Quoted from Thunderbird:
I can’t imagine Stern is going to leave it as is, even though good, because they’ll be making it for the next 3 to 4 years. They’ve added so many good features to Batman, so why won’t they do the same for Munsters?
If this is a serious question, you haven’t been following Stern very well. First, although code versioning is still somewhat arbitrary, a few years ago Stern changed to a convention where a code level at 1.0 or above was considered “feature complete” meaning that, for the most part, game play design was complete and that the only additions likely after that were critical system updates, bug fixes and perhaps some polish. This was a change made by Stern to help buyers understand how “complete” Stern believed the code was for any particular game and it was a welcome move.
The Batman code progression and reasons behind it has been well documented. I won’t go into to all of the detail here, but give you two milestones. It was originally released in December 2016 with code at level 0.57. It wasn’t until November 2018 when it was deemed feature complete at 1.00. 23 months from initial alpha level code to release level. Since then, just cleanup and polish. (I don’t think we will ever see a game released again from Stern with such an early version of code).
Munsters was released in December 2018 with version .81 though most didn’t play the code until the January .90 level. Around that time, Dwight said the code was essentially complete. 1.00 came out in May 2019. 6 months from initial to release level code. (Slightly unfair comparison since the initial levels were so far apart in their versioning).
Read through the READMEs for both (and other recent) games. It provides interesting insight into game development as you watch the progression.
You ask “why they won’t do the same with Munsters?”, presumably meaning make the existing code more robust and theme immersive. Because in each case Stern has now provided what is considered by the new definition of release level/1.00 code a “feature complete” game.
Could this change with Munsters? Sure. Stern may decide they left too much money on the table by focusing the code on the casual novice location player rather than the collector community and revisit the situation. But history over the past few years suggests that The Munsters code is pretty much done. I would love to be wrong, but am not holding my breath for any significant changes and I’m pretty confident Munsters will never have the depth and level of theme integration that Batman has.