Quoted from kklank:I won't comment on whether the game is bad or good. What I don't understand is why Stern is going with the long "mono" stand up target instead of individual targets. There should be 8 drop targets instead it's essentially 2 giant stand up targets. I didn't like it on Star Wars and it's now popped up again. I just don't get it.
Because the Munsters is supposed to be easy and those targets are easier.
Collectors are selling because the game is too easy for them. I'm sure there are people who don't play hours of pinball every month (let alone every week) that find Munsters is the right level of difficulty for them. I think Stern made the right move by making an easier game. They needed an offering that could be enjoyed by non-players.
I also think the theme is weak and don't blame them for not wanting to put a ton of money into developing a crazy deep game that probably won't sell a ton because of the theme. I think the game depth is good for operators, yet the theme doesn't make much sense for operators. It's kind of a head scratcher.
Their next offerings will likely be back to what is now considered standard depth. It seems they are rumored to have some better themes and those will demand the resources for a more fully featured software package.