(Topic ID: 133115)

Need Help Troubleshooting 1977 SSBally pin (Bobby Orr Power Play)

By SkyKing2301

7 years ago


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There are 54 posts in this topic. You are on page 1 of 2.
#1 7 years ago

Hey folks, I’m a n00b to tinkering / repairing pinball machines, but am willing and wanting to learn! I’ll admit it, electrical stuff has never really been my favorite thing in the world, but I’ve still had some real-world experience with it (some examples: wiring up assorted new lighting modifications in my car; installing & wiring heated seats; wiring/connecting my garage door opener (SS board) to a dashboard switch; etc. All of these involved basic electrical work & soldering.) While these pin machines certainly look complex, I refuse to be intimidated by them! Naturally, though, I’m going to need a little help as I learn -- and so it begins. Here’s my current situation, in both TL;DR and long detailed versions. Pics at the end -- please have a look at these too.

TL;DR version:
- Bally 1977 Bobby Orr Power Play
- Per prior owner: Used to work fine with regular play, then used irregularly, now doesn’t work.
- Symptoms: Some lights, no scoreboards, no play start
- Found burn around resistor on Solenoid/Voltage Regulator board
- R&R’d resistor
- Also connected two unconnected ground wires elsewhere on machine
- Powered on: No noticeable change to condition/state.
- Found broken wire on knocker solenoid
- Resoldered wire
- Powered on: blew fuse F4; no other noticeable change to condition/state.
- Awaiting new fuses & knocker solenoid (intend to R&R)
- Looking for feedback/tips/tricks on further troubleshooting

Here’s the longer, more detailed version:
I recently bought two machines; one (EM) works fine, and the other (SS) needs some (hopefully) minor work.

This is a ~1977 Bobby Orr Power Play from Bally. The previous owner states the machine played perfectly fine while it was being actively used. Then, in a move/separation situation (~2 years ago), the machine was left behind and sat, rarely used. Its health was not monitored by the enthusiast/owner.

Recently, in preparation to sell it, the owner went back to evaluate the machine, turned on to play/test; he found some lights didn’t come on, the scoreboards didn’t activate, and the game wouldn’t start. He took a peek inside and identified a burned area on the solenoid/voltage regulator board. He pointed this out to me, and said he didn’t remember that being there, so it could be the culprit. The burn was around a 330 ohm resistor; I unsoldered and removed it, and soldered up new resistor (well, a 10, 100, & 220 in series) in its place.

Pic of board (overall):
SolVoltReg-overall.JPG

Close-up of burn area:
SolVoltReg-burn.JPG

Back side of board, in burn area:
SolVoltReg-back.JPG

While working on this, I also remembered he pointed out two ground wires that were not connected. One I could tell exactly where it was supposed to be connected, so I connected it. The other, I was uncertain, so I connected it to the perforated metal inside cabinet ‘throat’. This seemed like where it might go, as it appeared to be at the right length. (I do intend to follow up on this to see if there’s anywhere else it may have been intended to terminate.)

Where I connected one grounding cable coming up out of the lower cabinet. (Pic taken before I connected it.) You can see the perforated metal plate also, where I then attached the other grounding cable.
grounding.JPG

So … after replacing the resistor and connecting the ground cables, I turned on machine and …… similar state. Mostly lit, no scoreboards, no game start. (It seemed like there may have been more lights on than before, but might’ve been my imagination trying to be hopeful.)

I looked around for anything else that seemed amiss … and I found a broken wire for the knocker solenoid (backbox, upper left corner) hanging out in space; the end of the wire looks like it tore off the terminal. I re-soldered the wire’s end to the terminal on the solenoid.

Pic of this solenoid, after I resoldered the yellow wire.
knocker_solenoid.JPG

I then powered on the machine again – this time, it blew out fuse F4. Otherwise it stayed in the same state as before.
Looking around for repair tips, I found a handy reference for Bally machines that read “If fuse F4 blows, there is either a problem with the backbox knocker, or the cabinet coin door lockout coil, the solenoid bridge rectifier (on the rectifier board), or the rectifier board's varister.”

Pic of rectifier board (after I blew fuse F4):
rectifier.JPG

This seemed like too much of a coincidence, that I’d just rewired that knocker solenoid and then blew that fuse ….. so I’m going to replace that solenoid also. I’ve got fuses and the solenoid on order; awaiting delivery.

