(Topic ID: 18240)

My WoZ hands-on impressions

By jar155

11 years ago


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  • 39 posts
  • 29 Pinsiders participating
  • Latest reply 11 years ago by mikebetz42
  • Topic is favorited by 2 Pinsiders

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#1 11 years ago

I was lucky enough to play Wizard of Oz last week with Jersey Jack and Keith Johnson standing alongside me. The game was at E3 2012, the first public showing of the game. Well, semi-public, as E3 is a trade show. Anyway, the game was there with a very basic set of code, no GI lighting, low power running to the coils, and very limited LCD display usage. Even so, it played great! Here's my breakdown.

The Art
The game looked beautiful. The art was very nicely done, and the colors were chosen with great care. The machine looks gorgeous from a distance and up close. I was skeptical of how an LCD would look, but due to its high resolution it blends nicely with the rest of the backbox and I can really see it providing some neat effects. The siderails and lock bar were awesome with the emerald paint. The sides and front had a high quality print job and the collage was well put together. I don't know if the topper is final, but it looked great too. It's one of the prettier machines released over the past 15 years.

The toys looked nice, and I think they have a bit of a hand-modeled look to them that has been missing from pinball for quite some time. I understand why Stern uses off the shelf toys for their toys, but these definitely look better. Dorothy's house, the trees, the balloon, the witch, and everything else look distinctly like Wizard of Oz, but they're also unique.

The backglass looks perfect. It's nice that it's not just a crazy mash up of clippings from other art. It remains to be seen how the LCD animations turn out, but the simplistic use of the logo above the screen is nice and clean.

The Flow
For a game that is so heavy laden with toys and targets, the flow of the game was actually really nice. It has a similar pair of shots up the middle with the two ramps to what Twilight Zone provides, but the machine is more open and the ball is more active. Twilight Zone is my favorite pin of all time, but I have no problem saying that WoZ flows better while still providing a similar amount of interactive toys.

In designing the game, they took great care to make sure that you were always hitting something. There really aren't any dead spots on the game and you are always hitting something that registers a score of some sort. It's nice to not walk up and feel like half of your shots are hitting posts.

Misc.
The game felt solid. The construction is very nice, and you can tell that they're working with higher quality parts than what has become standard. I love the placement of the speakers above the backglass, making it more convenient to work on the boards and for removing the backglass without worrying about the speaker panel.

I don't have a WoZ on preorder, but man, I wish I did. The game is beautiful and it felt like a real treat to play. It can best be summed up as the type of game you would have got during the early '90s with an unlimited budget. For those that have one coming, get excited!

#2 11 years ago

Thanks for the review

#3 11 years ago

Thanks for the update Jar.
It's nice to hear that the tester machine plays so well.
Faster than TZ? Nice!!!

#4 11 years ago

Thank you for taking the time to share your thoughts on the pin!

#5 11 years ago

What's happening my friend NP!....Did you grab an Xmen yet?...

#6 11 years ago

great review jar

#7 11 years ago

JJP needs to release the game already. it's been 2 years of hype and pushed back release dates.

#8 11 years ago
Quoted from pinbill_blocked:

JJP needs to release the game already. it's been 2 years of hype and pushed back release dates.

That's not going to be a popular sentiment around these parts. Duck.

#9 11 years ago

Nice review. What about the rainbow LED's? How did they feel on your eyes? Were they annoying, pretty? Was it a well lit enough area that you could still see the ball pretty well? Did it have GI that was sufficient?

-Mike

#10 11 years ago
Quoted from Miguel351:

Nice review. What about the rainbow LED's? How did they feel on your eyes? Were they annoying, pretty? Was it a well lit enough area that you could still see the ball pretty well? Did it have GI that was sufficient?

-Mike

The rainbow LEDs looked really nice. They were bright and colorful, but they didn't burn out my eyes like superbrights would in that number. There are A LOT of them. There was no GI on at all, but I could still see the ball just fine. The E3 show floor isn't dark though, so there was plenty of ambient light.

