(Topic ID: 246595)

Need help with a United deluxe Mercury shuffle alley

By PinDeLaPin

76 days ago

Topic Stats

  • 455 posts
  • 11 Pinsiders participating
  • Latest reply 7 days ago by PinDeLaPin
  • Topic is favorited by 4 Pinsiders


Linked Games

No games have been linked to this topic.

    Topic Gallery

    There have been 111 images uploaded to this topic. (View topic image gallery).

    1 (resized).JPG
    20190912_064041 (resized).jpg
    20190911_183527 (resized).jpg
    20190909_181246 (resized).jpg
    20190908_135158 (resized).jpg
    20190829_035816 (resized).jpg
    20190829_035751 (resized).jpg
    20190829_024039 (resized).jpg
    20190829_024057 (resized).jpg
    20190829_023940 (resized).jpg
    20190828_181419 (resized).jpg
    20190828_182141 (resized).jpg
    20190827_142023 (resized).jpg
    20190827_142013 (resized).jpg
    20190826_185524 (resized).jpg
    20190826_154752 (resized).jpg

    There are 455 posts in this topic. You are on page 10 of 10.
    #451 8 days ago

    Ok been a couple days but i've been working on it still just been retracing my steps and double checking everything up to the point where I am now. The following is what @Bowlerguy had me try which is basically everything that @mopar had me try but it never hurts to try again. So I alligator clipped the 2nd reel advance coil to the 3rd reel advance coil and went through the 10-90 rrlay to verify the 3rd reel engaged which it did so I eliminated the coil as the culprit.
    Nxt I went through the reset relays for the reels again to check gapping and cleaned contacts again.
    Nxt I powered on the game and with 1 credit in 1 player mode I pressed down on Player wiper and tapped the 10-90 relay 10 times and nothing changed.
    Nxt I removed the wiper arm from the Player stepper and started a game and tapped the 0-9 and then the 10-90 relay just verifying they turned the reels. The 0-9 relay moved the 1st reel and on 10th tap it engaged the 10-99 relay as it should. The 0-9 relay moves the 0-9 Match stepper with the wiper arm still removed from the Player stepper and the 10-90 relay engages the Star match stepper unit and also the 0-9 Match stepper unit. Also on the 7th manual push of the 0-9 relay it engages the 0-9 reel on player 6.
    I then determined signal was coming from the Player stepper to the reels. I reattached the Player wiper arm and moved on to do same test on the Frame stepper. I removed the wiper arm on the Frame stepper and repeated the same steps I did to the Player stepper. Same results, the 100 reel did not engage.
    Nxt I reattached the Frame wiper arm and started a 6 player game to verify that the 100 reel didnt activate until the 4th frame in all 6 players. Result was that indeed in all 6 players the 100 reel fired in the 4th frame leading me to believe that the problem is not in the reels.
    Nxt I was unsure what the Uniteds step up unit was and it never moves that I notice so I stepped it up to the 3rd position (it only moves 6 positions total) and started a game and nothing changed.
    Hopefully after all that drawn out info above someone will see something that stands out as the problem. I still plan to go through the Player and the Frame steppers with a fine tooth comb later on tonight looking for loose wires.

    #452 7 days ago

    Somebody asked me what the United's Step Up unit does and my reply was I have no idea since I haven't ever seen it move. So here is a picture of what it's supposedly does based on the sticker that is on the stepper.

    20190911_183527 (resized).jpg
    #453 7 days ago

    Turns out the Uniteds stepper unit lights up the UNITEDS along the top of the backglass. Im not sure how it activates or what you have to do to actuvate it. I did notice though when I manually stepped it up that each letter lit up according to which rivet the fingers were touching.

    20190912_064041 (resized).jpg
    #454 7 days ago

    There are some hints on the flyer

    1 (resized).JPG
    #455 7 days ago
    Quoted from cad-kid:

    There are some hints on the flyer[quoted image]

    Yeah Jeremy that is the only thing I found on my game as well but thx for posting as I hadn't looked at that flyer since I bought the game.
    There are some hints for sure but still a lot of uncertainties. Just noticed also in the midst of all my testing a couple days ago my pins are not coming back down they just stay recessed. Guess I gotta add that to my list now of things to figure out.

    Promoted items from the Pinside Marketplace
    From: $ 9.99
    Matt's Basement Arcade
    $ 69.99
    Playfield - Toys/Add-ons
    Lighted Pinball Mods
    $ 48.00
    Cabinet - Other
    ModFather Pinball Mods
    $ 35.00
    Cabinet - Decals
    Pinball Haus
    From: $ 5,799.00
    Pinball Machine
    Great American Pinball
    From: $ 9.99
    Matt's Basement Arcade
    $ 149.95
    $ 15.00
    Playfield - Protection
    Pin Mods
    $ 154.00
    Cabinet - Toppers
    Id Rather Play Pinball
    $ 96.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 10.00
    $ 156.00
    Playfield - Toys/Add-ons
    ModFather Pinball Mods
    $ 119.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 28.25
    Playfield - Toys/Add-ons
    The MOD Couple
    $ 25.00
    Cabinet - Other
    Filament Printing
    From: $ 175.00
    Gameroom - Decorations
    Pinball Photos
    $ 16.95
    Playfield - Toys/Add-ons
    $ 7,999.00
    Pinball Machine
    Nitro Pinball Shop
    $ 119.95
    Playfield - Toys/Add-ons
    $ 75.00
    Playfield - Toys/Add-ons
    DBC Pinball
    $ 24.00
    $ 199.00
    Gameroom - Decorations
    Lit Frames
    $ 7.00
    Various Other Swag
    Project Pinball Charity
    $ 59.95
    Playfield - Toys/Add-ons
    There are 455 posts in this topic. You are on page 10 of 10.

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside