really hope the next update is before Xmas.

Yeah and that rulesheet was before the last code update which now has Devil horn rules and more complex song rules. And I'm optimistic that there will be more code releases to come! Thank you Lyman!

#358 5 years ago

Could use the cannon inserts to indicate OI! frenzy value. Fix two things at once. OK I joke.

Would like to see a cannon mode similar to JackBot's CasinoRun. Call it CannonBall Run. A dream I know, but with all drop targets to shoot at and all.

#359 5 years ago
Quoted from foureyedcharlie:

Has anyone ever made it to encore on a pro? Is just not feasible to make it there, so I play it for points. Would be cool to play through the songs, I just don't approach the pro that way because I feel it's impossible.

Agreed. I have a premium and still do not try for encore as I can never finish 12 songs and anything less than that offers no substantial reward

#360 5 years ago

Lyman, if you read us... Make AC/DC even greater than ever!

#361 5 years ago
Quoted from MikeS:

I'd be happy with a menu setting that allows you to qualify Encore at 6 songs completed. It's such an epic wizard mode and deserves to be seen more often. If it was 6 songs I would try for it every game vs. never trying for it at 12 songs.

Hmm, i don't really agree with this. The reason i love ACDC so much, is due to the fact that Encore is so challenging to get to. Its a bit like Valinor on LOTR - if it was easier to achieve, i don't think the 'thrill of the hunt' would be as good.

Personally, i've never seen it (have deliberately avoided watching/searching for any videos of it), but i have had it lit once, and choked making the shot!!! Thats actually what i love so much about pinball - some things are achievable, and you miss by so little getting there, which makes me more determined to nail it!

#362 5 years ago

I've gotten to the 11th song once, then I started just thinking that Encore was possible, and that was enough to destroy my game, LOL. I didn't make it to the 12th song. That's the closest I've been.

#363 5 years ago
Quoted from robm:

Hmm, i don't really agree with this. The reason i love ACDC so much, is due to the fact that Encore is so challenging to get to. Its a bit like Valinor on LOTR - if it was easier to achieve, i don't think the 'thrill of the hunt' would be as good.
Personally, i've never seen it (have deliberately avoided watching/searching for any videos of it), but i have had it lit once, and choked making the shot!!! Thats actually what i love so much about pinball - some things are achievable, and you miss by so little getting there, which makes me more determined to nail it!

If it's an adjustable setting (default is 12) then it at least gives you the choice and you can leave it at 12 if you want. In other Lyman games like TWD or Met you can adjust the number of walker kills for last Man standing or make Crank it ups easier to get to to make that game less of a grind to get to EOTL. For ACDC I think it needs some kind of wizard mode that is attainable to make song completion a goal vs. just trying to work towards building up big song jackpots and sticking with the more lucrative modes.

#364 5 years ago
Quoted from MikeS:

If it's an adjustable setting (default is 12) then it at least gives you the choice and you can leave it at 12 if you want. In other Lyman games like TWD or Met you can adjust the number of walker kills for last Man standing or make Crank it ups easier to get to to make that game less of a grind to get to EOTL. For ACDC I think it needs some kind of wizard mode that is attainable to make song completion a goal vs. just trying to work towards building up big song jackpots and sticking with the more lucrative modes.

Maybe have a 6 song mini encore mode that's a 1-ball encore mode rather than a 3-ball encore mode and keep the 12 song encore mode as is?

#365 5 years ago
Quoted from Eskaybee:

Maybe have a 6 song mini encore mode that's a 1-ball encore mode rather than a 3-ball encore mode and keep the 12 song encore mode as is?

That would be ideal. They could call it a "set break" or something like that. I know Lyman hinted on Slam Tilt podcast about possibly putting in mini wizard modes after 3, 6, and 9 songs on the way to Encore at 12. If he did that and fixed oi mania I think ACDC would surpass his work on TWD and make ACDC the best game of all time!

#366 5 years ago
Quoted from Eskaybee:

Maybe have a 6 song mini encore mode that's a 1-ball encore mode rather than a 3-ball encore mode and keep the 12 song encore mode as is?

