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(Topic ID: 264998)

JC - Zaccaria Locomotion - Our First Restoration


By jclocomotion

6 months ago



Topic Stats

  • 41 posts
  • 10 Pinsiders participating
  • Latest reply 3 months ago by jclocomotion
  • Topic is favorited by 4 Pinsiders

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#1 6 months ago

Let's dive in at the deep end

First time I have set my hands on restoring one of these and probably picked one of the more difficult ones according to some of the posts about first time PBMs.
I have download and printed loads of reading material and just reading up on stuff.
I am competent in soldering and wiring and troubleshooting electronics (been following Joe's classic YT channel

This is the order I will be doing this someone chime in if this is bad

1. Clean, repair, recap, new connectors on all the boards get rid of that monstrous battery

CPU Board 1B1110/1 got quite a few mods on it so need to research what they are for
Driver board 1B1111/0
Power supply 1B1109/5
Sound Board 1B1146/2
Display Board 1B1104/5 can't see these in any documentation found 1B1104/0
Re the display boards what are they LED or something between HVGD and something else?
Flipper Programming board
Lamp effects board

2. Clean and check the transformers and wiring
3. Restore cabinet to best I can
4. restore, repair and clean the play-field which is in FAB condition and looks like it hasn't had much playtime (I think) The hardest bit will be trying to replace/fix two of the plastics as they are damaged but scouring the internet on a daily basis.
5. Restore the back glass but may try and find a professional to do it.
6. New legs
7. Need to source a lock plate
8. source some 10p and 50p coins so can be played like it used too (yup no about free-play) What was the middle coin slot used for?
9. Enjoy playing it (seems a long time off but I don't want to rush this)

Mods if I have posted incorrectly or done something wrong then please delete the post and let me know as I have a copy of everything and will try again after your advice

Anyway hears the before pics.
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#2 6 months ago

I didn't realize all the plastics on that game were vacu-formed too. Very cool to see, and I can't wait to see how this build goes.

Always hysterical how these games from Italy had such an American patriotic theme to them.

-Hans

#3 6 months ago

The theme is really cool, it'll be interesting to see this one come back to life The playfield and backglass look to be in pretty good shape, hope you get it up and running soon!

#4 6 months ago

I'll be watching, not often we see this machine in the states.
-Mike

#5 6 months ago
Quoted from Grizlyrig:

I'll be watching, not often we see this machine in the states.
-Mike

Quoted from LyonsRonnie1:

The theme is really cool, it'll be interesting to see this one come back to life The playfield and backglass look to be in pretty good shape, hope you get it up and running soon!

Quoted from HHaase:

I didn't realize all the plastics on that game were vacu-formed too. Very cool to see, and I can't wait to see how this build goes.
Always hysterical how these games from Italy had such an American patriotic theme to them.
-Hans

Thank you for the comments, cleaning the PCBs this weekend just need to work out the mods done on the CPU board and what they are. I will post in the general forum for advice
Can't wait to play this after its all nice and shiny

#6 6 months ago

those jumpers on the CPU board have to be there. Locomotion is technically a Gen 1. But uses bigger CPU chips than the board was designed for. They they made modifications for those bigger chips. it was right before Gen2 was created. Locomotion is the only game that has this modification and the MPU board will not work for any other game. But any Gen1 MPU board can be modified to work with locomotion.

#7 6 months ago

also here is a thread when I restored mine years ago. You might have pictures that help you with yours, for reference material.

https://pinside.com/pinball/forum/topic/locomotion-a-zaccaria-love-story

#8 6 months ago
Quoted from CaptainNeo:

also here is a thread when I restored mine years ago. You might have pictures that help you with yours, for reference material.
https://pinside.com/pinball/forum/topic/locomotion-a-zaccaria-love-story

Quoted from CaptainNeo:

those jumpers on the CPU board have to be there. Locomotion is technically a Gen 1. But uses bigger CPU chips than the board was designed for. They they made modifications for those bigger chips. it was right before Gen2 was created. Locomotion is the only game that has this modification and the MPU board will not work for any other game. But any Gen1 MPU board can be modified to work with locomotion.

CaptainNero

Thanks for the info and also your link will look at that and go from there

#9 6 months ago

OMG CaptainNeo your linked post is going to help me so much and so looking forward to the journey I am so tempted to rush it to play it but know that I just need to take it easy
Mines seems to be in a lot better condition compared to yours
The only issue I have is that the vacu-formed play-field plastics that I have some are damaged but been looking for a few days now and found nothing on the internet except for a post showing how to create new vacu-formed plastics so may have to go down that route

Again Thanks

#10 6 months ago

I have in there how I repaired and fixed a lot of them. Plus I have a lot of locomotion parts used on hand if you have something missing or too far blown out to fix. I keep a big stock of zac parts that I'll be putting up on my website soon.

