(Topic ID: 64892)

Mystery Castle Fan Club

By DirtySouth

10 years ago


Topic Heartbeat

Topic Stats

  • 289 posts
  • 49 Pinsiders participating
  • Latest reply 10 months ago by hisokajp
  • Topic is favorited by 19 Pinsiders

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#155 5 years ago

I may be able to help you with a few of your questions - #1 - I have mine on the weakest strength - but I swear that it
is faster than before I made that switch - may go back and reset to regular strength to see #2 the match effect is turned off if you have it on free play.
#4 I left my original rubber on that spike post as the smallest one I received in my rubber kit was still a bit too big imo -
and I didn't want balls to be returned from hitting it.
M

#160 5 years ago
Quoted from davebart5:

After looking into the service menu, I could not find a setting that allows me to turn the game match setting on/off. Anyone come across this in their game?
I turned free play off, and it still wouldn't show at the end of my game. There is 'award type' setting that I have turned to OFF, but I believe that is tied to an award (i.e. free credit, extra ball, etc.) designated to a certain score achieved.

hmm... all I know is that on mine, I switched the free play off (don't remember which setting) and I had the end of game animation.
There are other settings about matching, percentages etc... that always confused me. Plus, I swear that I never match - and that I only
get 1/2 the numbers (ie" 10-50 or 50-90) that come up at the end of a game.

Maybe do a factory reset ?

2 months later
#194 5 years ago

also really helps if you have new silicone rubber on that upper flipper

5 months later
#210 5 years ago
Quoted from Damonator:

....... My main goal was to be able to see more of the beautiful artwork on the plastics that are hidden under the ramp decals. I ended up using the organ decal, but none of the others. I fashioned new decals for the ramp entrances based off of the bridge ramp entrance. I also removed the ramp entrance banner lights as they obscured the view. Instead of the banner lights, I used LED strips under each of the 3 ramp entrances (and at the top of the rail for the dungeon/ballroom shots) and tied these into the banner lights. They light/flash just like the banner lights did...just without the banners obscuring the view.

Do you have more pics of these LED strips "lit up" showing the different lighting ramp effect?

Great looking game!

2 months later
#212 5 years ago

I posted some pics in the Poor man's stadium lighting thread - but thought I'd post some here.
the lighting makes a huge improvement - can play the game with the overhead lights off now -and
it's great

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#215 5 years ago

Yes. My phone way over saturates the LED (blue). Not like this at all in person. LEDs were put in to lessen the load
On electrical (inherent possible problem I read on MC). Pics were just meant to show darkness vs light with ww stadium lighting. I really like being able to play and see with my overhead lights off.

1 month later
#218 5 years ago

Hey - I have that Pair of games too! I'll have to check my ball return on those ballroom/tower shots
My problem is that my main flippers are too damn strong (even on lowest setting) and the ball really flys around
the PF...

3 months later
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