New AC/DC Code!


By rs812

4 days ago


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  • 213 posts
  • 101 Pinsiders participating
  • Latest reply 2 hours ago by Rob_G
  • Topic is favorited by 23 Pinsiders

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There are 213 posts in topic. You are on page 1 of 5.
#2 4 days ago

I was just coming here to post this! My jaw literally dropped!

#3 4 days ago

Sweet great news.

#4 4 days ago

Awesome news!!

#5 4 days ago

Don't see a mini wizard mode that was the one thing I was hoping for. Still great to get an update.

#6 4 days ago

Awesome, too bad the code has nothing new regarding the three cannon inserts

#7 4 days ago

Nice that it came out on Steve's birthday.

Bring on the WOF code next!!!

#9 4 days ago

Happy Valentines day Lyman.
I love you too.

#10 4 days ago

It's not on the Stern code update site yet.

#11 4 days ago
Quoted from PismoArcade:

It's not on the Stern code update site yet.

Its on the game page for ac/dc under “game code”

http://www.sternpinball.com/games/ac-dc/premium

33
#12 4 days ago

V1.70.0 - Feb 12, 2018
======================

- Jam Multiball, Album Multiball, and Tour Multiball were not adding
the points scored from super jackpots to the total. These have been
corrected.

For the 3 and a half years I owned the game... I was getting screwed the whole time...

#13 4 days ago
Quoted from nephasth:

V1.70.0 - Feb 12, 2018
======================
- Jam Multiball, Album Multiball, and Tour Multiball were not adding
the points scored from super jackpots to the total. These have been
corrected.
For the 3 and a half years I owned the game... I was getting screwed the whole time...

Doesn't surprise me it took 3.5 years for Stern to correct a major bug like that.