In the meantime, while I wait for my new parts, I’ll probably try some of the basic voltage testing listed here: http://techniek.flipperwinkel.nl/ballyss/rep/index1.htm#minimum Aside from this (or any of the detailed overhaul work describe at that link) does anyone have particular ideas/suggestions? I’m worried the issue with the burn on the solenoid/voltage regulator board may not be resolved, so some hints over there would be great.

Many thanks in advance, for the help you're about to provide, and for all the help you'll provide in the future. I look forward to 'giving back' down the road, however I can, after I get proficient at this stuff.

#2 7 years ago

Do you have any pictures of the mpu, particularly around the battery holder? Ballys of this era are notorious for battery damage. I doubt that the solenoids are defective. It's far more likely that you have issues on your PCBs. Luckily, newer versions of all of the dash 35 boards are available. Check out this site. I've had good luck with them in the past.

http://www.allteksystems.com

If it was me, I would just replace the mpu and the driver board rather than fiddling around with fixing the ones you have. Check your power supply out. Replacing it is more involved.

You're also fortunate that there is a lot of info out there in repairing these old ballys. Pinwiki has some great walkthroughs on fixing up these old games.

Power play is an awesome game. Good luck and have fun!

#3 7 years ago
Quoted from Piparoo:

Do you have any pictures of the mpu, particularly around the battery holder? Ballys of this era are notorious for battery damage.

I don't have pics right now but can take some this evening. I recall looking at that battery and thinking it didn't look so great ... and then your comment and that other source (linked above) both mentioned those batteries can cause problems -- so I'll definitely take a closer look there and remove it.

Quoted from Piparoo:

I doubt that the solenoids are defective. It's far more likely that you have issues on your PCBs. Luckily, newer versions of all of the dash 35 boards are available. If it was me, I would just replace the mpu and the driver board rather than fiddling around with fixing the ones you have.

Naturally, replacing the boards is the more expensive route. I'll definitely go there if I have to, if that's the only way to get it working again. However I'm definitely interested in doing some of the basic troubleshooting first, for 1) the learning experience (I need it!), and 2) potential cost savings (especially since I just bought my two pins ... gotta reign in the spending for now). Please don't think I'm rejecting your advice! If money were no object, I'd certainly go that route sooner.

Quoted from Piparoo:

Power play is an awesome game. Good luck and have fun!

I certainly hope to!

One final note: Schedules are crazy this week and I've got out-of-town company coming this weekend, so my troubleshooting attempts will be sporadic at best. I appreciate your patience and sticking with me as I tiptoe through this slow process.

Thanks again!

#4 7 years ago
Quoted from SkyKing2301:

Naturally, replacing the boards is the more expensive route. I'll definitely go there if I have to, if that's the only way to get it working again. However I'm definitely interested in doing some of the basic troubleshooting first, for 1) the learning experience (I need it!), and 2) potential cost savings (especially since I just bought my two pins ... gotta reign in the spending for now). Please don't think I'm rejecting your advice! If money were no object, I'd certainly go that route sooner.

I have very little skill with soldering and desoldering on PCBs, so I tend to buy new ones if they're available. If you're good with a soldering iron, go for it. You'll also be a great asset around here to folks like me who can't do the soldering themselves.

#5 7 years ago
Quoted from Piparoo:

Do you have any pictures of the mpu, particularly around the battery holder?

Here's the MPU and a close-up of the battery area.

20150715_054059.jpg

20150715_054105.jpg

#6 7 years ago

Test the bridge rectifier for the F4 fuse In diode mode put black lead on + or red lead on - and other lead on any of the AC terminals reading should be between .4 to.6 (power off)

#7 7 years ago

Folks more knowledgable than I am about repairing dash 35 boards may want to chip in here but I think that mpu is a solid candidate for replacement. I totally know what you mean about not wanting to spend the money and I hope it can be repaired but if you find it can't, Alltek makes an excellent product.

#8 7 years ago

First off take that battery off

#9 7 years ago

Whether you decide to fix yourself, or sell the MPU, snip the battery off of it right away. I'd guess corrosion has caused the intermittent operation you talked about above. That board would still be fixable by someone that enjoys working on boards.

