I'm in the middle of a full shop on my lah now.
While you have the PF stuff off, **do all the GI in frosted lights now**. You can't get to GI from underneath on DE, and this game has many visible bulbs, so use frost "warm" whites.
There is a cliffy set for the scoops, all three, but the main one is usually worn to hell. You should rebuild this first with bondo or wood filler first.
If you have any broken/missing plastics, BAA has quite a good and cheap selection.
As for the kicker coil. This commonly locks on. If the coil tests good, and everything else looks good, it's likely the driver or pre-driver transistor for this, which can be tested as well.
As for the magnets, another common issue. The magnet board is under the PF. This board is a piece of crap. There are factory hacks done, the traces are not enough, and the pads for the components lift almost immediately when desoldering. Clay’s guide notes the three mosfets I think and one IC (with socket) that needs to be replaced. Do them all and jumper any suspect pads with wires. Mine worked perfectly after this.
Not sure if this is over your head of not.
Also the crane switches, where the crane stops on both extremes usually need adjusting, as they crane will wiggle during shaker motor times, and will allow the switch to go open, making the crane move across intermittently.
The game is great, but is another great theft of Stern from all the previous Williams winners (F14, T2, TAF, TZ).
Also, for some strange reason the reinforced CAT target switch piece, that is the rear part of the switch that stops the target fact from bending back to far and projecting the ball upwards has been removed on all three lah’s that I have seen. This allows for air balls, but also causing the right entrance of the ramp to break. If yours is gone, order one, I believe PBL sells them. Mine, and my friends were loose in the cab. I still to this day can’t understand why they were removed, as it functions perfectly with it, and crap without it, nothing is close to shorting… very strange.