(Topic ID: 135786)

Need more flipper power?

By Hazoff

8 years ago


Topic Heartbeat

Topic Stats

  • 22 posts
  • 6 Pinsiders participating
  • Latest reply 8 years ago by Whysnow
  • Topic is favorited by 4 Pinsiders

You

Linked Games

  • Rock Gottlieb, 1985
#1 8 years ago

I have a Gottlieb Rock and i would like to increase flipper power, it currently has A-17875 what would be the best option to increase power, I use a high pitch on this pin and the flippers aren't strong enough to make either orbits, I read somewhere on here once that the super flipper coils A-20095's are a good replacement but are they more powerful, please let me know what you think. Thanks

#2 8 years ago

Yes the 20095 are more powerful for sure.

I don't see why folks need to increase past designed pitch but. Whatever.

I think that is the strongest stock gottlieb coil.
Anything else would have to be custom wound.

#3 8 years ago

Thank you, I like my pins as fast as possible thus a nice high pitch. Usually there is no need for power upgrades but Rock and a lot of the SYS 80's need a boost.

#4 8 years ago
Quoted from CNKay:

Yes the 20095 are more powerful for sure.

I think that is the strongest stock gottlieb coil.

It is.
---
While a stronger coil will definitely add some amount of power, when was the last time your flippers were rebuilt? Especially on Gottlieb's that are 30+ years old, the hole on the plunger link will wear/widen over time and, as you may already know, this causes the flipper action to become more loose. Loose = less power. Dirty sleeves can cause drag; worn top and bottom bushing give to loose action; sometimes the coil stop or even the plunger can become magnetized which will also potentially decrease power.

I understand having the machine at a higher pitch than the design intended means you're asking the flipper coils to do more than they were intended for, but I would recommend taking a look at a rebuild kit, only $33.10 from PBResource..

#5 8 years ago

Yes, when I do the coils there will be a rebuild and then she should be in fine form and I think Rock will play very well, I like the gameplay alot.

7 months later
#6 8 years ago

I have a Gottlieb Rock that I recently picked up as well. Like you, I'm looking at strengthening the flippers and I think I'm going to start with a flipper rebuild. However, I've noticed that the response time seems to be a bit sluggish as well...and no, it's not me...haha. Specifically, if I let the ball roll down the flipper to try for the spinners, it generally craps out and lands on the lower kickers.

Did you ever rebuild your flippers? If so, what was the effect? Did you get a bigger coil? I'm worried about destroying the drop targets if I do that.

-1
#7 8 years ago

On another note, I'm considering modifying a few things on the playfield out of frustration. I really like the game but think it could have been great if a few things were better. Because you have to shoot the drop targets to advance letters, I don't like the random bounces that seem to end up in the outlanes so quickly. I was thinking of moving the lower post down an inch and stretching a rubber between the posts. Don't want to stop everything just make it a bit more fair.

And...have you figured out a way to hit the right lane with consistency (the one just to the right of the spinner)? That's another thing I was thinking of modifying so you could actually shoot for it. That it, I'm done...haha

#8 8 years ago
Quoted from earflaps:

I'm worried about destroying the drop targets if I do that.

Unrelated to the topic, but I did this mod to my 30yr old Gottlieb drop targets: I cut out little 5mil rectangles from some hobby tin (or some kind of metal, I forget what) and hot-glued them to the inside back of the recessed area of the target where the ball strikes. I did this not because I was concerned about breakage (Spring Break comes stock with 20095's) but because I was getting airballs from the slight amount of give-and-recoil the targets produced before dropping. No more airballs since.

#9 8 years ago

That's interesting as I was getting a bad air ball on the furthest right drop target. It would launch so badly that it would hit the glass hard to the point I had to stop before it broke and try to figure things out. In my case, I replaced the old, thin black rubber ring with a new, thick white one. I also bent the bar behind the drop target forward...problem solved...for now anyway.

Regarding the flippers, did you rebuild yours? If you did, do you find that the flippers are strong enough now?