If you do decide to improve your electronic skills, the Bally games of that era are a great place to start learning.

http://www.pinwiki.com/wiki/index.php?title=Bally/Stern#Get_rid_of_that_battery_now.21

#10 7 years ago
Quoted from Raff:

Test the bridge rectifier for the F4 fuse In diode mode put black lead on + or red lead on - and other lead on any of the AC terminals reading should be between .4 to.6 (power off)

Thanks for this specific test. I checked this on all three bridge rectifiers, and all came back ~.53 ... so I guess that's not it.

#11 7 years ago

I did check that questionable solenoid using a procedure I found on YouTube (checking resistance), and that one did come back bad (~.02 ohm). I verified on others believed to be good, which came back ~9 ohm.

Looking at it to understand better how the knocker works, I can see the old one has the striker bar stuck in an up position. I'll be replacing this hopefully today if I have a chance.

#12 7 years ago

Updates:

-Alright, new knocker solenoid is in, though I haven't wired it up yet.

-I replaced the F4 fuse I blew (probably due to the old bad solenoid) and checked the voltages at all the test points in the top cabinet per http://techniek.flipperwinkel.nl/ballyss/rep/index1.htm#tp ... and they all check out.

-I noticed this game doesn't appear to have a sound board...? This should be below the the solenoid driver /voltage regulator board and right of the lamp driver board, right? I just have a blank space there except for an old crusty placard with transformer connection instructions.

-I also noted there's no connector along the 'top horizontal' row of pins on the MPU board (~30 pin), is this normal?

Anyway, I've pulled the MPU board and I'm going to go cut off the battery and clean it up. Stay tuned.

#13 7 years ago

The pin set across the top of the board does not have a connector... Chances are your problem is one of two things... Either the corrosion has caused connection problems, or your connectors in general that connect to the boards in the back box have become degraded. Note that on all Bally's of this era, it is best to replace all pins on at least the MPU Solenoid driver board and the power supply along with rebuilding all the connectors in the plugs for the same. Also recommended that you rebuild the power supply. Rebuilding the pins and plugs and power supply is not very expensive for parts, just time consuming and you need some basic soldering/desoldering skills.

When you turn the machine on, does the LED on the MPU do anything?

Definitely remove the battery immediately. Remove the MPU and mix some white vinegar with water (50/50) and use a toothbrush and scrub down the MPU focusing especially on any corroded areas. Then rinse the board with water and finally scrub it down with denatured alcohol... 91% or higher. The let the board fully dry... compressed air expedites the drying process. This will neutralize any remaining corrosion.

#14 7 years ago

I removed the battery and have attacked the corrosion. Being that this is my first time at this, I didn't get super aggressive, but definitely removed a lot of it. I'm willing to go back and hit it further, but wanted to see if I'd made any progress.

I hooked MPU back up. Note, I'd installed the new knocker solenoid but had not yet wired it in. When I turned the machine on, the red LED on the MPU came on and stayed on, and nothing else happened.

Feeling brave, I shut it off, and wired in the new solenoid. This time, when I turned the machine on, it immediately activated the knocker solenoid (the knock startled me, lol), and held it on. (The rod stayed up until I shut the machine off, then it dropped back down.) Also, during this test, the MPU's red LED flickered on once then stayed off.

EDIT: Thinking about this, I wonder if there's something in the playfield table that's shorted or connected that's driving the knocker solenoid to be on full time. Will look into this after lunch.

Any other thoughts?

#15 7 years ago

You need 7 flashes for the game to work.

The number of flashes the game stops on, tells you what the problem is:

http://techniek.flipperwinkel.nl/ballyss/rep/index2.htm#flash

#16 7 years ago

Some German mixed in here, but the attached below is Clay's guide that was taken off of his site due to a few idiots causing trouble (long story), anyway, This is the best guide to getting an early Bally up & running. It takes a systematic approach to the repair.
It's how I got into pin repair & it's very well done. Three parts to the guide, see bottom of the first for links to the others.

http://techniek.flipperwinkel.nl/ballyss/rep/index1.htm

#17 7 years ago
Quoted from SkyKing2301:

I removed the battery and have attacked the corrosion. Being that this is my first time at this, I didn't get super aggressive, but definitely removed a lot of it. I'm willing to go back and hit it further, but wanted to see if I'd made any progress.

If you just tried to clean it up without vinegar, corrosion will continue. The vinegar is acid based and when applied to the alkaline of the corrosion, neutralizes it....Just like pouring soda water (alkaline) on your car battery (acid) terminals...although the opposite.

