(Topic ID: 89190)

My "new" 1976 Williams Space Odyssey. A couple questions.

By SilverBallKid

9 years ago


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  • Latest reply 8 years ago by SteveFury
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There are 56 posts in this topic. You are on page 1 of 2.
#1 9 years ago

So, I bought my first table. It is a 1976 Williams Space Odyssey.

I got it for a good price and I am really happy with it. I only had to drive about 7 miles to pick it up which was great.

The guy I bought it from got it at an estate sale and had done no work on it in the 12 months he had it. The person he bought it from told him that he had spent about 3 years working on it to make it work and that there was all new rubber on the machine.

I got it home and dove right in. I’m new to this, but little of it feels “over my head” and I have a buddy who worked in vending in the late 80s through the mid 90s. He worked on pinballs from EM to DMD, so he is going to be a huge help to me. On the other hand, I want to learn this for myself so I am going to try not to lean on him too much.

I have some (I would guess) basic questions about a few issues with the table, but first let’s look at the good points.

• The game turns on and plays pretty well in 1 and 2 player mode.
• All major playfield scoring elements work.
• Table seems to be in pretty decent shape for its age. Playfield is worn in some places but it is pretty minor with the exception of directly above the kickout holes where somebody repainted the gray without sanding and then just wrote 50 in sharpie marker (likely since they couldn’t match the original lettering). I’m not super happy about this but it wasn’t nearly enough to dissuade me from making the buy. You can see it in one of the pictures I posted.

This past weekend I tore down the playfield and gave the wood a good work-over with Novus 2. I swapped out all playfield rubber, cleaned all plastics with Novus 2 and changed out all bad light bulbs. I had a ton of fun doing all this and feel like I learned a few things already. For instance, the old owner had a lot of rubber in place on the playfield that was either sized wrong (always too big) or placed wrong or both. I was really happy when I fired the table back up after cleaning the playfield and changing out the rubber. It plays MUCH faster already. I actually readjusted the slope last night to give it a little more zip and I’m even happier now. Gonna move on to cleaning and sanding the pop bumpers next. If I can’t get them fixed up to my liking, I will just rebuild them.

Anyway, all these good things make me want to tackle the bad so here are my questions as a newbie to repairing EMs.

1. I have 2 issues with the Swinging Target Unit’s scoring:

• First of all, should this be resetting for each game? Meaning – should the bonus move back to the beginning of the A section as each new game starts OR does it just stay where it last was when a new game begins. The manual states that this unit DOES NOT have a reset coil, so I assume it just continues on each new single player game (and between players in a 2 player game).
• Secondly, the bonus awarded when hitting the target is out of sequence by one. It goes through the correct sequence in terms of 1000 point bonuses and 5000 point bonuses, but the entire sequence is shifted “one to the right” meaning that the first bonus on the left as the sequence begins (5000) is actually the one from the last light on the right (also 5000). So, as you progress from left to right you score:
5000, 5000, 1000, 1000, 5000, 1000, 1000, 5000, 1000, 1000
When you should be scoring:
5000, 1000, 1000, 5000, 1000, 1000, 5000, 1000, 1000, 5000
I hope this makes sense. I’d love to get that reset so it is in correct sequence. It always runs through the sequence exactly the same, it is just off by one.

2. My flippers are very “mushy”. Both work but they just feel a bit weak. I am strongly considering dropping the dough for a rebuild kit. Do you guys feel confident that I will see a significant change in flipper response if I do swap them out? From what my buddy Matt (vending/pinball repair guy) and I can tell, the flipper units ARE original, so I’m thinking that I will.

There really isn’t anything else I feel confused by on the table. Chime unit needs work, but I will just work off Clay Harrell’s instructions on his amazing site. The backglass is really in pretty bad shape, but CPR reproductions are out there and I intend to get one at some point this year. I really wish they’d do the playfield for this game, because I’d buy one. Maybe down the road I will get into repairing playfields, but there is just too much else to learn for now and I don’t want to scatter my focus too much. I was prepared to drop the $80.00 for new reproduction plastics, but mine are in AMAZING shape and I just don’t need to.

Thanks for reading and for any advice you want to give. Three days in and I’m hooked. Not sure how this will go over with the wife long term, but time will do the talking.

Cheers!

Backglass condition:
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IMG_1048.JPGIMG_1048.JPG

Plastics look great!
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Playfield looking so much better after Novus 2. Going to start the process of waxing it tomorrow after work.
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Overall I think it looks pretty decent.
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Post edited by SilverBallKid: Edited for clarity.

#2 9 years ago

That looks VERY nice. Good score. I would go for the flipper rebuild.

#3 9 years ago
Quoted from SilverBallKid:

Meaning – should the bonus move back to the beginning of the A section as each new game starts OR does it just stay where it last was when a new game begins.

No, looks like it just goes around, looking at the schematic.

Take a pic of both sides of the swing stepper unit and post here, please.

#4 9 years ago

OK Chrisbee, here you go. Cheers!