Thinking about this... i reckon thats a great idea! Not have the full 'encore' or wizard expereince, but a taster of what its like if you get the whole way.

Personally (playing at home, not in comps), i approach every game as though i am trying to finish songs to try and get to Encore. It might help my comp strategy if i went for points, but i get more satisfaction from game completion than points. A typical game for me would be completing 4-7 songs. That said, i really like the new code addition of the bell and 2 orbit shots for 'stuff' awards - gives you a nice side objective, as getting to Oi Mania (depsite it being underwhelming in current code!) could be thought of as a mini mini wizard mode.

#367 5 years ago

Change I'd most like to see is an option to turn the cannon off so it can be removed.

I just absolutely hate the ball strike drains and the total obstruction of vision of the right in and outlanes. Completely ruins the game for me. When turned off it could just give you the chance to hit the targets with the flipper.

Plus, operators can just turn it off when it needs to be fixed or serviced, without turning the machine off. It can still earn until it gets repaired.

Any other improvements would just be icing on top.

#368 5 years ago
Quoted from Shadrac:

I don't understand why Cannon inserts still do nothing 6 years after release. I mean, AC/DC is a great game, a big success for Stern, there was many code updates, last was some months ago, but there's still inserts that do nothing. How many pins have that?
Also the fact the Oi mania doesn't work, there's still not the possibility to not restart songs after drain etc...
Please Lyman finish the code of this great game!
I had a Pro and i'm going to buy a Premium first gen but i don't like the fact that Cannon inserts are just useless... It's possible to do something cool with that...

I know it's only been 6 years, but at some point, you are going to have to accept that one. They obviously had a different design for the cannon rules when they initially designed the game, and then found out it was bad. So they decided to not go down that road.

This happens a lot in design. Unfortunately with a pinball machine, you are building things out of wood plastic and metal. So changing it later isn't possible. If they had known before the playfield design went out to the CNC machine, maybe they could have changed it. But once they were cutting wood, it was over. I just ignore them on my game, except for the occasional time when I think about trying to write good design specs.

So let's put this one to bed. The game is amazing. Fix the Oi thing of course, but the cannon is used enough in the game. I don't want more stuff around that one toy.

#369 5 years ago
Quoted from DaveH:

I know it's only been 6 years, but at some point, you are going to have to accept that one. They obviously had a different design for the cannon rules when they initially designed the game, and then found out it was bad. So they decided to not go down that road.
This happens a lot in design. Unfortunately with a pinball machine, you are building things out of wood plastic and metal. So changing it later isn't possible. If they had known before the playfield design went out to the CNC machine, maybe they could have changed it. But once they were cutting wood, it was over. I just ignore them on my game, except for the occasional time when I think about trying to write good design specs.
So let's put this one to bed. The game is amazing. Fix the Oi thing of course, but the cannon is used enough in the game. I don't want more stuff around that one toy.

It would be super easy to make everyone happy.

If Lyman were to add something at songs 3, 6 and 9 , then those cannon inserts could be used.

Cannon could be used in a minor way in each mode, to start or finish the mode maybe.

Then the rest of the mode will be other shots from the flippers.

#370 5 years ago
Quoted from MikeS:

Yeah and that rulesheet was before the last code update which now has Devil horn rules and more complex song rules. And I'm optimistic that there will be more code releases to come! Thank you Lyman!

I wish someone would make a revised rellsheet with the new code. I’m not sure what the more complex song rules are even or the devils horns.

14
#371 5 years ago
Quoted from rai:

I wish someone would make a revised rellsheet with the new code. I’m not sure what the more complex song rules are even or the devils horns.

Probably one up on Tilt forums.

TLDR:

I start with TS or BIB.

Build song jackpot with JAM.

change song to earlier song

I play Rosie.

Play album MB. The correct number of jackpots (corresponding to the number of the album that the song is on) gets you the song jackpot, WITHOUT RESETTING IT. in the case of Rosie, 4 jackpots gets you song jackpot. Cause Rosie is on the 4th album.

Now, choose another early Bon song. TNT. Ltbr. HAABPTB.

Now play TOUR. The corresponding tour to the song will also award you the song jackpot WITHOUT RESETTING. TNT is either 3 or 4 jackpots to collect.