#11 6 months ago

Congrats on finding a Locomotion! As a life-long railroad buff and writer for several publications, I look forward to seeing your progress! This is exactly the type of grail-project I would loooove to find.

#12 6 months ago

Hi, always had a soft spot for zacs. Don't know where you are based, but I am in France. I have a few spare parts available and would help you if i can. Looking forwards to following your progress.

Mike

#13 6 months ago
Quoted from CaptainNeo:

I have in there how I repaired and fixed a lot of them. Plus I have a lot of locomotion parts used on hand if you have something missing or too far blown out to fix. I keep a big stock of zac parts that I'll be putting up on my website soon.

Please let me have the website link when you up and running as not sure what parts i might need yet

#14 6 months ago

Step 2

Physically inspected and cleaned all the boards to check for any issues.

Power Board
The previous owner decided to replace the 68ohm 3w resister with a 33ohm 1w by the looks of it
Fuses are all overrated so will replace them as a matter of course and hope they weren't put in to resolve an issue

CPU board
All ok as far as I can see
Was the last owner just a lazy arse or are the socketed chips done like that for a reason (pic 4)
Also the piggybacking of the 4078 I am assuming its part of the eprom mod as there is just 1 256kb plugged in there
Found some paperwork in the manual so assume that's all to do with the eprom mod as well?

Display boards
All ok

Driver board
All ok everything tests out re the scrs and trannys
What are the displays on these pins?

Sound board
Missing a 27pf cap at c5

Does anyone recommenced a one place for most electronic parts for these machines or just the usual RS types of places?

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#15 6 months ago

That is going to be a big project but will be awesome when done.

Ive got a few parts left on Epay from a Locomotion

ebay.com link
ebay.com link
ebay.com link
ebay.com link
ebay.com link
ebay.com link
ebay.com link

#16 6 months ago
Quoted from michiganpinball:

That is going to be a big project but will be awesome when done.
Ive got a few parts left on Epay from a Locomotion
ebay.com link
ebay.com link
ebay.com link
ebay.com link
ebay.com link
ebay.com link
ebay.com link

Thanks

I have added them to my watch list as we are going to start on the play-field shortly and haven't see underneath all the plastics yet (gulp)

#17 6 months ago

Step 3

Removed as much as we can from the play-field so we can clean it
The pop bumpers look fine no cracked or broken plastic
Removed the flippers and other stuff.

List of things to purchase so far

fuses
Legs
Ball plunger bumper
balls
flipper rubbers
4 of the standoffs that have the nut on top that screw into the play-field (some snapped when removing them so will have to drill them out)
2 of the red switches
one side of the back glass is missing the black trim
new chrome grab thing on the bottom of the back glass
2 solenoid springs

some of this stuff I think I have seen on eBay in a pack

Last pic is what I assume the play-field would have looked like when brand new It's a big difference and assume not something we can put it back too
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#18 6 months ago

why did you pull all the inserts out of the playfield? Did they pretty much fall out on their own.

#19 6 months ago
Quoted from CaptainNeo:

why did you pull all the inserts out of the playfield? Did they pretty much fall out on their own.

It was the misses that to remove them to have a clear deck to clean and also clean everything that came off it as it was filthy.
It was easier to touch up paintwork around the wear around the inserts too without them in.

Troublesome parts to locate so far are
lock plate
red plastic switch assembly

apart from that finding and ordering parts as we go along

#20 6 months ago

yes, but the art goes into the insert, so you are going to have to retouchup everything once you put them back in, since you will have a gap and faultline around each insert once back in. Plus some are not perfectly center, So you need to keep the art that was previously on the insert, or it will be very difficult to get right again. You going to clear it afterwards to seal in your touchups?

#21 6 months ago
Quoted from CaptainNeo:

yes, but the art goes into the insert, so you are going to have to retouchup everything once you put them back in, since you will have a gap and faultline around each insert once back in. Plus some are not perfectly center, So you need to keep the art that was previously on the insert, or it will be very difficult to get right again. You going to clear it afterwards to seal in your touchups?