Disconnect the knocker for now... Assume you have a blown transistor which can be addressed later. The corrosion most commonly attacks the "reset section" in the lower left area of the MPU. If the corrosion has interrupted that area you will get the stuck on LED... However, you can also have problems with the connectors as stated above that will cause the lockup.

Personally, I would first rebuild the connectors and rebuild the power supply....This work should be done regardless and will eliminate it from the equation here. But that is just my opinion.... I do this work on all early Ballys simply because they need it. I also replace the chip sockets on the MPU. Once this work is done and you get the game going it will last for years.

#18 7 years ago

This is getting interesting. Despite the knocker solenoid staying on, I decided to hit the self-test button in the coin door. After a moment, it ran through the self-test, everything cycled, the chimes went, and even the scoreboards turned on!!!

I shut it off, and then turned it back on again. Now, each time I turn it on, it runs through the self test and I get seven flashes from the MPU's LED.

I started smelling electrical burn, and noticed the wrapper on my new knocker solenoid starting to melt -- unsurpising, I guess, since it's still keeping that on all the time. Any suggestions on troubleshooting that? If that would stay off like it should, I might be a step closer to being back in business.

#19 7 years ago

Like I said...disconnect the knocker coil wire until you can fix the problem. Need to look at the schematics and determine which transistor is driving it and test it. Since your machine "came to life" chances are your reset section may be OK... Often when opening the back box you basically end up wiggling the wiring and that may affect the connections on the boards in the back box. Not uncommon on these games to unseat and reseat the connectors systematically...if things change when you do that, just confirms the pin/plug connections are failing.

#20 7 years ago
Quoted from Freeplay40:

If you just tried to clean it up without vinegar, corrosion will continue. The vinegar is acid based and when applied to the alkaline of the corrosion, neutralizes it....Just like pouring soda water (alkaline) on your car battery (acid) terminals...although the opposite.

I did use vinegar in the cleaning process. When I say I wasn't that aggressive, I just mean I didn't go super crazy with it all.

Quoted from Freeplay40:

Disconnect the knocker for now... Assume you have a blown transistor which can be addressed later.

Will do, also based on my latest post.

OK! I disconnected the knocker, and turned it on. It ran the self test and seemed happy. I also stepped through the lamp, display, solenoid, and switch tests via the button in the coin door. All were good, and the switch test came back with results of '0'.

So, all seems happy -- except nothing happens when I hit the start button. Thoughts?

#21 7 years ago
Quoted from SkyKing2301:

So, all seems happy -- except nothing happens when I hit the start button. Thoughts?

Back when you were in the SWITCH TEST, did the start button display?

(Enter SWITCH TEST, press start button, is a # displayed?)

#22 7 years ago

Crap, I dunno what happened, but now it's reverted back to its lights-on, scoreboards-off, no-MPU-LED mode. Hmm. I wonder if I jiggled something somewhere. I'll get back to you once it's alive again.

#23 7 years ago
Quoted from SkyKing2301:

I started smelling electrical burn, and noticed the wrapper on my new knocker solenoid starting to melt -- unsurpising, I guess, since it's still keeping that on all the time. Any suggestions on troubleshooting that? If that would stay off like it should, I might be a step closer to being back in business.

Knocker is Q3 on the driver board.

Replace the Q3 transistor, the CR3 1N4004 DIODE above it, and the 120 and 330 ohm resistors.

Your now cooked knocker coil, did it have a diode across the terminals?

https://pinside.com/pinball/forum/topic/vids-guide-quick-bally-driver-board-repair-bulletproofing

#24 7 years ago
Quoted from vid1900:

Back when you were in the SWITCH TEST, did the start button display?
(Enter SWITCH TEST, press start button, is a # displayed?)

Ok, got it going again. Start button displays # 06 during switch test.

#25 7 years ago

Hell to the YEAH!!!!!! Ok here's the update:

I pulled the MPU and cleaned more of the corrosion off, and reinstalled the board -- that got it back into the quasi-functional mode where I could go through the tests.

My four-year-old daughter (gotta start em early!) helped me through the tests, and we tested all the switches. I identified that one of the coin slot switches wasn't working, but everything else was good.

All the solenoids -- except for the disconnected knocker -- are functioning.

I've got about 9 bulbs out in the playfield, which we identified during the lamp test.

I could've sworn the guy who sold this to me said it was set to free play ... but I guess not, because hitting start didn't do anything. What DID do something was manually throwing the (working) coin switch, which set off the chimes -- and then let us hit start and begin playing!!!!!!!! My daughter and I are loving it!!!!!