Preferably get the song jackpot with playfield X running. Points ahoy.

If you shoot the cannon for the song jackpot, or you drain, the song jackpot resets.

There’s the basic rundown. Follow that and watch the fun.

rd

#372 5 years ago
Quoted from rotordave:

Probably one up on Tilt forums.
TLDR:
I start with TS or BIB.
Build song jackpot with JAM.
change song to earlier song
I play Rosie.
Play album MB. The correct number of jackpots (corresponding to the number of the album that the song is on) gets you the song jackpot, WITHOUT RESETTING IT. in the case of Rosie, 4 jackpots gets you song jackpot. Cause Rosie is on the 4th album.
Now, choose another early Bon song. TNT. Ltbr. HAABPTB.
Now play TOUR. The corresponding tour to the song will also award you the song jackpot WITHOUT RESETTING. TNT is either 3 or 4 jackpots to collect.
Preferably get the song jackpot with playfield X running. Points ahoy.
If you shoot the cannon for the song jackpot, or you drain, the song jackpot resets.
There’s the basic rundown. Follow that and watch the fun.
rd

Wtf did he just say?

#373 5 years ago
Quoted from Eskaybee:

Wtf did he just say?

That’s the abridged version.

rd

#374 5 years ago
Quoted from Eskaybee:

Wtf did he just say?

He’s from the Southern Hemisphere. You need to read it backwards to make sense of it.

#375 5 years ago

Damn I just press start and shoot at lights. I’m not into taking a course on playing a pin. I guess I just don’t get that deep. Maybe I should...

#376 5 years ago
Quoted from MikeS:

In other Lyman games like TWD or Met you can adjust the number of walker kills for last Man standing or make Crank it ups easier to get to to make that game less of a grind to get to EOTL. For ACDC I think it needs some kind of wizard mode that is attainable to make song completion a goal vs. just trying to work towards building up big song jackpots and sticking with the more lucrative modes.

AC/DC already has this. You adjust the number of songs needed to collect (shots) in order to change to your next song. It's just like MET in the reduction of shots needed to progress. You don't have an option to reduce the number of CIU for EOL from 5 (yes, EOL is the fifth CIU mode) to 3. If you want to get to encore just reduce the number of songs needed to collect (shots) to the min and then focus on that. Doing this encore isn't that hard to reach especially if you are playing for it. Remember, you need to play for points or encore with this game. If you are playing to max your points you will never see Encore, but if your goal is encore then it's much more achievable than you think. Get dial in on your ramps. Chose a song, go into MB, shoot your needed song shots and out of MB change to the next song. Rinse and repeat. If you reduce the number of shots needed for each song then you don't even have to shoot the risky ones. If you bump it down to just 6 all you need to shoot are shook me (pops), Rosie (top inlanes), Train (Left ramp), One of the Hell songs, can't recall (Right Ramp), War Machine (left loop), and finish with the right orbit (don't recall this song either). That's your 6th shot and allows you to select your next song. It's when you have to complete TNT, Back in Black, For those about to Rock that things get dicey as those 3 are all stupid dangerous shots.

The above doesn't make Encore simple or "easy" to get but it does make it very obtainable for those with decent skill on a good game. If that is still not easy enough then set replay to extra balls and set your replays accordingly. Maybe 1st at 50 million, second at 100 million and 3rd at 200 million. You now have at min a 6 ball game to get their on a decent scoring game. If that combined with the above strategy is still to hard then I'm sorry, you just have to play better

I post this not to be an "ass" but to show that the game already gives you options to make Encore more achievable for most players.

Quoted from Shapeshifter:

Oi Mania probably.
I love this game but don't agree with others that the code is a masterpiece..... yet.
It is so unbalanced having the 12 song slog to Encore.
It desperately needs something to break up the journey - a short mini wizard mode at 6 songs would encourage song completion.
Otherwise very little incentive to finish songs quickly as Encore is super hard to get to.

Unbalanced? What???? This game is dang near perfectly balanced. What mode puts things out of reach (Even Encore isn't that valuable). Their aren't any modes that I can think of that are stupid more valuable than others to where if one player gets it the other player has no chance of catching up. The only real blow up in AC/DC is the song jackpot and being able to triple it but that aspect has zero amount of luck to it and any player can blow that up at any given chance on every ball.

The advantage to quick song completion is the growth in mode values of your shots. Also, changing songs can be very lucrative if done in the right order for Album and Tour MB. If you aren't changing your song before going into one of these MB's (and you aren't already in the right song) then you are missing out on big potential points. Collecting your song jackpot without resetting it is HUGE.

#377 5 years ago
Quoted from Edster:

Damn I just press start and shoot at lights. I’m not into taking a course on playing a pin. I guess I just don’t get that deep. Maybe I should...

Nope, if you have fun that is all that matters. Sometimes knowing the rules to much actually takes some of the fun away, at least for me. Now that I know the rules really well it's not as much fun unless I'm having a great game as I'm constantly think, damn, just lost this and that opportunity.

#378 5 years ago
Quoted from 85vett:

AC/DC already has this. You adjust the number of songs needed to collect (shots) in order to change to your next song. It's just like MET in the reduction of shots needed to progress. You don't have an option to reduce the number of CIU for EOL from 5 (yes, EOL is the fifth CIU mode) to 3. If you want to get to encore just reduce the number of songs needed to collect (shots) to the min and then focus on that. Doing this encore isn't that hard to reach especially if you are playing for it. Remember, you need to play for points or encore with this game. If you are playing to max your points you will never see Encore, but if your goal is encore then it's much more achievable than you think. Get dial in on your ramps. Chose a song, go into MB, shoot your needed song shots and out of MB change to the next song. Rinse and repeat. If you reduce the number of shots needed for each song then you don't even have to shoot the risky ones. If you bump it down to just 6 all you need to shoot are shook me (pops), Rosie (top inlanes), Train (Left ramp), One of the Hell songs, can't recall (Right Ramp), War Machine (left loop), and finish with the right orbit (don't recall this song either). That's your 6th shot and allows you to select your next song. It's when you have to complete TNT, Back in Black, For those about to Rock that things get dicey as those 3 are all stupid dangerous shots.
The above doesn't make Encore simple or "easy" to get but it does make it very obtainable for those with decent skill on a good game. If that is still not easy enough then set replay to extra balls and set your replays accordingly. Maybe 1st at 50 million, second at 100 million and 3rd at 200 million. You now have at min a 6 ball game to get their on a decent scoring game. If that combined with the above strategy is still to hard then I'm sorry, you just have to play better
I post this not to be an "ass" but to show that the game already gives you options to make Encore more achievable for most players. .

Thanks! I'll give this a shot (reducing the number of songs to collect shots) to see if that can get me closer to Encore. I realize it is similar to LMS in TWD where you have to play the game differently than you normally would if attempting to get to Encore. I think under default settings it's too daunting that I don't even try for it. With the right settings though it could open that up and encourage me to go for it more often.

#379 5 years ago
Quoted from MikeS:

Thanks! I'll give this a shot (reducing the number of songs to collect shots) to see if that can get me closer to Encore. I realize it is similar to LMS in TWD where you have to play the game differently than you normally would if attempting to get to Encore. I think under default settings it's too daunting that I don't even try for it. With the right settings though it could open that up and encourage me to go for it more often.

Reduce songs from 8 to 6 and add only one extra ball for replay. Start at this and I think you'll find yourself progressing better without it butchering the game to terribly bad. Most import thing at this point, to me, is finding that right orbit shot.

