(Topic ID: 127262)

myPinballs Custom Pinball Controller for Bally/Stern Games

By applejuice

8 years ago


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  • 241 posts
  • 66 Pinsiders participating
  • Latest reply 3 years ago by applejuice
  • Topic is favorited by 104 Pinsiders

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    Topic index (key posts)

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    Post #175 New Product Demo Video Posted by applejuice (8 years ago)

    Post #186 List of games being targeted for software Posted by applejuice (7 years ago)

    Post #189 Preview of new revision of the product Posted by applejuice (7 years ago)


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    #17 8 years ago

    please add me to the interested list

    2 months later
    #76 8 years ago

    I decided to jump in the deep end and support Jim as want to spark up a trashed populated skateball playfield for custom re-theme game. It will be a bit of a learning curve for programming but will suit my first project perfectly. That said all going well I really want to do a dmd game down the track with a Fast / Mission setup as well, as that is another very cool setup.

    look forward to more info and some help

    3 weeks later
    #87 8 years ago

    yes on the forum one day and yes on the new thread for the people who are doing a project or contemplating taking the step in purchasing.

    can you also give a written overview of the High Voltage game rules and setup so for us novices we can relate it what we need to do and the available code.

    #88 8 years ago

    a few questions that will help myself and possibly others:

    Do you have a 2 to 3 ball multiball in your game?

    Is there the ability to program and drive a small servo drive like the heavy duty ones found in remote control cars et?

    In your program is there the same functions as the dip switches for setting certain game features - 3 to 5 ball game etc?

    In your program have you programmed in the function for the test switch?

    1 month later
    #116 8 years ago

    I think Jim's design has a few advantages, mainly the software design structure appears to be fairly user friendly and he is creating a library of game play sections for a game, and with a few people getting involved it will create a help base and when the library builds up will be advantageous for others to simply buy the kit, install and load a particular game in (if upgrading a games rules).

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