THANK YOU ALL for your help. There's still more work to be done, as I want to get the knocker working properly, so I'm going to keep this thread open for now until I iron out that problem. Might still need your wisdom there. In the meantime, it's time to play a few games!!!!!!!!

You have no idea how excited we are over here. ....actually, you probably do.

#26 7 years ago

Other than installing an Altek board, there is no means of setting these games to free play. What most do is to go through the set up and find where you set the replay award levels for the high scores. If you set the first level at just 10,000 you will perpetuate games easily.

#27 7 years ago
Quoted from Freeplay40:

Other than installing an Altek board, there is no means of setting these games to free play. What most do is to go through the set up and find where you set the replay award levels for the high scores. If you set the first level at just 10,000 you will perpetuate games easily.

Good to know, thank you. As I've been playing I've noticed how many replays have been racking up, so I suspect a previous owner did something similar. Only trouble is the initial power-on, since I have still have to give it an initial credit to get it going.

#28 7 years ago

You can get an EPROM with freeplay added to the code (then DIP switches 17 and 18 control free or pay), or you can gang a credit switch onto the start button and add one credit just before the start switch activation.

#29 7 years ago

Check the knocker coil for ohms. Its kinda brown on the side and could be shorted. FYI

#30 7 years ago
Quoted from Mrjamma:

Check the knocker coil for ohms. Its kinda brown on the side and could be shorted. FYI

Yes, I did check this, and the one in the photo (which had come with the machine) had definitely gone bad. After replacing it, though, the machine is still keeping that solenoid on full-time, so there's still something wrong. I've disconnected it for now and will (at next opportunity) look into fixing it per vid1900's suggestion:

Quoted from vid1900:

Knocker is Q3 on the driver board.
Replace the Q3 transistor, the CR3 1N4004 DIODE above it, and the 120 and 330 ohm resistors.

While we're on the subject:

Quoted from vid1900:

Your now cooked knocker coil, did it have a diode across the terminals?

Yes, the diode was present; it's visible in that photo.

This is fantastic, next time I have to pull that board, I'll attack some of these R&Rs too.

Thanks again. I'll keep you posted on the Knocker troubleshooting, though since the game is functioning, this will probably become low priority. I still want to figure it out, both for the practice/experience and just to have it working properly. Stay tuned!

#31 7 years ago

The knocker is why I play pinball. My BOPP would machine gun the knocker when I 1st got it. Good Luck.......great game.

1 week later
#32 7 years ago

So a new wrinkle in the saga: now almost all the solenoids have stopped operating. I went into diagnostic mode solenoid test to confirm, and as it cycles through all of them, only the flippers and chimes operate -- everything else is silent (with the exception of two soft 'clicks' I hear in the upper cabinet near the end of the cycle). I checked the voltages at the test points on the voltage/solenoid regulator board, and they all check out. Certainly too much of a coincidence to have almost all of them drop out at once. Any suggestions?

#33 7 years ago

Sometimes there's a fuse under the playfield for all the playfield solenoids.

#34 7 years ago
Quoted from Yetti:

Sometimes there's a fuse under the playfield for all the playfield solenoids.

Great thought. I'd looked at the fuses in the back cabinet but didn't think to look for one under the playfield. I'll look into that next chance I get. Thanks!

Anyone have any other thoughts/ideas in the meantime?

#35 7 years ago

That under the playfield fuse is near the bottom flippers. 1 amp slo-blo fuse. Could be the fuse holder as well. You could jump this to test if need be.

#36 7 years ago
Quoted from Yetti:

Sometimes there's a fuse under the playfield for all the playfield solenoids.

Quoted from pinkid:

That under the playfield fuse is near the bottom flippers. 1 amp slo-blo fuse. Could be the fuse holder as well. You could jump this to test if need be.

Thanks guys, that was it. Missed that fuse. Glad I bought a pack of all the fuses needed for this game! Back in business. Now back to troubleshooting all the other issues, the next of which is:

The post that pops up in the drain -- it pops up when it should, but it doesn't always pop down when it should (only sometimes, unreliably). The light turns off when you hit the switches that should retract it, so it seems to be getting the message. Think the solenoid might be going? Will check resistance. (The wrapper's pretty brown too.) Any other thoughts!

