(Topic ID: 238424)

Munsters........ my biggest pinball let down of the ???

By hoby1

5 years ago


Topic Heartbeat

Topic Stats

  • 368 posts
  • 144 Pinsiders participating
  • Latest reply 5 years ago by bigd1979
  • Topic is favorited by 15 Pinsiders

You

Linked Games

Topic poll

“Munsters, is it a hit, flop or somewhere in between”

  • Excellent game and a keeper 65 votes
    20%
  • OK... but will never be a top 10 91 votes
    28%
  • Not somthing I would want to own 173 votes
    53%

(329 votes)

Topic Gallery

View topic image gallery

img_120016b_xl (resized).jpg
img_120015b_xl (resized).jpg
710x528_21126873_11830734_1511426120 (resized).png
Screenshot_20190316-105031_Chrome (resized).jpg
pasted_image (resized).png
310EC4D2-0C64-408B-9893-822B9683E6CA (resized).jpeg
2807D5AA-8DB6-40DA-A36C-32AFEE438BAB.gif
19931331-49C0-4038-B996-E6268CE7DDB5.gif
Breaking-news (resized).jpg
lyman (resized).jpg
F1FF9EA4-C809-4968-A6C7-C469D7789682 (resized).png
download (resized).jpeg

You're currently viewing posts by Pinsider TreyBo69.
Click here to go back to viewing the entire thread.

#55 5 years ago
Quoted from kklank:

I won't comment on whether the game is bad or good. What I don't understand is why Stern is going with the long "mono" stand up target instead of individual targets. There should be 8 drop targets instead it's essentially 2 giant stand up targets. I didn't like it on Star Wars and it's now popped up again. I just don't get it.

Because the Munsters is supposed to be easy and those targets are easier.

Collectors are selling because the game is too easy for them. I'm sure there are people who don't play hours of pinball every month (let alone every week) that find Munsters is the right level of difficulty for them. I think Stern made the right move by making an easier game. They needed an offering that could be enjoyed by non-players.

I also think the theme is weak and don't blame them for not wanting to put a ton of money into developing a crazy deep game that probably won't sell a ton because of the theme. I think the game depth is good for operators, yet the theme doesn't make much sense for operators. It's kind of a head scratcher.

Their next offerings will likely be back to what is now considered standard depth. It seems they are rumored to have some better themes and those will demand the resources for a more fully featured software package.

#81 5 years ago
Quoted from Who-Dey:

Everyone has a right to their opinion but The Munsters is phucking awesome i think. The game has only been out like 1 month, give it some time people. I also cant believe how a few guys in this thread are taking a few peoples word about how bad this game sucks. I mean Goddam get off your f*cking lazy asses and go play the damn game and decide for yourselves!
You guys can bitch all you want to but i can't wait to get my Premium. Its going to be the pride and joy of my collection.

Doesn't have the game yet but calls it "phucking" awesome and that it'll be the pride and joy of his collection.

Stern loves you as a consumer.

And for the record, I don't think the game sucks. I think it's just boring AF. But that's 95% the theme not resonating with me. It could be the same basic layout, code, with another good art package of a theme I'm more into and I'd probably love it too. But it's the Munsters and there are dozens of other games at the same (or lower) price point that I find much more appealing.

#86 5 years ago
Quoted from Who-Dey:

Ive played the game plenty enough to know that i like it and want one. NOBODY has a Premium yet because they haven't made any yet. ...duh!

That's cool man. You do you.

#178 5 years ago
Quoted from Rdoyle1978:

I imagine they keep that layout fairly consistent for cost reasons - new layouts mean complications, more QC required, may lead to shot redesigns.. does anyone know if Stern even whitewoods these games?

I think it's safe to assume that Stern does a few whitewood revisions. But at the same time, I feel like John Borg is cutting and pasting stuff from different CAD models to rapidly prototype the initial design and then spends the rest of his time doing something more unique (ie lower playfield in Munsters, Groot bash toy in GOTG, toy box in AS, etc..)

#203 5 years ago
Quoted from benheck:

All this talk of code begs the question - if another company stole away Lyman, how much damage would that do to Stern?