#380 5 years ago
Quoted from 85vett:

AC/DC already has this. You adjust the number of songs needed to collect (shots) in order to change to your next song. It's just like MET in the reduction of shots needed to progress. You don't have an option to reduce the number of CIU for EOL from 5 (yes, EOL is the fifth CIU mode) to 3. If you want to get to encore just reduce the number of songs needed to collect (shots) to the min and then focus on that. Doing this encore isn't that hard to reach especially if you are playing for it. Remember, you need to play for points or encore with this game. If you are playing to max your points you will never see Encore, but if your goal is encore then it's much more achievable than you think. Get dial in on your ramps. Chose a song, go into MB, shoot your needed song shots and out of MB change to the next song. Rinse and repeat. If you reduce the number of shots needed for each song then you don't even have to shoot the risky ones. If you bump it down to just 6 all you need to shoot are shook me (pops), Rosie (top inlanes), Train (Left ramp), One of the Hell songs, can't recall (Right Ramp), War Machine (left loop), and finish with the right orbit (don't recall this song either). That's your 6th shot and allows you to select your next song. It's when you have to complete TNT, Back in Black, For those about to Rock that things get dicey as those 3 are all stupid dangerous shots.
The above doesn't make Encore simple or "easy" to get but it does make it very obtainable for those with decent skill on a good game. If that is still not easy enough then set replay to extra balls and set your replays accordingly. Maybe 1st at 50 million, second at 100 million and 3rd at 200 million. You now have at min a 6 ball game to get their on a decent scoring game. If that combined with the above strategy is still to hard then I'm sorry, you just have to play better
I post this not to be an "ass" but to show that the game already gives you options to make Encore more achievable for most players.

Unbalanced? What???? This game is dang near perfectly balanced. What mode puts things out of reach (Even Encore isn't that valuable). Their aren't any modes that I can think of that are stupid more valuable than others to where if one player gets it the other player has no chance of catching up. The only real blow up in AC/DC is the song jackpot and being able to triple it but that aspect has zero amount of luck to it and any player can blow that up at any given chance on every ball.
The advantage to quick song completion is the growth in mode values of your shots. Also, changing songs can be very lucrative if done in the right order for Album and Tour MB. If you aren't changing your song before going into one of these MB's (and you aren't already in the right song) then you are missing out on big potential points. Collecting your song jackpot without resetting it is HUGE.

Thanks.

I’ve owned my premium for 6 years and hardly scratched the surface. This much like TWD to me that I need to study the rules more to understand what’s going on.

#381 5 years ago
Quoted from 85vett:

AC/DC already has this. You adjust the number of songs needed to collect (shots) in order to change to your next song. It's just like MET in the reduction of shots needed to progress. You don't have an option to reduce the number of CIU for EOL from 5 (yes, EOL is the fifth CIU mode) to 3. If you want to get to encore just reduce the number of songs needed to collect (shots) to the min and then focus on that. Doing this encore isn't that hard to reach especially if you are playing for it. Remember, you need to play for points or encore with this game. If you are playing to max your points you will never see Encore, but if your goal is encore then it's much more achievable than you think. Get dial in on your ramps. Chose a song, go into MB, shoot your needed song shots and out of MB change to the next song. Rinse and repeat. If you reduce the number of shots needed for each song then you don't even have to shoot the risky ones. If you bump it down to just 6 all you need to shoot are shook me (pops), Rosie (top inlanes), Train (Left ramp), One of the Hell songs, can't recall (Right Ramp), War Machine (left loop), and finish with the right orbit (don't recall this song either). That's your 6th shot and allows you to select your next song. It's when you have to complete TNT, Back in Black, For those about to Rock that things get dicey as those 3 are all stupid dangerous shots.
The above doesn't make Encore simple or "easy" to get but it does make it very obtainable for those with decent skill on a good game. If that is still not easy enough then set replay to extra balls and set your replays accordingly. Maybe 1st at 50 million, second at 100 million and 3rd at 200 million. You now have at min a 6 ball game to get their on a decent scoring game. If that combined with the above strategy is still to hard then I'm sorry, you just have to play better
I post this not to be an "ass" but to show that the game already gives you options to make Encore more achievable for most players.

Unbalanced? What???? This game is dang near perfectly balanced. What mode puts things out of reach (Even Encore isn't that valuable). Their aren't any modes that I can think of that are stupid more valuable than others to where if one player gets it the other player has no chance of catching up. The only real blow up in AC/DC is the song jackpot and being able to triple it but that aspect has zero amount of luck to it and any player can blow that up at any given chance on every ball.
The advantage to quick song completion is the growth in mode values of your shots. Also, changing songs can be very lucrative if done in the right order for Album and Tour MB. If you aren't changing your song before going into one of these MB's (and you aren't already in the right song) then you are missing out on big potential points. Collecting your song jackpot without resetting it is HUGE.

Maybe unbalanced was the wrong choice of words.

It's just that Encore feels like a very long journey with no stops along the way, so something half way, however simple would break up the journey and give a reward for half completion.

Does Encore award 100 million?

So, maybe a 50 million jackpot for 6 songs completed?

#382 5 years ago

Just to clarify, the game actually refers to the "shots" as "song requests", when you complete 8 it lights the jukebox to change song.
With this at 3 or 4 song requests to change, encore is there.

#383 5 years ago
Quoted from Shapeshifter:

Maybe unbalanced was the wrong choice of words.
It's just that Encore feels like a very long journey with no stops along the way, so something half way, however simple would break up the journey and give a reward for half completion.
Does Encore award 100 million?
So, maybe a 50 million jackpot for 6 songs completed?

No, Encore doesn't award base points. Without spoiling it for some that may not want to know, you have to shoot the required shots to keep going as well as make points. 100 million is just the default high score for the mode. Let's just say my worst attempt at encore was in the single digit millions which was very depressing to go that far and lose sight of your shots and end it so soon.

#384 5 years ago

Encore is one of the coolest wizard modes around. It definitely needs a 6-song mini wizard mode to piggy back off of or something. Reducing song requests is a really good suggestion too.

#385 5 years ago
Quoted from 85vett:

Reduce songs from 8 to 6 and add only one extra ball for replay. Start at this and I think you'll find yourself progressing better without it butchering the game to terribly bad. Most import thing at this point, to me, is finding that right orbit shot.

I made these exact changes tonight and played a few games and think that Encore may be within reach now! Much faster to progress through songs at 6 instead of 8. Game feels more balanced and I'm also getting more "tunes and stuff" awards from hitting that right orbit more often. I love having the "award bell shot with VIP" option as you get deeper into the game!

#386 5 years ago

...For those about to Rock some Song Bonus Jackpots!
ALBUMS
1) TNT -TNT
2) Let there be Rock - LTBR
3) Hell Ain’t A Bad Place To Be - LTBR
4) Whole Lotta Rosie - LTBR
5) Highway To Hell - H2H
6) Hells Bells - BIB
7) Back In Black - BIB
8) You Shook Me All Night Long - BIB
9) For Those About to Rock - For Those About to Rock We Salute You
10) Thunderstruck - The Razors edge
11) Rock ‘N’ Roll Train - Black Ice
12) War Machine - Black Ice

TOURS
1) Austrailian clubs
2) High Voltage
3) TNT----------------TNT
4) Lock up your Daughters
5) Dirty Deeds--------Let there be rock
6) LTBR---------------Hell aint a bad place, Rosie
7) Powerage
8) If you want blood
9) Highway to Hell----Highway to hell
10) Back in Black------Hells Bells, BiB, You shook me
11) FTATR--------------For those about to rock
12) Flick of the switch
13) Fly on the wall
14) Who made who
15) Blow up your video
16) Razors Edge--------Thunderstruck
17) Ballbreaker
18) Still upper lip
19) Club dates/ Rolling Stones
20) Black Ice----------Rock n Roll train, War Machine

#387 5 years ago
Quoted from DNO:

...For those about to Rock some Song Bonus Jackpots!
ALBUMS
1) TNT -TNT
2) Let there be Rock - LTBR
3) Hell Ain’t A Bad Place To Be - LTBR
4) Whole Lotta Rosie - LTBR
5) Highway To Hell - H2H
6) Hells Bells - BIB
7) Back In Black - BIB
8) You Shook Me All Night Long - BIB
9) For Those About to Rock - For Those About to Rock We Salute You
10) Thunderstruck - The Razors edge
11) Rock ‘N’ Roll Train - Black Ice
12) War Machine - Black Ice
TOURS
1) Austrailian clubs
2) High Voltage
3) TNT----------------TNT
4) Lock up your Daughters
5) Dirty Deeds--------Let there be rock
6) LTBR---------------Hell aint a bad place, Rosie
7) Powerage
8) If you want blood
9) Highway to Hell----Highway to hell
10) Back in Black------Hells Bells, BiB, You shook me
11) FTATR--------------For those about to rock
12) Flick of the switch
13) Fly on the wall
14) Who made who
15) Blow up your video
16) Razors Edge--------Thunderstruck
17) Ballbreaker
18) Still upper lip
19) Club dates/ Rolling Stones
20) Black Ice----------Rock n Roll train, War Machine