That's fair enough and you have a big lead on us so we are listening to what you say
There was one that was already out and the rest apart from a few nearly fell out when slight pressure was applied to the underside.
A lot of them were black on the underside so that was another reason we thought about removing them.
We are learning as we go along and sometimes with the smaller mistakes I say it's better to learn the hard way to make the lesson learn't well

Will have to wait and see about how they go back in later on and hope for the best and learn

#23 6 months ago
Quoted from Atari_Daze:

I've not seen it mentioned yet, here is a very good reference for restoration:
https://pinside.com/pinball/forum/topic/vids-guide-to-ultimate-playfield-restoration

Whoops don't like the reference saying only remove inserts that you are going to replace. Hopefully as they all came out very easily they will go back in (with the guide to hand) and still look good.

#24 6 months ago

Well I'd look at it this way: if the inserts were that loose to begin with, you probably didn't make anything worse. If Zaccaria's are anything like the games I've worked on, loose inserts tend to unlevel themselves and cause other problems, so it would was a good idea to secure them down anyway. So to your efforts, it was better to get hold of them now, and you can also do a better job cleaning them as you point out.

As Neo cautioned though, you will have to carefully identify which one went where, at what orientation. You can't just haphazardly mix and match. But it's only like a small puzzle, should be easy enough.

So compare them all and determine which you are probably best off keeping to reuse, and which ones could maybe be replaced. Either way you will reinstall them using the same techniques. But if any you want to reuse are "dished", you might try filling and leveling them outside the playfield first - that might actually prove to be a big advantage from having removed them.

As you say, learn from your mistakes and move on... but I don't think this was a major one as there are plenty of ways to recover.

#25 6 months ago
Quoted from goingincirclez:

Well I'd look at it this way: if the inserts were that loose to begin with, you probably didn't make anything worse. If Zaccaria's are anything like the games I've worked on, loose inserts tend to unlevel themselves and cause other problems, so it would was a good idea to secure them down anyway. So to your efforts, it was better to get hold of them now, and you can also do a better job cleaning them as you point out.
As Neo cautioned though, you will have to carefully identify which one went where, at what orientation. You can't just haphazardly mix and match. But it's only like a small puzzle, should be easy enough.
So compare them all and determine which you are probably best off keeping to reuse, and which ones could maybe be replaced. Either way you will reinstall them using the same techniques. But if any you want to reuse are "dished", you might try filling and leveling them outside the playfield first - that might actually prove to be a big advantage from having removed them.
As you say, learn from your mistakes and move on... but I don't think this was a major one as there are plenty of ways to recover.

Thanks for comments

None of them are dished which is good, we have a really detailed pic of the play-field before we removed them so know exactly were they go too.
None need replacing either and the logos on them all are in good condition.

#26 6 months ago

Another hard to find plastic bit and unsure what it is called
tried all the usual pinball places that stock parts.

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#27 6 months ago

those are your roll over switches. It's what zaccaria uses instead of the wire ones. You can use wire ones if you want. If you need these. I have them for sale as well. You will not find anyone that stocks this style of roll over. If you have some broken, Let me know, or just go with wire style.

If your inserts were loose already, you had to remove them anyway, so you can reglue them to keep them from shifting. the push finger test is the way to go. I never remove inserts that I cannot push out by hand. Every single time i've tried to remove one by force, it would crack somewhere. The black on the back of the insert, should have just blown out with a can of compressed air. just remember that the inserts have specific spots they have to go back. like say the 3 orange inserts that are in front of the drop target banks. Each one is specific (art wise), so the one that was in front of the blue bank, looks like the the other 2, but the art ring will only match the one for the blue bank and when inserting, has to be facing the same way as it was previously. Unless your field had a perfect printing job, which every insert was printed perfectly dead center. (which i've never seen in the 100's of fields i've restored).

#28 6 months ago
Quoted from CaptainNeo:

those are your roll over switches. It's what zaccaria uses instead of the wire ones. You can use wire ones if you want. If you need these. I have them for sale as well. You will not find anyone that stocks this style of roll over. If you have some broken, Let me know, or just go with wire style.
If your inserts were loose already, you had to remove them anyway, so you can reglue them to keep them from shifting. the push finger test is the way to go. I never remove inserts that I cannot push out by hand. Every single time i've tried to remove one by force, it would crack somewhere. The black on the back of the insert, should have just blown out with a can of compressed air. just remember that the inserts have specific spots they have to go back. like say the 3 orange inserts that are in front of the drop target banks. Each one is specific (art wise), so the one that was in front of the blue bank, looks like the the other 2, but the art ring will only match the one for the blue bank and when inserting, has to be facing the same way as it was previously. Unless your field had a perfect printing job, which every insert was printed perfectly dead center. (which i've never seen in the 100's of fields i've restored).

Ok to the roll over switches, you say you have the wire ones as well so assuming that you have the original red ones if so do you have 2 of them?