Is Lyman that amazing, or does he just work that much harder than everyone else in Stern's coding department?

Don't get me wrong, Lyman has lots of great ideas and understands the game from a competitive standpoint better than most. But compared to Dwight it mostly seems like Lyman's code is better because he puts that much more time into it even if he isn't being paid for it. Stern finally seems to be hiring a lot more coders, and the Iron Maiden team did an excellent job for first efforts. Maybe it's as simple as an issue of resource allocation at Stern and Dwight was overloaded.

That said, someone else should hire Lyman because he is a workhorse of a coder. It's gotten to the point where his name sells a game as much as the playfield designers name (for pinheads at least, the general consumer doesn't care). Although a few games with Lyman's name attached are stinkers...

#208 5 years ago
Quoted from CrazyLevi:

Yeah delays are always well-received around here, and also good for a company's bottom line when that company depends on keeping the production line moving. I guess they were just supposed to stop making and selling games for a year so they could retrofit and code all upcoming games for LCD?
If pinside ran Stern they'd be bankrupt in a month.

It's also a huge assumption that Stern is capable of throwing together a good looking LCD package in short notice when most of the LCD games look acceptable at best. Batman 66 looks great, but it's mostly video clips surrounded by Franchi art framing the clips. Beatles looks good, but it's not aspiring to much. Iron Maiden graphics are passable for the most part. Star Wars and GOTG look bad. I haven't spent much time with AS, but it seems fine.

Plus who knows how much more that would have made the license.

#209 5 years ago
Quoted from Who-Dey:

He's the best in the business and he takes pride in his work. He knows what it takes to make games fun.

Yeah don't get me wrong, he's an amazing employee and most companies would love that sort of enthusiasm at work. I hope Stern compensates him very well because he alone redeemed Batman 66.

#210 5 years ago
Quoted from CrazyLevi:

Yeah they are all bums and slackers, obviously. Great question.

Thanks for cutting out the part where I praised the Iron Maiden team. Sorry for making my messages too long for you to read through?

#213 5 years ago
Quoted from CrazyLevi:

It's almost as if coding for and LCD package - really a pretty unimportant part of the game for a player - is much more difficult and time consuming than coding for DMDs.
I really think we'd all have been better off if they had just stuck with a color DMD template but we all know people here would never stand for it.
And yet they hate that it takes so long to code and produce games...

Stern just needs a better work pipeline. They handled the DMD to LCD transition poorly because the underestimated the substantial increase in the work.

And the display is actually extremely important part of the game. That's what draws the attention, that's where you immerse the player (if you wanna cheap out on toys), that's where you tell people what to do, that's where people who aren't playing will watch. Yeah yeah yeah, you play looking down at the playfield. But to say the display is unimportant is to ignore decades of people loving the rewarding animations when you accomplish goals in all the classic DMD games. A pinball machine is a sum of all the parts and the display is a critical aspect.

#214 5 years ago
Quoted from CrazyLevi:

It's ok, I caught the part where you insulted the entire software staff at Stern with a dumb rhetorical question that makes no sense, and then suggested "someone else" hire Lyman as if he's not happy with his current job, isn't being properly compensated, and is dumb to stay.
Really great stuff!

All I said was he was the hardest worker, that does not imply that the rest are lazy or any of that other nonsense.

I never said he wasn't happy, wasn't properly compensated, dumb, etc. All I did was point out he is a valuable resource and any sane businessman should try to poach him. You find the best people and figure if you can get them on your staff.

Like how you think I'm insulting the man when I'm praising him as an employee is mind boggling.

#222 5 years ago
Quoted from PinMonk:

So much of the design work was done on Maiden before Stern took it in, you can't really count that. It's one reason why it's so refreshingly different that other Sterns.

The playfield was done, but what was the coding like? I've only seen so much of "Archer" and it seemed very different and not very fleshed out. But I don't know. Maybe Elwin had it all scribbled down in a journal and was ready to tell a coder exactly what he wanted.

#224 5 years ago
Quoted from CrazyLevi:

Fair enough just letting you know how it read to me, and how it could be read by the guys you are talking about.