#10 8 years ago

When I got my game, it was clear no standard-wear maintenance had ever been done in its 30yrs. The flipper mechs were quite loose and could barely make the ramp shot (on spring break); only a dead-on right up the middle shot could make the ramp. This was with the stock 20095 coils.

I ordered two rebuild kits from pbresource.com and it was a GAME CHANGER. I don't think I could label one piece of the kit as being more important than another: the bushings, coil stop, plunger, EOS switch, all crucial. I had to correct the gap on the EOS switches after installing them. That also makes a huge difference. The normally closed switch should open just right at the end of the flipper's full stroke. If they open too soon, you won't get full power. If they don't open at all, you can blow your coil.

After the rebuild, not only are the flippers nice and tight and I can make the ramp shot almost every time with the right flipper, I can also backhand the ramp with the left if the ball is on the fly. It was after the rebuild that I started getting the air balls from the drops and made my modification to the drop bank.

#11 8 years ago

for anyone struggling with flipper power post doing a proper rebuild, I suggets also replacing the flipper button switches. Quite often I have found they get oxidized and corroded enough that they rob a good solid connection and hence a god solid reponse of the flipper to be powered quickly.

I have had a few games (GTB 80/ 80B in particular) where doing this really helped with w flipper power.

#12 8 years ago
Quoted from mr2xbass:

If they open too soon, you won't get full power.

This might even be a cause of the weak power on the op's game.

I will say though, even after the rebuild, Gottlieb flippers do not play the same as late B/W or new Stern. I think this is partly from the way the mechanisms are built but also partly from how they operate: The flipper button on a Gottlieb (of the era in question) directly send power to the flipper's coil. This is why you will always see arcing from the flipper switch no matter how clean or properly gapped they are. The flipper button on newer machines send a signal to a driver board which in turn send the power to the flipper coil.

This is why you can or cannot tap-pass on different machines. In the directly powered Gottlieb case (and other early SS), there is the split second of the coil energizing in which you can let go of the flipper button as to say "stop energizing". In the other case of the flipper coil being energized by a driver board, once your flipper button tells the board to energize the coil, it does and it does it all the way. It is a very binary "yes or no" situation.

#13 8 years ago
Quoted from Whysnow:

where doing this really helped with w flipper power.

I too replaced the cabinet flipper switches which as Whysnow stated helps add to the flow of power.

#14 8 years ago

There's a lot of good information here. I've only worked on Williams/Bally machines prior and don't haven any experience with Gottlieb's directly powered flipper coils...this info is very helpful. I've just put in an order for the flipper rebuild kit and will also replace my flipper switches as i can see they are in sad shape...I'm sure the game will play much different after the rebuild.

Since this topic has just about covered everything anyone should need to know about flippers on Gottlieb Sys80 games, I have a couple more questions that haven't been touched on. Does it matter which terminal wire from the EOS switch gets connected to the middle (low power) lug on the coil? I was thinking that there might be a reduction in arching if it was wired one way vs the other?

Catching and holding the ball seems to be hindered by the amount of flipper travel. I recently cleaned up one of the flipper assemblies and noticed a couple of holes at the back of the flipper bracket assembly. My thinking was that they must be for flipper rubber stops and installed one. I really seem to have hindered the travel now and being that the plunger is made of plastic, thought it unnecessary to install??

#15 8 years ago
Quoted from earflaps:

Does it matter which terminal wire from the EOS switch gets connected to the middle (low power) lug on the coil

The only time the connections of a switch matters is when there is a diode involved as with a switch matrix switch. The coils in your game are series coils and they are going to arc the EOS switches, that is just the way the coil is designed. This is a part of maintenance on older games.

2 weeks later
#16 8 years ago
Quoted from Whysnow:

for anyone struggling with flipper power post doing a proper rebuild, I suggets also replacing the flipper button switches.

As a bit of an update on the Rock flipper rebuild in hopes that it might help the next guy. After ordering and installing a Sys80 mini flipper rebuild kit from Pinball Resource, I was still lacking power...grrr. Further, the flipper seemed as though it was slow to return. I thought maybe the bushings were too tight on the shaft or it was sticking due to the shaft having some corrosion. After a good shine on the buffing wheel, there was little difference. At this point I've purposely not replaced the EOS switch or Flipper switch. I wanted to see if the plunger, bushings and coil sleeve were the culprits. The power was better but it was still crapping out on outside spinner lane shot.