Thanks for the info on the inserts (lesson learnt) and they did come out very easily. We have a couple of very good filed pics but have made a note of your info on some of them.

We are both enjoying this journey and are thankful for all the help from pinside members

#29 6 months ago

yes, I have 2 in stock. They are used but match those.

#30 5 months ago
Quoted from CaptainNeo:

yes, I have 2 in stock. They are used but match those.

Only just seen this post.

We would like to purchase those please can you let me know how?

#31 5 months ago

Step 4

Cabinet inside is finished, not sure if it was right to just white it all out our reasoning was that it's a dark place so the white would help in the future.
Coin door has been stripped cleaned and currently putting it back together

The weight for the 10p coin has holes drilled out and also a screw inserted to it so we assume this is just to get the weight right to accept the coin being inserted? The new 50p one looks unmolested so assume that was replaced a while ago and we can't work out why that was done but the old 10p one was left in.

We are enjoying this restoration and have a fair bit to go yet but looking forward to playing it.
Next will be the play-field top and bottom as we are just awaiting parts from various places.

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#32 5 months ago

er-indoors getting stuck into the coin door re-assembly
DSC00234 (resized).JPG

1 week later
#33 5 months ago

Step 5

Preparing the PF with Novus 2.

Really happy with how Novus 2 has given the play-field a new lease of bling. It's not been easy on the the 2 index digits of each hand as they ache like crap now and still have the last few inches of the PF to do.
A big difference between the 2 as you can see. I just hope that the lifting of the PF that is happening on the joints of the PF will level out over time.

Will be waxing the PF a few times with Mothers Pure Brazilian Carnauba Wax hopefully tomorrow then we can move onto returning the PF hardware but we are still awaiting the delivery of the rubber set etc so hopefully next week

Still looking forward to getting it fired up and seeing what needs to be replaced or possibly coaxed into working on the electronic sides of things
DSC00281 (resized).JPGDSC00280 (resized).JPG2020-04-11 18_34_15-MOTHERS CALIFORNIA GOLD PURE BRAZILIAN CARNAUBA WAX – PASTE WAX + FREE MICROFIBE (resized).png

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#34 5 months ago

Hello,
Enjoy this restoration.

I have almost finished my locomotion but got stuck for lack of time, I need to restart it again and finally close it.

But I didn't do all you did, I tent to remain a bit more conservative and remove less elements while cleaning.

I still need to fix a problem with the left flipper which doesn't have strong kick, need to clean the door and the reassemble it.
Electronics are up and running.

Gianfri

#35 5 months ago
Quoted from gianfri:

Hello,
Enjoy this restoration.
I have almost finished my locomotion but got stuck for lack of time, I need to restart it again and finally close it.
But I didn't do all you did, I tent to remain a bit more conservative and remove less elements while cleaning.
I still need to fix a problem with the left flipper which doesn't have strong kick, need to clean the door and the reassemble it.
Electronics are up and running.
Gianfri

Hi

We are enjoying it but it doesn't move fast enough for me I just want to play it BUT realise everything comes to those who wait

#36 5 months ago

Step 6 or should I say Leg 6

New legs are on and it looks 100% better already I don't like the leg protectors personally but the er-indoors won the toss of the coin

20200416_172417 (resized).jpg
#37 5 months ago

don't use those. They are not protectors. they are destroyers of cabinets. They will just dig in farther into the cabinet and make things worse. Use the metal ones that go under the leg. With screened cabinets like this, they don't destroy as easy or bad, but with decal games, they will ruin it hardcore and make the damage so far into the cabinet, that now you can't cover it anymore.

3 weeks later
#38 4 months ago

Step 7

Play-field insert surrounds touched up and 5 coats of Mothers wax, tried to get a similar shot to before the play-field was cleaned and waxed.

Looking good for a NOOB in this game

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2 weeks later
#39 4 months ago

Step 8

Removed the mylar, heat didn't work and neither did freeze spray, the only way I could stop it removing the paint was to do it at room temp very slowly and even then the green paint fared the worst

The inserts are really bad and were loose as hell and came up with the mylar, god knows how they got into that state anyone any ideas?

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1 week later
#40 3 months ago

Step 8

Anyway the Locomotion is now ready for bulb and fuse replacements under the play-field and putting back all the stuff on the underside
20200608_204102 (resized).jpg

1 week later
#41 3 months ago

Step 9

All bulbs replaces and is awaiting parts from PinballMania (https://pinparts.co.uk/) for the final stage so should be up and running (if nothing else needs replacing) next week.

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