Also, the PPD glass was nice too. Even with a thousand light sources from around the show floor, it did a good job fending off reflections.

#11 11 years ago

Good to hear, thank you!

#12 11 years ago
Quoted from jar155:

The game felt solid. The construction is very nice, and you can tell that they're working with higher quality parts than what has become standard

uh, would it be because of there using "Williams" parts on the game? Nice write up, you broke it down very nicely.

#13 11 years ago

Just out of curiousity....how did you get into E3? Are you in the video game industry?

#14 11 years ago
Quoted from Chudmeat:

Just out of curiousity....how did you get into E3? Are you in the video game industry?

I was covering the show for my site, http://gamertheory.com.

#15 11 years ago
Quoted from jar155:

The Flow
For a game that is so heavy laden with toys and targets, the flow of the game was actually really nice. It has a similar pair of shots up the middle with the two ramps to what Twilight Zone provides, but the machine is more open and the ball is more active. Twilight Zone is my favorite pin of all time, but I have no problem saying that WoZ flows better while still providing a similar amount of interactive toys.
In designing the game, they took great care to make sure that you were always hitting something. There really aren't any dead spots on the game and you are always hitting something that registers a score of some sort. It's nice to not walk up and feel like half of your shots are hitting posts.
Misc.
The game felt solid. The construction is very nice, and you can tell that they're working with higher quality parts than what has become standard. I love the placement of the speakers above the backglass, making it more convenient to work on the boards and for removing the backglass without worrying about the speaker panel.

These are great comments; thanks for posting. Over time I noticed some genral layout similarity between TZ and WOZ; glad to hear that WOZ moves better! (Not a fan of TZ and this was actually of some concern to me.) Also happy to see hands-on confirmation of solid build quality. Have not been impressed by quality of other recent pin releases.

#16 11 years ago
Quoted from jar155:

For those that have one coming, get excited!

i have 2 coming. so breakdancing may be an option...

-jon

#17 11 years ago

I saw the WoZ machine in Seattle and had the good fortune of a "sit down" over lunch with Jersey Jack and Keith this past weekend. JJP has a very talented and experienced team of people working on the machine, and their prototype is of exceptional build quality. The playfield and cabinet are both beautiful to look at, in my opinion.

I was not able to develop an opinion, either way, on the use of the video clips nor on the the possible benefit/detriment of the HDTV in the backbox. I personally am not a big fan of Pinball 2000, but I do like some video games, especially those made in the 1980's and 1990's. I don't have a Wii, xbox, etc.

In my opinion, there was just not enough integration of the game play, video and sound to make a reasonable judgement on if WoZ will be a good pinball machine or not. I am a pinball player, first and foremost, and prefer more challenging machines for the most part. I have an appreciation for the artwork, design and other creative elements of certain machines. For instance, I think that Bally Fathom is one of the most attractive machines with amazing artwork, but for playability I was not a big fan and I ended up selling it after a couple of years.

In my view JJP and company have a long way to go before they build any number of machines (ie 50 or more) that are ready to ship. Once they get their factory location secured and fully outfitted with tooling, and only after they hire the workforce to put the machines together, then I will start to become excited and more convinced that we will see the machines shortly afterwards.

At this point, I don't think that it is appropriate to get into my personal thoughts about game play or when the machines will hit the streets based on a very limited exposure. My wife does like the theme, so I may purchase one if/when the time comes. Let's just wait and see with our fingers crossed.

#18 11 years ago

so breakdancing may be an option...

"Rock, rock to Planet Rock, don't stop."

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#19 11 years ago
Quoted from EEE:

In my opinion, there was just not enough integration of the game play, video and sound to make a reasonable judgement on if WoZ will be a good pinball machine or not. I am a pinball player, first and foremost, and prefer more challenging machines for the most part.

Well, the ball flows well on WoZ. That's priority one for putting together a good game. Once you add Keith Johnson into the mix, you know that the rules and depth are going to be there unless he suffers some sort of extended brain cramp. They nailed down the flow from what I saw, and I have full confidence in Keith Johnson to build solid programming around that base.