After taking it out of the machine and really trying to figure out why it felt sticky, I noted the bushing didn't seem to sit exactly straight. I reseated it, tried, then tried the other bushing in the kit but it still had the same problem. Got out my calipers and I noticed that the space in the bracket (that holds the upper bushing to the main body) was bent. I suspect this was from unseizing the flipper adjustment with the allan key?? Anyway, straightened the bracket and the flipper mechanism now runs smoothly. Indecently, my wear on the flipper parts was very bad now that I compare it to the new parts.

In trying the new flipper rebuild out, the outside spinner shot is now makeable sometimes but it still feels like it can barely do it. I'm going to replace the EOS switch before replacing the Flipper switch and see how much difference that makes. If neither switch makes much difference, I'm going to test the resistance on the coil one more time then replace with a new one....I'll get there eventually. I want to do this systematically so I can see first hand how much difference each part can make.

#17 8 years ago
Quoted from earflaps:

I want to do this systematically so I can see first hand how much difference each part can make.

I like your approach and a great way to learn!

#18 8 years ago

Flippers have now been completely rebuilt. When I did the EOS switch, even though the switch was badly pitted, the improvement was only marginal. The flippers did seem a bit more responsive and had a nicer overall feel to them. But that outside lane shot didn't seem to improve in the way of power.

I then replaced the flipper switch...again marginal if anything and the switch was also pitted pretty bad previous that. I should note that the week earlier I ran a points file over all the switch contacts so that is likely why I'm not seeing much increase in performance there.

Next I took the coil out, checked the resistance against the new coil and the resistances were nearly identical (2.1 and 41ohms). I changed out the coil anyway. Again, nothing really all that noticeable...I think I'll put the old coil back in and save the new one for something else.

Lastly, I disconnected the upper right flipper that shares the power with the lower. There I did notice a slight improvement...enough that it makes me think to replace the flipper wire with a heavier gauge wire to see what improvements can be gained...we'll see, I have some other games that need attention too.

In the end, I connected everything back up and played several games. Overall the game was much more responsive and punchier. The outside shot is still not an option when the ball rolls quickly down behind the slingshot but I'm starting to think this is just a physics thing. I don't think there's enough power generated from the start of the coils stroke to lift the ball at the end of the flipper when the ball is traveling quickly. If I catch the ball and let it roll down slowly, I can make the outside shot every time....couldn't do that before the flipper rebuild. Guess I'll have to live with it but really wanted to hit that outside shot when the ball came down behind the slingshot.

Anyway, there you have it in case you were wondering.

#19 8 years ago

thanks for the write up.

Just for the fun of it, try replacing with another new coil sleeve. Just had an experience this past weekend where a friend was having some minor issues on a fresh full rebuild and sure enough the new sleeve itself was a bit wonky. He replaced with a new sleeve and more power.

I think reality is you have now done everything you can and remain spec to get what the game has to give. The next thing to do is to step up a single notch on coil power. Be careful as overpowering can cause too much power if you have nearby shots and break plastics that are close.

#20 8 years ago

When replacing the EOS, did you set the gap properly? When I did mine, I actually had to set the right EOS gap to open a little too soon because the flipper had too much power. Make sure they don't open until the flipper is fully extended (or just before full extension).

#21 8 years ago

MR2xbass...yes, paid special attention to the EOS switch gaps. Have it currently set to about 1/16" just to make sure that wasn't the problem.

WhySnow...I had two new coil sleeves in the mix. 1 replacement sleeve with the old coil and a new coil and sleeve when I swapped it out...no difference there.

Thanks for the suggestions though, guys. I'm always willing to try just about anything to improve game play. Indecently, my wife thinks it plays just fine and I'm being "fussy"...she's probably right but that's the way I roll...stickler for details.

#22 8 years ago
Quoted from earflaps:

she's probably right but that's the way I roll...stickler for details.

you couldn't call yourself a pinballer if it was any different

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