#37 7 years ago

If you manually activate the post with the power off, is it smooth?

Have you replaced the coil sleeve already?

#38 7 years ago
Quoted from vid1900:

If you manually activate the post with the power off, is it smooth?
Have you replaced the coil sleeve already?

Yes, the up/down action of the post is nice and smooth with the power off. Perhaps the issue is with the 'perpendicular' solenoid? I think see how the system is supposed to work (see pics below; correct me if I'm wrong); the 'Post Up' command should activate the 2800 solenoid, to retract the plate, so the post on the 1200 springs up. The 'Post Down' command should activate the 1200 solenoid, pulling down the post, getting 'latched' down by the plate on the 2800.

Perhaps the 2800 is not functioning properly? I checked resistances -- the 1200 read ~9 ohms (which is good), but the 2800 came back at ~100 ohms. Maybe the 2800 has gone bad?

Post Up:
20150801_204837_zps98c4gtzm.JPG

Post Down:
20150801_204856_zpszeuj8ewr.JPG

#39 7 years ago

Are you missing a return spring on the post shaft?

#40 7 years ago
Quoted from SkyKing2301:

Maybe the 2800 has gone bad?

No, 100 ohms is perfect for that coil. It's a holding coil, so it will be on a lot, so needs to be high resistance, and is naturally going to brown the paper a little.

Like Cody said, is there a spring somewhere not pictured, that pops the post up? There must be, or I don't see how it would be able to pop up. So check that.

Then, I'd try activating the pop-up action manually, by moving the 2800's plate with my finger, and see if the post pops up cleanly. If there is any hesitation, then troubleshoot that (ie, find why it hesitates, and resolve that until it pops up really nicely).

Then have the game activate it several times and observe. The relay may need some minor adjustment to be able to pull the plate down consistently and cleanly. You may need to loosen the 2800 from the bracket (or the other coil), and move it around on the bracket to find the 'sweet spot'.

I had this same problem, on a different game, and I just had to mess with that hold coil, and the way it pulls that plate down. I don't remember the ultimate solution, but it had something to do with getting that plate adjusted so the relay could pull it down reliably and easily.

Also, if you notice any oil or grease on any part of that mechanism, clean it off with alcohol and do not put any back on -- grease, oil, wd40 just make things gum up and not work.

One more thing, be careful not to touch the wires going to the coils--they will shock you, and there's always voltage on them, even when they're not activated. But don't feel bad, we've all done it a bunch of times.

#41 7 years ago
Quoted from cody_chunn:

Are you missing a return spring on the post shaft?

Quoted from KenH:

Like Cody said, is there a spring somewhere not pictured, that pops the post up? There must be, or I don't see how it would be able to pop up. So check that.

Yes, the spring is under the post cap. It's not visible in the pics, because it's above the top surface of what you see there.

Quoted from KenH:

Then, I'd try activating the pop-up action manually, by moving the 2800's plate with my finger, and see if the post pops up cleanly. If there is any hesitation, then troubleshoot that (ie, find why it hesitates, and resolve that until it pops up really nicely).
Then have the game activate it several times and observe. The relay may need some minor adjustment to be able to pull the plate down consistently and cleanly. You may need to loosen the 2800 from the bracket (or the other coil), and move it around on the bracket to find the 'sweet spot'.

Ok, I tried loosening and repositioning the bracket on the 2800, but it still wouldn't catch properly. So I pulled the 2800 out of the bracket to see if it was working. What I found is the plate itself is not connected to the 2800; rather, the plate hangs in front of it, pulled toward the 1200 by a spring (up on top of the bracket). The 2800 has a MAGNET that pulls the plate in when activated ("releasing" the post, so it springs up into the drain). Then, when the 1200 pulls the post down, the spring on the 2800 bracket is already the pulling the plate out to latch it down.

I couldn't really change the fwd/back position of the 2800 bracket, so just for kicks I shifted the 2800 solenoid itself closer to the plate, hoping that it wouldn't pull the plate so far back (so it'd be 'closer' to latch down the post). I did this by changing the washer position at the solenoid attach screw. Now it works perfectly!!!

I don't know if I've described any of this well enough to understand ... but bottom line is, you guys rock and your guidance has led me to a good fix yet again. THANK YOU ALL, including vid, cody, ken, pinkid, yetti, freeplay, mrjamma, raff, piparoo, dasvis.