Donovan - a real AC/DC fan knows all those off the top of their head ...

rd

#388 5 years ago

Question on achieving the song bonus. I have read the rules sheet so many times, my head is spinning, and I’m still not clear. When the cannon is initially loaded, a shot to the thunderbolt in AC⚡️DC target bank gets you the song bonus. However, activating and loading the cannon via a multi ball does NOT mean you get the song bonus when firing the cannon at that thunderbolt, correct? It’s only when the cannon is activated through getting the FIRE lanes lit three times that you can then reload the cannon for the thunderbolt shot, right?

If I’m understanding all that correctly, then how about if the cannon is “activated for song bonus firing” (either for the first loading of it or after you’ve achieved FIRE enough times) but you ALSO have a multi ball start by loading the cannon. Does the thunderbolt give the song bonus in that instance?

Thanks

#389 5 years ago

First, differentiate the terms.
When you spell FIRE 3x, that cannon is lit and you shoot the lightning bolt for the "song jackpot", the value is reset and that's that.
The "song bonus" is achieved in tour or album MB, not jam. You get the bonus by getting the (album or tour) jackpot that corresponds to the song you are playing, it awards the "song jackpot" value (with 2x or 3x, AND possible super lane x) but the value does NOT reset! Thus allowing you to collect the "song jackpot" again through normal means. (F-I-R-E completions)
So, if you are playing Rosie, and start tour MB, the 6th jackpot will award the "song bonus".
The list doesn't list all the albums in order, so you would need to figure out what jackpot # is LTBR, and that would award the bonus for any song on that album. I know BIB is the #6 album jackpot, and there are 3 songs to play off that album, any of them will award at jackpot 6.
All clear now?

#390 5 years ago
Quoted from ezatnova:

Question on achieving the song bonus. I have read the rules sheet so many times, my head is spinning, and I’m still not clear. When the cannon is initially loaded, a shot to the thunderbolt in AC⚡️DC target bank gets you the song bonus. However, activating and loading the cannon via a multi ball does NOT mean you get the song bonus when firing the cannon at that thunderbolt, correct

Apply the KISS principle.

When the cannon loads, each available shot on the AC/DC bank will flash, and what it is lit for will show on the DMD. Sometimes it’s only one shot - sometimes a heap of them are lit. But the DMD tells you what they are.

Then you can choose what you want to shoot for - if any! Often, I’ll shoot the bell instead, if the multiplier will return more points than the targets.

As you progress further through the game, the cannon is lit for all sorts of good things -
Loop bonus
Collect bonus (as opposed to SONG bonus)
Other things I cant remember right now.

DNO outlines the song bonus well in his post.

TLDR: if you shoot Song bonus with the cannon or you drain, the song bonus resets to 1,000,000.

If you collect it by matching a album/song or tour/song, it keeps building.

rd

#391 5 years ago
Quoted from DNO:

...For those about to Rock some Song Bonus Jackpots!
ALBUMS
1) TNT -TNT
2) Let there be Rock - LTBR
3) Hell Ain’t A Bad Place To Be - LTBR
4) Whole Lotta Rosie - LTBR
5) Highway To Hell - H2H
6) Hells Bells - BIB
7) Back In Black - BIB
8) You Shook Me All Night Long - BIB
9) For Those About to Rock - For Those About to Rock We Salute You
10) Thunderstruck - The Razors edge
11) Rock ‘N’ Roll Train - Black Ice
12) War Machine - Black Ice
TOURS
1) Austrailian clubs
2) High Voltage
3) TNT----------------TNT
4) Lock up your Daughters
5) Dirty Deeds--------Let there be rock
6) LTBR---------------Hell aint a bad place, Rosie
7) Powerage
8) If you want blood
9) Highway to Hell----Highway to hell
10) Back in Black------Hells Bells, BiB, You shook me
11) FTATR--------------For those about to rock
12) Flick of the switch
13) Fly on the wall
14) Who made who
15) Blow up your video
16) Razors Edge--------Thunderstruck
17) Ballbreaker
18) Still upper lip
19) Club dates/ Rolling Stones
20) Black Ice----------Rock n Roll train, War Machine

Anybody got this list on instruction cards?