Swinging Target Stepper - Wiper Finger Side-967.JPGSwinging Target Stepper - Wiper Finger Side-967.JPG

Swinging Target Stepper - Back Side.JPGSwinging Target Stepper - Back Side.JPG

#5 9 years ago
Quoted from SilverBallKid:

Secondly, the bonus awarded when hitting the target is out of sequence by one. It goes through the correct sequence in terms of 1000 point bonuses and 5000 point bonuses, but the entire sequence is shifted “one to the right” meaning that the first bonus on the left as the sequence begins (5000) is actually the one from the last light on the right (also 5000). So, as you progress from left to right you score:
5000, 5000, 1000, 1000, 5000, 1000, 1000, 5000, 1000, 1000
When you should be scoring:
5000, 1000, 1000, 5000, 1000, 1000, 5000, 1000, 1000, 5000

Calling SteveFury!!

#6 9 years ago

this is where the arms should be to start the game
hope this helps
tom
Williams_1976_Space_Mission_Instruction_Manual_024.pngWilliams_1976_Space_Mission_Instruction_Manual_024.png

#7 9 years ago

Thanks, tommycrum. Are you sure that this is the case? In the "Sequence of Operation Reset Cycle" listing in the front cover of my manual there is no mention of the Swinging Target Unit Stepper resetting. Also, when I check by watching videos of restored versions of this table on Youtube, I see the Swinging Target Lights in many different positions at the start of games which would lend credence to Chrisbee's comment that it just continues around per the schematic.

I'm wondering if I just need to loosen that outer nut on the wiper finger side and rotate it a certain amount to align the bonus scoring with the table lighting as discussed in my original post. Holding off until I get better info here, as this is my first table and I don't want to screw anything up.

Thanks, guys!

#8 9 years ago
Quoted from SilverBallKid:

In the "Sequence of Operation Reset Cycle" listing in the front cover of my manual there is no mention of the Swinging Target Unit Stepper resetting.

There is no reset, even has it on the PIC above your post - "This Unit Does Not have a reset coil" It is a non reset stepper.

But it is drawn with the left hand 5000 lit.

The only thing I can think of causing your problem maybe, behind the contact plate there are jump wires, maybe someone has changed them??? (repaired)
On the Right hand wiper on Tommycrum’s post – the sequence is 18, 17, 17, 18 or 5000, 1000, 1000, 5000. The lights are on the left hand wiper 13, 12, 11 ETC which is moving the lit light to the right one at a time. Behind the contact plate the 18 will have a jump wire to the next 18 and so on, same with the 17s. Game to have a look?

#9 9 years ago

Great looking machine!
Chrisbee is right, there's no swinging target reset.

To fix the "one off" problem with the swinging target, I'd first ensure the swingng target unit itself is operating properly by rebuilding it.
My 1st guess is the contacts on the rotor aren't right. The contacts are located on the end of long spindly flexible fingers. If the fingers put too much pressure against the contact board and the board creates too much friction then those fingers can twist making improper connections. Even drag and twist to a previous rivet which may explain your issue.

At minimum I'd remove the rotor (Slip a screwdriver through a hole in the ratchet to prevent rotation) and clean the board and its contacts until they're smooth and shiny, then pit a **thin** layer of either white lithium grease or superlube grease across them. Then I'd clean the rotor contacts making them also smooth and shiny.

What I do is put the rotor on the unit, snug it down and adjust one finger for proper rivet contact pressure. I run the stepper through all clicks and carefully watch that particular finger for excessive twisting. Once I'm satisfied with its operation then I remove the rotor again and put it on glass or a flat surface, contact side down. I use that one finger as a reference to adjust the others.
The center of the rotor should end up parallel to the flat surface with all contacts touching the glass. This provides a uniform starting reference.

Then I put the rotor back on the bonus unit and check all the fingers that they are making contact with the board and rivets... Using the diagram already posted as a guide if necessary to ensure the proper rivets are contacted. Alternatively, you can use a spring pressure guage to set the contact pressure but I've never really found that necessary.

Then I step it one by one, inspecting all fingers at every step for several revolutions. I am looking for anything amiss, particularly twisting fingers. If one twists to the point of causing question then I ease the pressure a bit on that particular finger until it's right.

Also ensure that the fingers generally centered on the contacts. The alignment is made by loosening the board's mounting screws and rotate the board itself to center them.

#10 9 years ago

If the "one off" problem persists even after servicing the rotor and contact board then we can test other things. Can you use a VOM?

Quoted from SilverBallKid:

Three days in and I’m hooked. Not sure how this will go over with the wife long term, but time will do the talking.

Welcome to the club. None of my family members (5 of us) use any of the arcade stuff except myself. They are only "Tolerated.

#11 9 years ago

Thanks Steve, for looking at this, knew it was right up your ally.

Interesting the twisting concept, particularly if what was lit and what was scored differed. looking at the pic above, the finger at 7 o’clock does look like it may have twisted a little, has a wavy look about it, of course it could just be the light.

Quoted from SteveFury:

Welcome to the club. None of my family members (5 of us) use any of the arcade stuff except myself. They are only "Tolerated.

Same here, and maybe 75% of the Pinside family could say the same.

#12 9 years ago

Hi Chris.
I noticed this stepper only controls 2 circuits. One circuit switches the PF lights and the other decides whether to trip either the 1000 or 5000 circuit. Since less than half the diameter of board rivets are used for those two circuits my hunch may be wrong, since there's 5 fingers operating. If there were only 2 wipers then maybe I'd be right but I think every other finger would need to be twisted here. Unlikely I think.
Either way that stepper looks like it could use some maintenance.

Hmm...
I am wondering if its possible the OP is interpreting the PF scoring incorrectly? Just a thought. Maybe he can post a video.

#13 9 years ago

ok something else I noticed is in the pic the 5000 light is on but there is no 1000 light that should be lit every time it's on the 5000 and I also noticed the extra ball was not lit this should light each time unless it is lit at the start of the game
just something to think about
tom

#14 9 years ago

I have a Williams contact with a moving target. It does not reset after every game, it just restarts when start button is pushed. I am pretty sure that is how its supposed to be.

#15 9 years ago

yes I should have said this is the start position at the left hand 5000 sorry

#16 9 years ago
Quoted from tommycrum:

ok something else I noticed is in the pic the 5000 light is on but there is no 1000 light that should be lit every time it's on the 5000 and I also noticed the extra ball was not lit this should light each time unless it is lit at the start of the game
just something to think about
tom

Not sure what you mean Tom. Only one point value should be lit at a time. And who knows what the adjustment jack is at and if the target has been hit.

#17 9 years ago

on 5 ball play
if the swinging target is at 5000 it lights the 1000 spinning target and the extra ball light at the top center lane
as long as it not lit at the start of the ball

#18 9 years ago
Quoted from tommycrum:

if the swinging target is at 5000 it lights the 1000 spinning target and the extra ball light at the top center lane

This only happens if the the Setup RE is energised. to energise the Setup RE, you would have to hit the swing target or roll over the L or R top roll over SWs when the Change RE is energised.
Anyway, we can't tell the state the machine is in at the time of the pic.

#19 9 years ago

A couple of thoughts on the 5000 point issue. In the picture, the biscuit board appears to be slightly twisted (about one contact) in relation to the metal housing. Loosen the two screws and move it one position to test. Or, there are 5 wiper blades on the unit. Since there are only two ways for the wipers to attach to the middle screw, it's possible that the wipers need to rotate 180 degrees. Undo the middle screw, turn the wipers, and retighten. I've seen both issues on mid 70's Williams machines.

I agree, nice pick up...except for that sharpie design. I'd have to do something with that.

#20 9 years ago
Quoted from SteveFury:

I noticed this stepper only controls 2 circuits. One circuit switches the PF lights and the other decides whether to trip either the 1000 or 5000 circuit.

Think you are right Steve, it would be unlikely each arm twisted the right amount an the right spot. and since each arm will in turn be a lighter of lamps or a changers of REs, it does make me think that it needs to be a more positive type issue apposed to some thing that is intermittent like.

Think i would like to see behind the contact board.

#21 9 years ago

We can do it with a DMM, see if the contacts are connected correctly. simply by connecting to the 18 on the top and touching each contact that should be 18 ETC.

Quoted from Chrisbee:

Think i would like to see behind the contact board.

#22 9 years ago

I am really hoping the OP can post a video of operating the swinging target scoring feature. Maybe it's as simple as an adjustment plug miss-plugged? One thing I found noteworthy is the previous owner fixing it for a year. It makes me wonder if this was a low priority project without much time investment, or if he really tried to fix it and ended up selling it.
If he spent all that time and couldn't fix it then it is more likely it may have "custom" fixes which may need to be "un-fixed" causing these strange problems. If you know what I mean.

#23 9 years ago

Hi all! Thanks so much for all the great comments and suggestions. It's been a really crazy end of the week and I haven't been able to get back to the Space Odyssey table. Leaving for a gathering in Cincinnati tomorrow morning and should be back to work on the table later Sunday once I'm back in Detroit. I will update everyone then!

1 week later
#24 9 years ago

OK, so I got a little work done on the table tonight. Stripped the lower half of the playfield and gave it a slow, careful clean with Novus 2. Used Q Tips in tight places to clean grime, etc. After that I laid down 2 coats of wax. I'm nowhere near being able to afford (or for that matter accomplish) the stuff I would need to attempt to really work on the playfield in a restoration sense, so I feel it's best just to keep it clean and wax it up carefully to preserve it as best as I can for now.

I also took most of the ball count unit apart and cleaned it up as best as I could with alcohol (mechanical side) and contact cleaner (electric contact side). It had a tendency to stick on a single ball often, and every night when I played it, it would get to a point where it would just stay on a ball and never move off. I know people might freak out about the contact cleaner thing, but it is made to be used in situations where there is a potential for sparks or arcs (like electric motors) and I feel that if used with the correct amount of respect and handled properly, I will have no issues. My buddy who used to fix pinball machines for a living explained how he wanted me to use it and picked some up for me. I followed his advice. No issues.

Anyway, there is a vid on Youtube about fixing a Space Odyssey that was stuck on a ball and I just followed the guy's outline. Since I put it back together this evening, played a few games and just shot the ball through a few times to cycle through all the balls. Never stuck once. It was my first "Fix" ever and I was pretty happy.

I gotta say, waxing the lower playfield did wonders for ball movement. I didn't think it would make as much difference as it did. The ball really moves now, between the new rubber, the clean and waxed playfield and the slope adjustment. Can't wait to hit the upper half tomorrow. If I have enough time I am also going to work on cleaning the jet bumpers up a bit to see if I can speed them up some. To that end, gonna order some coil sleeves and start swapping out to improve performance.

Tomorrow I will endeavor to shoot a vid of the Swinging Target setup as I move it through its cycle and then get it posted up on here as Steve asked for. Might try doing some work on that Sunday bit it is Mother's day and I might not have time.

Anyway, here's some Pinball Porn, if you're into EMs...

This is the playfield after careful Novus 2 and a good thorough wax. Tomorrow I will do everything north of the Swinging Target.
IMG_1082.JPGIMG_1082.JPG

Love this picture but it really makes me want to buy a new playfield glass. Lots of scratches in mine. All in good time.
IMG_1089 Crop.jpgIMG_1089 Crop.jpg

Here is a good shot of the area above the lower kickouts. Obviously the previous owner (2 owners ago who did some work) tried to match up the paint and "fix the worn spots with it, but never sanded and certainly didn't clear coat or anything. As I said, this kind of work is beyond my finances or talent at this point, so it will have to wait. Any other suggestions about how to preserve this playfield for a newbie on a budget are welcomed. I'm with FrankJ regarding how it looks and someday I will definitely get to trying to figure out how to "fix" that, but not now.
IMG_1072.JPGIMG_1072.JPG

Anyway, more tomorrow.

#25 9 years ago

STOP STOP STOP!!!!!!

DO NOT USE CONTACT CLEANER!!!!!!!!!

there are good reasons why people "freak out" when contact cleaner is mentioned... very good reasons...

there are equally effective methods of cleaning contacts that do not put you at the risk of burning up your machine (not to mention your house)... use those...

looks like you are making good progress on the rest of it...

#26 9 years ago

Seriously, don't use contact scleaner! Best thing I've found is a simple pencil eraser, then wipe off any eraser residue with a clean, dry cloth.

#27 9 years ago

get a new playfield glass and a new backglass from CPR. Beautiful machine.

#28 9 years ago

I wish CPR would do a run of this playfield! If you think about it, they would be appealing to the owners of TWO tables at the same time, since Space Mission and Space Odyssey tables have the same playfield. If they did a run of that playfield, chances are good I would snap one up. I'm definitely going to get a CPR Repro Backglass as soon as I can afford one. Theirs looks great! It is sold out on their site but some places seem to still have them. It's a GREAT backglass in my opinion from a purely artistic standpoint.

Also, as I play this table more and more I am coming to really like the rule set and how the table is set up in terms of layout. There are several key shots on this table and the key (as always!) is to master them.

Gotta get some yardwork done today and then it is back downstairs for soem more Novus love and more Wax! I'll update afterward.

3 weeks later
#29 9 years ago

After a bit of time away, I have been back at it with this machine again.

First off, after cleaning the swinging target unit, it seems to be working fine. Glad to have that behind me. I took a video of it and tried to upload it tonight but it won't upload. Not sure what is wrong. I'll try again tomorrow when I am not so tired.

I've been doing a lot of reading about cleaning and I decided to head to Harbor Freight today. Bought the bigger (2.5 Quart) ultrasonic cleaner that everyone in PinballWorld talks about. Ran it warm with some MeanGreen in it and started cleaning my chime unit. I ordered a rebuild kit form Steve at PinballResource today along with a bunch of other stuff because I really cringe at the sound of the chime unit. None of the three chimes have any bit of the lower shock mount left. There is absolutely no resonance to the chimes, just a loud slightly musical sound. Can't wait to swap out the parts when the rebuild kit gets here.

Anyway, thought I'd try to sell a few more ultra sonic cleaners. I was so happy with how the thing cleaned my chime parts. Once they were out of the US, I polished all parts with Mother's Mag and Aluminum Polish. Take a look at what a long cycle warm US bath and some Mother's TLC can do to a really bad looking chime unit;

IMG_1124.JPGIMG_1124.JPG

IMG_1133.JPGIMG_1133.JPG

Next I will start cleaning the score reel guts (but not the score reels themselves) in the us. Can't wait to see how much smoother they work after a good cleaning. I am learning that this table is dirty dirty dirty inside. No worries, it'll get better in time.

#30 9 years ago

OK guys, here is a link to a video of the Swinging Target Unit in action that I uploaded to Photobucket. Can't get it to work on here directly, sorry. To me, it seems to be scoring correctly now. Can you guys confirm this? Thanks!

http://smg.photobucket.com/user/goldnapell/media/SwingingTargetBonusSequence_zpse7255b7f.mp4.html

Post edited by SilverBallKid: Bad Link

#31 9 years ago

real nice cleanup job on that chime unit...

the ultrasonic cleaner is one tool that i could not do without... not only for pinball parts, but tools, etc....

#32 9 years ago

It's funny, I ran the chime parts first in the ultarsonic without heat or Mean Green. I was totally disappointed. Then I added he heat and the Mean Green and BOOM - things started coming out looking fantastic. Can't wait to start on the scoring reel parts tonight.

#33 9 years ago
Quoted from SilverBallKid:

It's funny, I ran the chime parts first in the ultarsonic without heat or Mean Green. I was totally disappointed. Then I added he heat and the Mean Green and BOOM - things started coming out looking fantastic. Can't wait to start on the scoring reel parts tonight.

yup, using the "right" solution in it and using the heat makes a big difference...

when using mean green in mine, i also add a few drops of dawn dish detergent... it seems to make it work even better by doing that...

score reels parts will clean up great in there... and since you already know not to put the actual reel in, you are ahead of the game... anything inked or hot-stamped gets cleaned right off (i have 3 bumper bodies with no color on them from learning this lesson the hard way)....

dirtflipper gave me a real good tip on cleaning the reels themselves... use "goop" (the version without the abrasives in it)... run them under a bit of water to get the loose stuff off (don't rub)... then liberally apply goop and gently rub it around with a soft toothbrush until it is as clean as you can get it (or want it)... rinse and dry (again, don't rub hard, you want to be careful not to rub off the numbers), then wax the "number side" of the reel... they come out really nice that way...

#34 9 years ago

Great work on the chimes!

1 month later
#35 9 years ago

Back with a few more questions, If I may...

1. The score card in my table indicates that extra balls will be awarded at
122,000
153,000
184,000
However, only the second and third are ever awarded to Player One (single player game or two player game). All three are always awarded to Player Two when a two player game is selected. Any help on sorting this out would be greatly appreciated.

2. For anyone who has this table, what is the sequence of operation that causes the two outer upper lane rollovers to light (or turn off, for that matter)? I understand how the center lane rollover works (turns on and off along with the 1,000 point spinner based on Swinging Target sequence) but not the outer ones. They seem to turn on and off on their own to me so I assume I am missing something in how that part of the game operates.

3. On the first page of the instruction manual, it says "when either A, B or C is made, it lights eject holes". Does this mean both the Upper (doubles EOB bonus) and lower (switches between 50 and 500 for that pair) eject holes? On my machine, lighting A, B or C lights the uppers, but only when B is lit do the lower eject holes light. Once those are lit by B on the Swinging Target Unit, they remain on for the rest of the ball in play.

I keep plugging away with cleaning different parts of the table. It never ceases to amaze me how dirty so much of it is. Just cleaned the parts of only the ratchet side of the Ball Count Stepper Unit in the ultrasonic tonight and after 1 480 second cycle the water was so dirty I couldn't see the parts anymore. Seriously, we're not talking about a lot of parts here. Swapped out the coil sleeves on both the Step Up and the Reset coil and one of the old ones was actually metal. First one I've found so far and it looked a mess, so I wonder if it was an original dating all the way back to 1977.

Also, replaced the inner and outer shooter springs tonight and added a shooter sleeve (there was none in there when I got the table). It blows me away that for just $2.23, I can make the thing work like brand new and have the work done in less than 5 minutes. Always thought table # 2 would be an early SS or newer, but I am falling in love with working on an EM. Now I find myself checking Craigslist constantly looking for EMs.

Thanks in advance for all help!

Post edited by SilverBallKid: Spelling

#36 9 years ago

Hi SilverBallKid.

1.
"only the second and third are ever awarded to Player One"
Check there are no cold solder joints on the bakelite circuit board on your Player One 1,000 reel and no broken wires. Give them a little wiggle and tug. These Williams games are notorious for cold or broken solder joints. If all the wires on the reel look good then there's likely a problem in the reel itself. The rotor on the reel is probably not contacting with the pad on the bakelite board.
2.
"what is the sequence of operation that causes the two outer upper lane rollovers to light"
On the Space Mission, which I assume will be the same as your Odyssey... There's a switch on the match unit which alternates its closed/open position for every step of the match unit. It's operated by a nylon cam right next to the ratchet on the match unit.
Hint:
Suppose someone asked me "How does this function work" on a machine which I am not familiar with (But have the schematic), the first clue I look for is the indicating lights for that function. I discover which switch or relay operates the lights for that feature and work backward from there.

The opening/closing action operates a "Change" relay under the PF. The change relay operates the lights and scoring for the two top outer rollover lanes, and also alternates the "Special" lanes back and forth when A-B-C is made.
3.
"when either A, B or C is made, it lights eject holes".
Making A or making B or making C lights the two shooters (Near the flippers). Lighting B also lights the eject holes half way up the PF. The swinging target and lit upper rollovers are the only things which can advance the Swinging Target unit. Once lit, both the shooters and the kicker holes remain on for the duration of the ball.

"I am falling in love with working on and EM."
Welcome to the illness.

#37 9 years ago

Thanks again, Steve for your help! It makes things a lot less intimidating when you guys just lay out what needs to be done in simple language. You were right about the 1,000 score reel being the problem.

I had been putting off trying to clean my score reels because, well, I had never done it before and it seemed to be the most involved thing I had on my plate. Once you pointed me toward the score reel units, I decided to go for it and see what I could find out. The fact that I found no cold solder joints or broken wires upon first checking out the 1,000 reel, I knew the only thing left was to start breaking them down and cleaning them.

Once again the ultrasonic was a huge help, as it cleaned decades of junk off the parts when I ran them. I used a toothbrush and Mean Green on the inside of the actual reels. The numbered faces got an extremely gentle working over with Novus 2 and they cleaned up very nicely. I used a black Sharpie to touch up the bad spots. The circuit boards got scrubbed down with a nylon scrub pad and some Mean Green. These were a real mess. The 1,000 reel circuit board was literally black in circles in places from the years of contact movement. I really had to work it a lot to get everything off, but the green scrub pad/Mean Green method worked really well, I also gave all finger contacts a nice quick few passes with a flexstone to brighten them up. All coils got new sleeves and their plungers all got a good polishing to remove all the discoloration and pitting.

Here's a before and after of one of the reels with a few stops along the way:

These were really dirty. Dirty enough that I was worried about getting them to look decent
IMG_1522.JPGIMG_1522.JPG

As you can see, the circuit boards were very bad as well.
IMG_1533.JPGIMG_1533.JPG

Finally with everything finished, things looked much much better.
IMG_1541.JPGIMG_1541.JPG

Anyway, I'd rather not say how late it was last night when I finished. The good thing about taking four reels apart and rebuilding them again was that I learned quickly how things went and got faster and more efficient with each successive reel unit. I'm totally comfortable with them now. Suffice to say it was waaaay too late to fire the table up and see if my efforts had made a difference. I got up this morning and headed straight to the basement. Sure enough, all Extra Balls were awarded.

Again, thank you Steve for your advice and for pointing me in the right direction.

Guys, should I at all be worried about how old those springs are on the reels? Everything is working fine, so I assume I'm ok with them, but I can't seem to find replacements on line and I am wondering if they actually wear out over time.

Just for fun, here's a before and after of my ball count stepper. I had given it a quick wipedown weeks ago because it got stuck on Ball Two a lot and initially afterward things seemed ok. Eventually,m the problem returned so I tore that baby down and gave it a thorough "ultrasonic parts bath/coil sleeve change out/circuit board scrub and grease" workout and now it hums along well also. Sounds different, never sticks on a ball and seems to work a little faster.

BEFORE. Dust and grime everywhere. Rusty coil plungers. Yuck
IMG_1063.JPGIMG_1063.JPG

AFTER. Clean. No more rust. Everything looking (and working) so much better.
IMG_1540.JPGIMG_1540.JPG

I'll likely work my way through the other steppers under my playfield in the next week or two. I am also getting antsy to tear apart the top side of my Pop Bumpers and rebuild them with new bases, skirts, skirt springs and bodies. I also need to learn to solder. Couple wires found here and there need attention. All in good time.

2 weeks later
#38 9 years ago

Hi Guys.

OK, now I am worried. Last Monday with the help of my buddy who used to work on amusement machines and other vending equipment (and still does for Pepsi), I rebuilt my flippers with a kit from PinballResource. We also rebuilt the pop bumpers from the playfield up (bases, centering springs, skirts, bodies and light sockets). I wanted to throw that out there just so you know where we've been on the table recently. Everything worked fine after the rebuilds. Adjusted EOS switches on flippers and got them working nicely and all such things. Played many games since then during the week.

Last night, my brother and I were playing a game and at one point the ball eject coil wouldn't kick the next ball after a drain into the shooter lane. We shut the thing down quickly and couldn't figure out what the issue was. Today, I have been able to get into the game better (and after sleep - don't like diagnostics after midnight) and I can describe what happens. I have watched this with the playfield down and up so I can see everything. Here we go:

The game turns on if I flip the main switch under the game just as it always has. Once I hit the reset switch, the score reels zero out, the bonus sits at 1,000 like it should and the ball is ejected correctly into the shooter lane. Once this all happens, however, the score unit never stops rotating and the game very evenly runs through the entire 5 ball sequence and then turns itself back off. Each time the ball count stepper pushes forward one ball, the expected 1000 point EOB bonus is added to the score and the 1000 chime rings. I can see the ball index relay kick for each of the 5 balls. There is occasionally a ring on the 100 chime and 100 will be added to the score, but sometimes it will work all the way through all 5 balls and not do so.

During this sequence of events, I never see any other relays fire. I can start this over and over and the same thing I am describing happens each time. It is not erratic in sequence or timing. If I set a watch on it, I feel like it will happen in the same time duration always.

Anyone have any thoughts/advice for me? I'm all ears. Thanks guys!

#39 9 years ago

I would check the outhole (drain) switch. Sounds like the game might think the ball is still there.

#40 9 years ago

Just some observances: You can help those rusty (Score reel) return springs by working some 3-in-1 oil in them with your fingers. Also, browned score reel solenoid coil wrappers are signs of overheating. It could have simply been a stuck PF switch at some time. Or an EOS circuit went sinister.

Two of my Space Mission score reel coils were burned out when I got it. It was very apparent one even caught fire because the reel's slug was melted askew, all the insulation on the score reel switches was burned away and half the circuit board wires. Melted plastic parts above it with soot stains. The replacement score reel parts were fairly expensive, plus the new coils.

I kept those particular score reels in mind... monitoring them when I played the game just after the game's rebuild project was completed. Sure enough, that score reel began sticking on. The fault was an evil rogue EOS circuit through the player unit.

Looks like you do good work.

#41 9 years ago

Steve,as always, thanks for your kindness and help. Here are two pictures of the outhole switch under the table. Is this the one you meant?

Here is is with the ball in the drain.
IMG_1769.JPGIMG_1769.JPG

Here it is with the ball out.
IMG_1770.JPGIMG_1770.JPG

I restarted the table tonight and watched things even closer. One thing that worries me is that the 100 point chime rings BEFORE the ball is ejected into the shooter lane when the reset switch is pressed. The sequence works like this at this point:

1) Press reset switch.
2) Score Reels Clear
3) 100 point chime rings.
4) Eject coil fires and sends ball to shooter lane.
5) Bonus steps up once and 1000 light comes on.
6) 1000 point EOB bonus registers, bonus stepper clears.
7) At this point, the ball count stepper steps up for each revolution of the score motor until it reaches Game Over with actions 4-6 happening each time.

One thing to note: every time the eject coil fires, the Player One 100 point score reel turns. It does NOT turn clean and tight and sometimes ends up between 2 numbers. This has never been an issue before. The 100 point reel is turning exactly at the time that the coil is firing. It is as if these actions are linked together at this point.

I am starting to worry that there is an issue with the score motor or something that is going to be beyond my grasp. Any help is much appreciated.

Post edited by SilverBallKid: Picture clarity

#42 9 years ago

Also Steve, thanks for your kind comments regarding my cleanup work. I will definitely try the 3 - in - 1 oil trick on those springs.

Yes, I have a lot of coils that have browned coil wrappers. To this point, everything works fine (well, it did before this new issue) and I haven't had one yet where I couldn't get the sleeve out for a swap. I have a feeling I will be changing some out down the road but so far so good at this point.

If this was all just the cleaning part, I'd be in great shape. It's the electrical part of "electro-mechanical" that I need a lot of work on. All in good time!

#43 9 years ago

Hi SBK:

1) Press reset switch.
2) Score Reels Clear
-Both normal functions
"3) 100 point chime rings."
-Not normal. Since the chime is controlled exclusively by the 100pt relay, I will assume that relay goes on as well. Maybe a closed PF switch.
4) Eject coil fires and sends ball to shooter lane.
5) Bonus steps up once and 1000 light comes on.
-Eject holes are located half way up the PF. If in fact you mean the Ball Release solenoid then steps 4 and 5 are normal.
7) At this point, the ball count stepper steps up for each revolution of the score motor until it reaches Game Over with actions 4-6 happening each time.

Here we can see the ball count step up solenoid is operated by a few switches. Check each of these for proper operation:

Switch "A" on motor cam "1"
Ball Index Relay
Outhole Relay

(Note these switch assignments may be different in your Space Odyssey they belong to Space Mission):

Ball Step up circuitBall Step up circuit
Outhole RelayOuthole Relay
Ball Index relayBall Index relay

#44 9 years ago

OK, update...

Tonight I started working with what you gave me, Steve. Thanks as always for the info.

So I called my buddy Matt who repairs vending machines. He explained how to check switches (see if NO are NO and NC are NC) against the schematic and manual. As I started going through the switches you pointed out, I wasn't finding anything out of the ordinary.

That wasn't getting me anywhere so I decide to try something simpler - the possibility that there was a stuck PF switch causing the 100 chime to ring. I hit the reset button and watched the 100 point relay in the backbox. Sure enough, as soon as the reset sequence started, it switched over, rang the 100 chime and stuck there. I started checking PF switches that register 100 points to find one that was stuck. It turned out that the red playfield post to the interior of the playfield that the spinner attaches to was loose. I tightened it back down and fired up the machine to see if the initial ring of the 100 chime had stopped.

Yes, it had, and some other things started happening, but not all the same as before. Now it was this:

1) Press reset switch.
2) Score Reels Clear
4) Ball release solenoid fires to send ball to shooter lane.
5) Bonus steps up once and 1000 light comes on.
6) 1000 point EOB bonus registers, bonus stepper clears.
7) 4 5 and 6 above repeat ad infinitum.

There was no longer a 100 point chime at any moment in the sequence. There was also no longer 1000 points registered at each revolution of the score motor as the bonus stepper re-set. The 1000 light on the bonus bank in the PF continued to go on and off, but no points were being scored. Also, the ball count stepper did NOT advance with each revolution of the score motor. It stayed on Ball 1.

I decided to shoot the ball into the PF to see if it registered any points. It did, it seemed to score all points correctly. Both flippers worked. However, once a couple thousand points registered the ball count stepper stepped from ball 1 to 2 and on to 3 4 and 5 and then shut the game off with the ball still in the playfield. It did not drain but the Ball Count Steepper moved all the way to Game Over.