And once again, my four-year-old daughter was thrilled to help -- I had her cycling the switches on the playfield so I could watch the action of the solenoids & plate. "Up Switch!" "Down Switch!" "Upswitch!" "Inlane!" "Center Target!" "Down Switch!" We both had a blast.

I'm sure more issues will arise, and I still haven't attacked the knocker rework (per vid's instructions), so I'll continue to leave this open.

Also note: I've officially reset my family's high scores (we're tracking on a whiteboard), because the improperly functioning post had skewed all the scores. (It was up more than it was supposed to be. My wife is now upset, because that was such a good help, lol)

#42 7 years ago

Glad you got it going again. Makes you feel good. Power Play is a great game........congrats.......

#43 7 years ago

well done

2 weeks later
#44 7 years ago

The F4 fuse on the rectifier board has raised its ugly head again -- which was one of my original problems.

I'd previously noted from a Bally resource: “If fuse F4 blows, there is either a problem with the backbox knocker, or the cabinet coin door lockout coil, the solenoid bridge rectifier (on the rectifier board), or the rectifier board's varister.”

- My knocker is disconnected (since I still haven't replaced the applicable transistor per vid's instructions), so that can't be the problem.

- I checked the bridge rectifier per Raff's instructions: "Test the bridge rectifier for the F4 fuse In diode mode put black lead on + or red lead on - and other lead on any of the AC terminals reading should be between .4 to.6 (power off)" It came back at .53, so that doesn't appear to be the problem.

- I haven't yet checked the coin door lockout coil; will try to have a look at this tonight.

- I don't know how to test the varister.

Any suggestions?

#45 7 years ago
Quoted from SkyKing2301:

- I haven't yet checked the coin door lockout coil; will try to have a look at this tonight.

Cut one coil lead and tape it off, then you are done with it forever.

Nobody is ever going to put money into a turned off machine.....

#46 7 years ago
Quoted from vid1900:

Cut one coil lead and tape it off, then you are done with it forever.

Done ... and blew the fuse again. Down to one last fuse before I'm out of commission (til I order more).... Next suggestion?

#47 7 years ago

i had a bridge that tested ok but was on its way out ,for $2 i would just change it

#48 7 years ago

Ok I'll see if I can get to Radio Shack sometime soon to get the bridges, and I'll replace them per the instructions at http://techniek.flipperwinkel.nl/ballyss/rep/index1.htm#ps .

Any other suggestions of things I could check/test in the meantime? Anything else we might have missed?

#49 7 years ago

Also: I checked all the Test Points on the rectifier board -- the first four come back at the appropriate value, but TP5 comes back with 0. According to that reference, it should be ~43 volts. Is this coming back zero because the F4 fuse is blown, or might there be some other problem here?

#50 7 years ago
Quoted from vid1900:

Knocker is Q3 on the driver board.
Replace the Q3 transistor, the CR3 1N4004 DIODE above it, and the 120 and 330 ohm resistors.

Hey vid, I went to Radio Shack today.
-- I got the 1N4004 diode
-- Resistor question: What wattage? They had 1/2W, 1/4W, and 1/8W. I'm thinking probably 1/4 but want to be sure. (I bought them all and will return the rest). They had 330 Ohm but didn't haven't 120, so I'll string together 100+22 or 100+10+10.
-- Unfortunately, they didn't have the TIP102 transistor (nor the SE9302 or NTE263 alternates suggested by http://techniek.flipperwinkel.nl/ballyss/rep/index1.htm#parts . So I guess I'm stuck on this part of the rework until I get this.

Quoted from Raff:

i had a bridge that tested ok but was on its way out ,for $2 i would just change it

About this: I'm confused which to use. The guide linked above mentions, in the 'parts' list:
"Bridge Rectifiers: keep a few 35 amp, 200 volt (or higher) bridge rectifiers around, with wire leads. The Radio Shack ones that are 25 amp at 50 volts. Just examine them before buying. Often they have much higher ratings. For example, if they say "3502" this means they are 35 amp at 200 volts. But I've also seen "1001" which is 10 amps at 100 volts. Remember, look before buying. I would avoid buying the unlabeled ones. 25 amp bridges work just fine too (but usually there's no cost difference between 25 and 35 amps). The ones being replaced are usually 8 amps! "

I found the ones at Radio Shack that are 25amp 50volt, but the text above (and the text in the actual repair procedure itself) is somewhat confusing. Can I use this one or not?

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