If they're reading pinside, they have thick enough skins from years of abuse from the regulars to deal with me saying that Lyman looks like the hardest worker from the perspective of an outsider.

#230 5 years ago
Quoted from PinMonk:

Whatever the coding was when Stern got it, the point I'm trying to make is the game design was already almost completely done which is a huge part of the creation process. It left them more time to work on punching up the code once it was Sterns, and because the design was done outside Stern for the most part, it is substantially different from all other modern Sterns. I just wish Stern hadn't killed the subways and vari-target.

I totally agree about the vari-target.

The layout is great and I'm sure Elwin did a lot of whitewoods to get it to the point where Stern was interested in buying it. But then Stern still had to redesign it for Spike, they made new toys for the premium version, and then had to get it ready to be mass produced. (And of course other teams were doing all the art, sounds, and programing). Having the core playfield layout done was definitely a substantial jumpstart on the project, but that's just one aspect of many in getting the game to the line in a polished state.

#235 5 years ago
Quoted from jawjaw:

Well, the game was already designed and built for the most part. You can argue all Stern did was buy and re-theme it. It's still a Stern game but you have to admit it stands out as a different style of game from the rest of the Spike lineup.

It stands out because it was from a first time designer and not from one of the half dozen guys that has designed every Stern game for the last few decades.

#241 5 years ago
Quoted from jfh:

I think this is now very true. And I’d go a step further and say his name is a bigger draw than the designers on his games.
I know there are a number of early Batman 66 adopters that were only willing to take a risk on an LE because Lyman was on the project and he made that bet worth it. I’m on the sidelines with Munsters after canceling my LE and probably won’t decide on it until I see Elvira 3 and the “Lyman factor’ is now the primary reason why (unless thee is a remarkable change in Munsters code).
Whether Lyman is on a game these days is certainly a difference maker when it comes to early sales (if not overall sales) of a new Stern title.

Yes, a friend is waiting to see what Stern has this year. He's going to either buy Brian Eddy's game because he loves his other games, or he'll buy a Lyman coded game because he knows it'll (eventually) keep him entertained the longest. He probably wouldn't show up to work for a month if Lyman coded Eddy's next game.

#284 5 years ago
Quoted from PinMonk:

You mean the fish tales catapult.

Did he mean the Taxi catapult shot?

Promoted items from Pinside Marketplace and Pinside Shops!
$ 31.99
Cabinet - Other
Cento Creations
 
$ 39.75
Playfield - Toys/Add-ons
The MOD Couple
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
13,000 (OBO)
Machine - For Sale
Huntington Station, NY
$ 34.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 24.75
Playfield - Toys/Add-ons
The MOD Couple
 
$ 85.00
Playfield - Toys/Add-ons
Lermods
 
$ 19.95
Playfield - Toys/Add-ons
ULEKstore
 
From: $ 22.95
Playfield - Protection
ULEKstore
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
From: $ 25.00
Cabinet - Sound/Speakers
PinEffects
 
$ 159.00
Playfield - Toys/Add-ons
Sparky Pinball
 
9,564 (Firm)
Machine - For Sale
Dacula, GA
$ 25.25
Playfield - Toys/Add-ons
The MOD Couple
 
From: $ 55.00
Gameroom - Decorations
Pinball Photos LLC
 
$ 69.99
Cabinet - Decals
Inscribed Solutions
 
$ 32.00
Playfield - Other
Pin Monk
 
$ 19.99
Playfield - Toys/Add-ons
Almighty Mods
 
From: $ 30.00
$ 11.00
Cabinet - Shooter Rods
Twisted Tokens
 
Trade
Machine - For Trade
Mishawaka, IN
6,489 (Firm)
Machine - For Sale
Cincinnati, OH
$ 22.50
Playfield - Toys/Add-ons
ULEKstore
 
$ 69.99
Cabinet - Decals
Inscribed Solutions
 
$ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 24.25
Playfield - Toys/Add-ons
The MOD Couple
 

You're currently viewing posts by Pinsider TreyBo69.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/munstersbiggest-let-down-of-the-?tu=TreyBo69 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.