#392 5 years ago
Quoted from rotordave:

Apply the KISS principle.
When the cannon loads, each available shot on the AC/DC bank will flash, and what it is lit for will show on the DMD. Sometimes it’s only one shot - sometimes a heap of them are lit. But the DMD tells you what they are.
Then you can choose what you want to shoot for - if any! Often, I’ll shoot the bell instead, if the multiplier will return more points than the targets.
As you progress further through the game, the cannon is lit for all sorts of good things -
Loop bonus
Collect bonus (as opposed to SONG bonus)
Other things I cant remember right now.
DNO outlines the song bonus well in his post.
TLDR: if you shoot Song bonus with the cannon or you drain, the song bonus resets to 1,000,000.
If you collect it by matching a album/song or tour/song, it keeps building.
rd

One of my favorite things in acdc is playing through a few songs on one ball then getting shots at Super lanes, super targets, super combos, etc... jackpots.

#393 5 years ago
Quoted from Eskaybee:

One of my favorite things in acdc is playing through a few songs on one ball then getting shots at Super lanes, super targets, super combos, etc... jackpots.

The points for those things really add up.

rd

#394 5 years ago
Quoted from Eskaybee:

One of my favorite things in acdc is playing through a few songs on one ball then getting shots at Super lanes, super targets, super combos, etc... jackpots.

Why?

Didn't think those things were worth going for?

Am I missing a trick?

#395 5 years ago
Quoted from Shapeshifter:

Why?
Didn't think those things were worth going for?
Am I missing a trick?

They all build up, and eventually you get to fire the cannon and collect the points.

The points can really add up. I had one the other day, 2 cannon targets were lit for 5m and 7m from memory. Spanked both of them, 12m. Nice.

rd

1 month later
#396 5 years ago

Question. Once you’ve “achieved” a song and select a new one on the juke box, and then do it again, is there any visual indication of which ones you’ve already completed?

Getting to Encore seems impossible enough without having to remember which songs you’ve already done in the past. There’s no way is remeber once I got past 6 or 7 songs, like that will ever happen anyway, lol.

#397 5 years ago
Quoted from ezatnova:

Question. Once you’ve “achieved” a song and select a new one on the juke box, and then do it again, is there any visual indication of which ones you’ve already completed?
Getting to Encore seems impossible enough without having to remember which songs you’ve already done in the past. There’s no way is remeber once I got past 6 or 7 songs, like that will ever happen anyway, lol.

Aren't the "achieved" songs lit up on the jukebox display?

#398 5 years ago
Quoted from ezatnova:

Question. Once you’ve “achieved” a song and select a new one on the juke box, and then do it again, is there any visual indication of which ones you’ve already completed?

when you go up to change songs, it lights the completed songs and lets you pick.
otherwise, during play, the lights are used to indicate "song requests"
It will allow you to continue a song, but you may NOT go back to a song already played.

#399 5 years ago

Thanks guys. I tested it out (I thought!) and didn’t see the previously completed song lit. That might make sense because you’d really need to activate a THIRD song to see anything, since after completing one song and activating a second, it only lights up the one you just beat, which as you mention, can simply be selected again and continued.

I didn’t realize that it also blocked you out from going back to a previous song, once you choose not to continue.

Sadly, 90% of my games, I never managed to change a song, and 8% of the others I only ever get to a second song. The hardest shot for me on the entire board is that right lane for the jukebox. I can’t ever seem to back hand it with the right flipper, and I feel like you have to roll it down the left lane and kick it JUST off the tip of the left flipper to get the shot, which is pretty tough in my opinion.

#400 5 years ago

Wonder if the new code will come this year or not?

Oi mania fix plus hopefully other stuff

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