#14 4 days ago

Here it is

V1.70.0 - Feb 12, 2018
======================

- Jam Multiball, Album Multiball, and Tour Multiball were not adding
the points scored from super jackpots to the total. These have been
corrected.
- Improved the lockout of the VIP PASS when a ball is served so there
is less chance that the player accidentally uses up a VIP PASS when
launching the ball.
- Reduced JAM MULTIBALL initial # of shots from 6 to 5.
- Reduced JAM MULTIBALL increment # of shots from 2 to 1.
- Reduced JAM MULTIBALL super jackpot lit initial # from 6 to 5.
- Reduced JAM MULTIBALL super jackpot lit increment # from 2 to 1.
- Reduced TOUR MULTIBALL initial # of shots from 8 to 7.
- Reduced TOUR MULTIBALL increment # of shots from 2 to 1.
- Reduced TOUR MULTIBALL super jackpot lit increment # from 2 to 1.
- Reduced ALBUM MULTIBALL increment # of shots from 2 to 1.
- Reduced ALBUM MULTIBALL super jackpot lit increment # from 2 to 1.
- Changed the rule for the DEVIL HORNS. Instead of lighting all 3 shots
at once, they are lit in order: BELL, RIGHT LOOP, LEFT LOOP. Once the
LEFT LOOP shot is made to complete the sequence, the Tunes N Stuff lamp
is lit to collect "STUFF".
- Added STUFF to Tunes N Stuff:
- 2X DEVIL HORNS (multiplies the lit DEVIL HORN shots by 2).
- HOLD BONUS
- 7,500,000 POINTS
- AWARD BELL SHOT WITH V.I.P. PASS
Using the VIP PASS button also awards all features available
at the BELL (which includes advancing the PLAYFIELD MULTIPLIER).
(The Premium/LE will swing the bell using the BELL MAGNET.)
- OI MANIA (7,500 PER SWITCH. OI!)
- 10,000,000 POINTS
- EXTRA BALL
- Increased DEVIL HORNS value.
- Changed the presentation of the lights for Tunes N Stuff:
- JUKEBOX horns blinking = JUKEBOX lit to change a song.
- Tunes N Stuff light BLINKING = JUKEBOX lit for Tunes N Stuff.
(If the JUKEBOX is lit ONLY to change a song, then the
Tunes N Stuff light will be SOLID.)
- Added a setting to have the target lamps NOT blink when not scored.
(This is now the default behavior.)
- Removed the LEFT LOOP shot from always being lit for the WAR MACHINE
mode. Completing the spinner during WAR MACHINE will re-light the LEFT
LOOP WHITE ARROW SHOT for a much lower value.
- Game over effects are killed when entering test mode.
- Increased FOR THOSE ABOUT TO ROCK mode cannon shot and playfield shot
scores.
- Increased the scores that can be collected from the cannon for starting
multiballs (JAM, ALBUM, TOUR).
- Changed the BACK IN BLACK rule so it is more interesting, valuable,
and potentially takes less work to get the WHITE ARROW NOTE shots lit:
- Added a moving target that cycles through AC/DC from bottom to top.
- Hitting the moving target lights all of the WHITE ARROW NOTE shots.
- The shot that corresponds to the moving target will be +1X what
it was before, or 2X if it was not available before; the previously
multiplied shot will revert back to 1X.
- (A)C/DC - LEFT LOOP.
- A(C)/DC - LEFT RAMP.
- AC(/)DC - BELL.
- AC/(D)C - RIGHT RAMP.
- AC/D(C) - RIGHT LOOP.
- Changed the LET THERE BE ROCK rule so it is more interesting, valuable,
and potentially takes less work to get the WHITE ARROW NOTE shots lit:
- Added a moving target that cycles through ROCK from top to bottom
and back again.
- Hitting the moving target lights all of the WHITE ARROW NOTE shots.
- The shot that corresponds to the moving target will be +1X what
it was before, or 2X if it was either 1X or not available before:
- (R)OCK - LEFT LOOP.
- R(O)CK - LEFT RAMP.
- RO(C)K - RIGHT RAMP.
- ROC(K) - RIGHT LOOP.
- Once ROCK is spelled, the BELL shot will light for the highest
multiplier value advanced to on the WHITE ARROW NOTE shots during
the spell out.
- Changed the update priority of the background lamp effect for the
FIRE BUTTON so it will run first and not be excluded by in-game lamp
effects that cannot run.
- Increased the ROCK N ROLL TRAIN combo score.
- Increased T.N.T. scores.
- Fixed an issue where fading the music volume would cause the music to
cut out entirely.
- SLINGSHOT types were not being flagged as such; this has been corrected.
- Synced knocker to run with replay/special effects.
- Fixed player up effects so they wait for speech and don't end on a
blank frame.
- Fixed switches from showing up in the tech alert when they are not
broken. These include:
TOURNAMENT START BUTTON
START BUTTON
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
DEDICATED #6, #7, #8, #14, #16, #20 (NOT USED)
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
TEST ESCAPE, MINUS, PLUS, ENTER
DIP #1 - #8
- Added speech for HSTD enter initials timeout.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected.
- Corrected the names of the diagnostic buttons (these are translated
now).
- Shot multiplier for banked targets reworked to allow additional targets
at the multiplied value (during a grace period of ~0.25 seconds).
- Shot-multiplied spinner values via SUPER LANES during ENCORE, WAR
MACHINE, and regular play may have terminated prematurely (typically
during multiball) and some spins during a single spinner session may not
have been awarded at the multiplied value. This has been corrected.
- Fixed a bug with the ramp standup targets that would cause the score
for completing the targets to be one increment too high.
- Changed "VOLUME" to "ATTENUATION".
- Cannon eject switch default is NOT accessible. Accessibility is set
when the right ramp diverter is activated. This prevents the cannon
eject switch from being marked bad when the ball cannot get there.
- Changed the layout of the pop bumper display effect so the pop bumper
value is explained better, also to not have two scores next to each
other.
- Added a lamp effect for completing the pop bumpers.
- Any cannon eject switch activity will now release the right ramp
diverter, to further prevent two balls from getting stuck in the cannon.

#15 4 days ago

OI!

#16 4 days ago

Holy shirt!

#17 4 days ago

At least the bad songs are better now (bib,ltbr)!

Rob

#18 4 days ago
Quoted from kpg:

Doesn't surprise me it took 3.5 years for Stern to correct a major bug like that.

That is a pretty big bug.... But maybe it went unnoticed for a long time?

Rob

12
#19 4 days ago

Great news for Wheel of Fortune owners. Never say never!

#20 4 days ago

I assume this is to drive interest for the re release?

#21 4 days ago

Nice! Lyman is awesome.

#22 4 days ago

How does this affect color dmd?

#23 4 days ago
Quoted from rs812:

How does this affect color dmd?

It shouldn't be an issue, it might create a bug or two but for the most part it should be fine.

#24 4 days ago
Quoted from Darscot:

It shouldn't be an issue, it might create a bug or two but for the most part it should be fine.

