Quoted from jar155:Rules or not, the layout on The Hobbit is just too safe. Long, fairly easy shots make for long balk times and slow combos. The pop-ups break the monotony, but they're so overused that they become too much. We're going to have to see the best rules ever to elevate a pretty weak layout.
The layout is too safe? I swear it sounds like you have played it twice and feel like you need to critique it in the most negative way any time you get the chance.
Sure, the ramps are easy to hit- why? Because they are the core function of progressing in the deep rules of the game. The ramps have many functions such as locks, changing modes on the book LCD, starting a mode, adding time to a mode, scoring on modes, loading wind lance, setting up to hit beasts to work towards Beast Frenzy multiball, etc. if they were hard to hit the game would be frustrating and it would kill the machine right away.
Shooting the left and right orbits is very difficult, and the same with the left and right holes. Going for the Elf and Man drop targets can be very risky and puts the ball out of control. You are constantly on your toes trying to regain control as many parts of the playfield speed the ball to Mach 3 and you need to figure out how to gain control and hit the shots to finish the objectives in the modes.
During multiball and you get 4 or 5 balls out there, the game is frantic and fast paced and those shots, safe as you call them, when missed - will end that multiball extremely fast as the playfield gets insanely packed when stacking with Beast Frenzy. Not to mention stacking modes trying to hit specific shots during a multiball in order to score big, then trying to nail the captive ball shot which can become super tight when both the upper Beasts are popped up.
Dude, you simply need more time to understand and progress in the game to get how good it is. No need for me to convince you further, learn the machine then your criticisms can be taken more seriously.