Quoted from BillySastard: ....With Cruising, the flashing shot, I believe, is worth double than a normal solid lit shot. If you complete all the shots, then you've completed the first part of the mode. The car associated with it will be flashing. To get the car lit solid you need to complete the second part of the mode which is a single lit up shot and progressively goes to a very rapidly moving lit shot. ...
That makes sense on the flashing vs solid ... just point value not the order in which they are shot. I'm still not sure how a player is supposed to know to shoot the store to start the second part of the mode, unless I'm missing something that part of the code could be polished.
Quoted from BillySastard: ... Rally Race is somewhat timed. If you don't hit one of the shots in a certain amount of time, it switches to a different shot which is worth less points. ...
Yes, if you don't hit the shortcut that shot times out
Quoted from BillySastard: ..Three hits to the captive ball lights Burnout MB. Three complete drops or more of the gears drops lights Gear shift MB. Completing all the upgrades lights Upgrade Scoring, then lighting them all again lights up Upgrade MB. Each time you light up the three RPM targets it increases the spinner value. If you have an LE or premium the hazard drops will give you a free shot from the lockdown bar button.
I'm sure there's more but that's all I can think of now. Awesome pin, awesome rules.
Yep I understand those. As I understand the point values for the Jackpots go up if you abort Gearshift
MB until 5th and 6th gear (which require the drop targets plus the hidden targets behind the drops which are timed) but I haven't checked to see the exact differences. The 2x playfield scoring can really be valuable, hit the 3 small
NOS targets to light the far left
NOS which give 2x scoring for 20 secs.