#20 11 years ago
Quoted from jar155:

Also, the PPD glass was nice too. Even with a thousand light sources from around the show floor, it did a good job fending off reflections.

This was my main concern. So you didn't find the LCD reflecting off it at all distracting while playing?

#21 11 years ago

Based on pics I've seen seems like the bigger concern now might be reflection off the playfield. Might be time to concoct 'Invisicoat'.

#22 11 years ago
Quoted from gweempose:

This was my main concern. So you didn't find the LCD reflecting off it at all distracting while playing?

I didn't notice any issues while playing, but the E3 show floor is a terrible place to try to evaluate that. There's tons of light sources. We'll really not know for sure how well it handles things until people get them in a home type environment.

#23 11 years ago

I am still VERY excited for my WOZ to come. I am just worried because I am 46 already and I want to try it before arthritis kicks in and makes the hobby too painful!

Thanks for the review...

#24 11 years ago

<blockquote cite="
In my view JJP and company have a long way to go before they build any number of machines (ie 50 or more) that are ready to ship. Once they get their factory location secured and fully outfitted with tooling, and only after they hire the workforce to put the machines together, then I will start to become excited and more convinced that we will see the machines shortly afterwards.
At this point, I don't think that it is appropriate to get into my personal thoughts about game play or when the machines will hit the streets based on a very limited exposure."

Wow, going to be awhile then, if the above is reflective of current status.

#25 11 years ago
Quoted from jar155:

Once you add Keith Johnson into the mix, you know that the rules and depth are going to be there unless he suffers some sort of extended brain cramp

What other games did Keith Johnson do? Just to get an idea of his rules and depth in his games.

#26 11 years ago

Keith did the deepest game of all time:LOTR

#27 11 years ago
Quoted from jackofdiamonds:

Keith did the deepest game of all time:LOTR

oh, well then WOZ is gonna be DEEEEEP then. LOTR is always a game on location I have to walk away from at times. Thats not because it sucks or is not working properly, it because the ball times are long, game seems never ending with depth.

#28 11 years ago
Quoted from jackofdiamonds:

Keith did the deepest game of all time:LOTR

TSPP

#30 11 years ago
Quoted from pinbill_blocked:

JJP needs to release the game already. it's been 2 years of hype and pushed back release dates.

2 years? I thought Jack started the WOZ train rolling in Jan 2011. That would make it 18 months as of right now.

On topic, that was a great review.

#31 11 years ago

Once they get their factory location secured and fully outfitted with tooling

I believe that JJP has a location secured and somewhat outfitted check out this update from March 5th - http://bit.ly/LwiIaY

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#32 11 years ago

Agree, TSPP deeper than LOTR. I have both and love both. I might get to Valinor one day... no way I'm ever seeing SDMEWM, but I'm having a heck of a lot of fun trying. Hoping WOZ offers a similar carrot to chase!

#33 11 years ago

Like so many have said... Thank you, jar.

#34 11 years ago

Great review. Maybe this is what will replace the hole in my lineup since tz left.

#35 11 years ago
Quoted from B9:

I believe that JJP has a location secured and somewhat outfitted check out this update from March 5th - http://bit.ly/LwiIaY

OK, those pictures wash away my concerns about the actual factory. Thanks for that.

#36 11 years ago
Quoted from Jeff_PHX_AZ:

What other games did Keith Johnson do? Just to get an idea of his rules and depth in his games.

HRC, WOF, WPT.

#37 11 years ago

Wasn't WPT programmed by Lyman?

#38 11 years ago

No, WPT is Keith. It's one of the ones he finished on his own time, as well.

#39 11 years ago

"I love the placement of the speakers above the backglass, making it more convenient to work on the boards and for removing the backglass without worrying about the speaker panel."

Jack stated at the NW show in Seattle that all the boards were IN the cab.

-Mike

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