After 2 instances of running in that way, the game changed again. Now this is what happens:

1) Press reset switch.
2) Score Reels Clear
4) Ball release solenoid fires to send ball to shooter lane.
5) Bonus steps up once and 1000 light comes on.
6) Steps 4 and 5 repeat ad infinitum. Nothing on the playfield scores any points. The ball count stepper remains on Ball 1. Flippers do not work. Kickout holes and lower eject holes work. Swinging target motor works.

So THIS is why so many Pinsiders don't want to own EMs...

Post edited by SilverBallKid: Clarity.

#45 9 years ago

Have you referenced the schematic for a possible resolution or just soliciting others to look for you?

"So THIS is why so many Pinsiders don't want to own EMs..."

I guess the same could be said for SS when someone sinks $200 into a circuit board, only to have something blow it again. Knowing and AC coil goes for about $4 or it takes only a few minutes to look at a schematic and locate a maladjusted switch. Sorry, I'm glad to help folks but the post just struck a bad nerve.

#46 9 years ago

I apologize for the grumpiness in my last post. I know learning a new thing can be frustrating.

#47 9 years ago
Quoted from SteveFury:

Have you referenced the schematic for a possible resolution or just soliciting others to look for you?
"So THIS is why so many Pinsiders don't want to own EMs..."
I guess the same could be said for SS when someone sinks $200 into a circuit board, only to have something blow it again. Knowing and AC coil goes for about $4 or it takes only a few minutes to look at a schematic and locate a maladjusted switch. Sorry, I'm glad to help folks but the post just struck a bad nerve.

It is kind of a joke. EMs are not tough to work on - you just need to use your brain to understand how they work. And they are crazy cheap to fix as well - you don't run into board or display issues that are going to cost you hundreds of dollars.

Nice EM project machines just keep getting cheaper, and yet, people (non collectors generally) are still willing to pay good money for refurbished, fully working machines. So, the general laziness of your average pinsider who "don't want to own EMs" is just fine with me.

#48 9 years ago

Been away for a few days. Busy at work.

Steve Fury, I sent you a PM on the forums here.

Didn't mean to irritate anyone with my last comments. I was just frustrated in the moment, tired, and looking for help. As anyone can see from reading my comments, I am always grateful for all help as I learn this stuff, which is all new to me including the electrical part. I never said I wasn't trying to learn. I was just frustrated.

I also agree with CrazyLevi about EMs being inexpensive to work on and fix. The only reason my wife is being so tolerant of my new hobby is that it is so inexpensive. She is actually usually the one pushing me to buy the things I need to do my repairs. Well, and I bet she likes having more time with the flatscreen TV during baseball season than usual!

Heading downstairs to get back at the machine and try to work my way through this new problem. Steve, I'll keep hammering away at that schematic to try to make heads or tails of the hiccup.

Thanks again, everyone.

3 months later
#49 9 years ago

Guys, I have a new issue starting and want to tackle it asap before it becomes too much.

Mods, if I should be starting a new thread each time I have a problem with this game, let me know.

Here's what's happening. On my Swinging Target unit, the two outermost playfield posts are getting loose. When I remove the plastic and rubber, I can tighten them down somewhat, but they never really snug down and stop turning. The holes are still pretty tight and I can't just pull the screws in or out without turning them. So, they still have some bite but are losing the battle slowly. These are the only two posts I have this issue with on the entire playfield. Even the mini-post that protects the spinner wire is holding up just fine, and that one gets quite a beating during play as well.

The loss of rigidity in the posts is leading to an increasing bow in the plastic over the target area. I'm sure that this is the result of the beating these two posts (and the whole swinging target unit) take as the result of where they are on the playfield. I definitely don't want to crack that plastic.

I rebuilt my flippers with a kit from Steve at PBR in August. They are snappy and strong. I'm starting to worry that the new stronger flippers are not helping matters, but I'll defer to you guys who know better. I did my very best to set the gap properly (1/8 inch at full extension) on my EOS switches using a leaf switch adjuster during the rebuild. The machine is NOT set to high tap.

I have read about sticking toothpicks in the holes and such, but I am curious if any of you out there have any special tips on how to handle this issue when the posts are in such a high impact area AND under tension from a playfield rubber. All the "dust" that is visible around the right post in the pic is wood dust from the post hole. That's what worries me the most. It seems that the holes are wearing a bit and I just want to stop this.

Swinging Target Plastic Bow.jpgSwinging Target Plastic Bow.jpg

The good side of this bad news is that the wear is the result of all the play the table gets now that it is up and running well. I have groups of guys over regularly and we play a lot on Friday nights. Since I got the table, one of my good friends bought a Space Shuttle table and another is shopping for his first at this time. I guess I'm spreading the disease, eh?

Anyway, I'm all ears as to whatever method you guys out there might suggest is the best to get these two posts locked back down in the best way.

Thanks as always,

Tim in Detroit

#50 9 years ago
Quoted from SilverBallKid:

The loss of rigidity in the posts is leading to an increasing bow in the plastic over the target area. I'm sure that this is the result of the beating these two posts (and the whole swinging target unit) take as the result of where they are on the playfield. I definitely don't want to crack that plastic.

http://webpages.charter.net/chibler/Pinball/TimArnold/47ThingsYouNeedToKnow.htm

#24 would be an option.

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