Quoted from Lonzo:First of all, looking great so far. Most of the things I list are minor. I plan on hooking to an external screen this evening and do some more testing.
thanks! i appreciate ALL feedback, especially bugs and suggestions!
Quoted from Lonzo:1. When you are setting up the game. There needs to be a "none" selection for the style. If you select a style and you decide that none of them fit, you cannot go back to none.
there actually IS a "none" style that blanks out all the customizations -- it accidentally got disabled right before the beta and i didn't notice. that's another bug on the list, but an easy fix. (as a workaround, you can go to the advanced options and blank out the CSS - that will do that same thing.)
Quoted from Lonzo:2. I think that there should be an "Add Game" button when you are adding a game. So nothing is saved when you are setting up a game until you hit the button. So you go through and customize your game and then when you are done, you hit the ADD button and it adds it to your list. When you add a custom game, the dropdown list of games shows it as a blank. The button could maybe help with that. The first time I added a custom game I had no idea if it was working because of the blank name in the list. When I hit Add New Game and looked at the list, the previous game was finally listed by name.
Ah, this is because you were using the "custom game" button in a way i didn't anticipate (but which makes sense -- see, this is why testing with other people is essential!) my *intention* was for people to type in the name of their custom game in the search window at the top, and then hit "create custom game". The app creates the custom game based on what's in that search field. I think I can fix this simply by reworking the visual clues on that screen a little bit and adding a validation check to the search field, and telling the user it can't be blank when hitting "create custom game".
Quoted from Lonzo:3. I think there needs to be color options for the Name Text, scores, boxes also. Not just the background. If you select a style, you can only change the background color and then the rest may not fit the game.
This is what the "advanced options" are for. You can change the color of the text and the backgrounds with very basic CSS. I am hesitant to add too many more fields to that page, I really like the simplicity of it and I don't want it to get too cluttered and overwhelming.
Quoted from Lonzo:4. I am not sure what the purpose of the dropdown list for the games is, if the only thing it does is load the name. That is easy enough to do by typing it in.
That dropdown is necessary. It loads all the CSS customizations for the game's title, initials, scores, and scorebox (admittedly, you need to toggle the advanced options to see them). It also loads the display name of the game for editing, sets which game the upload background and upload header buttons apply to, and also sets up the preview pane.
Quoted from Lonzo:I understand the IP issues as discussed earlier in this thread but it would be so nice to have at least the backglass for each game but if it cant be done, it cant be done. I love the way your pictures look of your setup so when I set my first game up, I was a little disappointed that I would have to make all that myself. I think that maybe all games on starting with solid State should be included in the list. Of my 13 games, Only three were on the list and only 1 had a style.
Yeah, right now there are not NEARLY enough games with custom styles. I'm doing my best on that front, but other things have taken priority. it's very time consuming to create game-specific styles (like an hour per style, at least, considering the fiddling and testing and font-searching, converting the font to the correct format, updating the database, stylesheet, and so forth), and there are literally thousands of different pinball machines out there. I definitely want to get several hundred pre-set styles in there eventually at least, so that all the most popular and most common games are covered, but i simply haven't had hundreds of hours to devote to that task. Someone earlier suggested the ability for users to submit their own custom styles that other users could browse. i love this idea. of course developing that isn't something i can do overnight, either. All i can do is ask for patience.
I could develop a database table that contains the backglass for each game. That would save me and others a shitload of time, but the problem is the last thing i want is to take on the risk that some overzealous IP holder contacts my web hosting company and in response they delete my site and wipe the database. (the code and schema are backed up elsewhere, but still, let's not have that happen). I am holding off doing any development on that idea, as cool as it would be, until i have some certainty about its legality. i don't have time to develop features that might end up being illegal.
Quoted from Lonzo:5. In the score box, on some styles, the scores have too many numbers and do not fit in the box. If they are too big it goes off the right side of the box.
yeah, that depends on the game. for example, the style for "Black Hole" is designed so that up to 7 numbers will fit -- because you're really not going to get in the tens of millions on that game. Meanwhile, when I made Attack From Mars, I made sure that text style could fit multi-trillions in the same window. So yeah if you are applying the "Black Hole" style to a game that can score billions, you will see some clipping. the good news is the font size is easy to change by clicking "Toggle Advanced Options" and changing the font size value in there.
Quoted from Lonzo:6. I have tested it on a windows computer and iPad Mini. With the computer, I had to use the arrow keys to scroll left and right through the list. I would like to see an arrows on the screen somewhere.
hmm. on PC, there should be a horizontal scrollbar at the bottom. see this image:
scrollbar (resized).jpg
is that not appearing on your setup? if not, please let me know what OS version and browser you're using.
Quoted from Lonzo:8. The toggle full screen button works fine with the computer but doesn't seem to do anything on the iPad Mini. I always have the top headers showing.
yeah -- mobile devices consider themselves to be in "fullscreen" mode all the time, and thus don't do anything when you request it. that button (and reminder) is basically for desktops and laptops. I suppose I could disable both if it detects it's running on a mobile device. there's another item for the to-do list.
Keep up the good work and this will be a great addition to every gameroom.
Thanks! keep the feedback coming!