Thanks!

#25 4 days ago

Wow! I forgot how quick the bin files download. I have become accustomed to the 2 hour downloads for the new lcd games.

#26 4 days ago
Quoted from rs812:

Its on the game page for ac/dc under “game code”
http://www.sternpinball.com/games/ac-dc/premium

Thanks...when I went directly to the Stern site, it still had the old code.

#27 4 days ago

Damn. What a surprise. I literally picked up a huo vault pro yesterday. Great news!

#28 4 days ago

Great surprise today.

#29 4 days ago

Ok, nice update.

But: what about the cannon modes?
Lower playfield still nothing more as an nice gimmick.
Still : shoot always the same target with the cannon. ( come on, this should have been randomized as it was with the bullets in the Dirty Harry machine

of course, better than nothing.

#30 4 days ago

OMG. My fav game just became better ..............awesome

#31 4 days ago

Thank you! makes an already great game even better

#32 4 days ago

Ugh...great they updated code, but Hopefully someone can update the songs on this code so we get girls got rythym, dirty deeds and shoot to thrill back.

#33 4 days ago
Quoted from rs812:

How does this affect color dmd?

- Changed the layout of the pop bumper display effect so the pop bumper
value is explained

This might affect it?

Rob

#34 4 days ago
Quoted from master_of_chaos:

Ok, nice update.
But: what about the cannon modes?
Lower playfield still nothing more as an nice gimmick.
Still : shoot always the same target with the cannon. ( come on, this should have been randomized as it was with the bullets in the Dirty Harry machine
of course, better than nothing.

I think we got most of what we wanted though...

A purpose for horn inserts.
Better cannon shot values to start MB
Improved LTBR and BIB song modes
RNR Train better scoring
TNT better scoring

Plus...

OI frenzy?!
Bonus hold
Easier supers?
War Machine all day less lucrative

Is HB/VIP still the song to rule them all or do the other song improvements even the playing field better?

Thank you Lyman!

Rob

#35 4 days ago

The EXTRA song they added is killer!

19
#36 4 days ago

I just sold my game, so you're all welcome.

#37 4 days ago
Quoted from oldskool1969:

The EXTRA song they added is killer!

Extra song? I'm still updating......

Rob

#38 4 days ago
Quoted from Aurich:

I just sold my game, so you're all welcome.

When are you selling Tron?

#39 4 days ago
Quoted from Mudflaps:

Great news for Wheel of Fortune owners. Never say never!

Unless they come out with a WOF vault, I wouldn't count on it. That is what drove this one.

#40 4 days ago
Quoted from oldskool1969:

The EXTRA song they added is killer!

What extra song?

#41 4 days ago
Quoted from rs812:

How does this affect color dmd?

I’m curious about this as well as I just installed mine 2 weeks ago.

#42 4 days ago

New graphics aren't colored, just gray and red. But still look ok

#43 4 days ago
Quoted from DNO:

New graphics aren't colored, just gray and red. But still look ok

Are there many new graphics?

#44 4 days ago

Yes!!!!!!!!!!

#45 4 days ago

I'm sure color DMD will release a new color palate file, once they get the time to review the new code, then all will be well again.

I always say a new code is better than the old, and it seems like they addressed most of the issues so Big thumbs up!! A personal wish would be better incorporation of the lower playfield somehow, but what are you going to do??

Either way a happy day for me

#46 4 days ago

What's the extra song?

15
#47 4 days ago

This is amazing.
And for the 50+ people that I did music updates for, yes I will try to get to them as you message me.
I will also post my most popular file with Dirty Deeds, Shoot to thrill and Girls got Rhythm up here for all to download since Stern does not seem to care anymore.
Now go play some pinball!!!

#48 4 days ago
Quoted from Lermods:

Ugh...great they updated code, but Hopefully someone can update the songs on this code so we get girls got rythym, dirty deeds and shoot to thrill back.

I've got Girls Got Rhythm and Shoot to Thrill on my 1.68 along with Problem Child. Now I've got to mod it again (and apply the patch for the Mike D LCD mod).

One thing I wish that could have been changed is to NOT restart the songs at the beginning of each ball. Oh well. All updates are welcome!

#49 4 days ago

Is there a new song added or not? I see no mention in any of the readme files.

#50 4 days ago

I can't believe how many people took the bait on that guys extra song post

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