(Topic ID: 240540)

Munsters. worst code ever? probably

By busa32927

4 years ago


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  • Latest reply 2 years ago by Pinwalk
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#1169 4 years ago
Quoted from PinballT:

To each their own! I love the pin! The artwork is amazing!

I love this theme and I agree that the artwork is amazing on this game. I am glad that a color version of the premium edition is now being offered.

If Stern decides to improve the code I will seriously consider this pin at some point in the future. It doesn't have to be super deep code, but it has to be enough to keep my interest.

In the interest of full disclosure, I haven't had the opportunity to play Munsters yet, but some of the comments regarding the somewhat under developed status of the code has me a little concerned and as a result I am taking a wait and see approach going forward.

Gord

3 months later
#1402 4 years ago
Quoted from lasermel:

I'm getting there -- LOTS of character speech now!
For any who didn't see this post in 1313 Mockingbird Lane.....
Here's a list of all the call-outs I've changed so far. It's so much more fun to play and hear it all coming from the game! The cool thing is that the sound clips are already in the code but you do have to spend a bunch of time finding and adding notes to keep track of them.
The end of each line says when/where the sound clip is used. More to come and all thanks to Pinball Browser!
____________________________________________________________________________________________________________
SoundScript,0x75E,"*Munsters sound clips\Sound-0x0553 Grandpa - Everything thats up hasta go down.wav",0,2362,100,0,10000 When you lose the ball.
SoundScript,0x75F,"*Munsters sound clips\Sound-0x044F Grandpa - What are you waiting for.wav",0,1059,100,0,10000 Taking too long to shoot
SoundScript,0x775,"*Munsters sound clips\Sound-0x0574 Lily - I dont believe it.wav",0,711,100,0,10000 When you lose the ball
SoundScript,0x799,"*Munsters sound clips\Sound-0x0530 Lily - Practice and keep at it.wav",0,1459,100,0,10000 When you lose the ball
SoundScript,0x7D2,"*Munsters sound clips\Sound-0x0470 Lily - Im so mad I could chew nails.wav",0,2497,100,0,10000 When you lose the ball
SoundScript,0x7D3,"*Munsters sound clips\Sound-0x0417 Grandpa - The time has come for me to depart.wav",0,2263,100,0,10000 When you lose the ball
SoundScript,0x7D6,"*Munsters sound clips\Sound-0x04A9 Herman - You know if you keep this up I might get very angry.wav",0,2411,100,0,10000 When you lose the ball
SoundScript,0x817,"*Munsters sound clips\Sound-0x0438 Grandpa - I told you itd work.wav",0,3507,100,0,10000 In Grandpa's Laboratory
SoundScript,0x818,"*Munsters sound clips\Sound-0x0376 Grandpa - Nothing that happens around here surprises me.wav",0,3195,100,0,10000 In Grandpa's Laboratory
SoundScript,0x819,"*Munsters sound clips\Sound-0x0374 Grandpa - A little magic around here never hurts.wav",0,2514,100,0,10000 In Grandpa's Laboratory
SoundScript,0x81C,"*Munsters sound clips\Sound-0x052A Grandpa - A lot of good stuff in here.wav",0,2162,100,0,10000 In Grandpa's Laboratory
SoundScript,0x81D,"*Munsters sound clips\Sound-0x081D Grandpa - These are the chemicals that I use.wav",0,2563,100,0,10000 In Grandpa's Laboratory
SoundScript,0x841,"*Munsters sound clips\Sound-0x044C Lily - That was terrible.wav",0,810,100,0,10000 When you lose the ball
SoundScript,0x843,"*Munsters sound clips\Sound-0x0452 Lily You have goofed it again.wav",0,1543,100,0,10000 When you lose the ball
SoundScript,0x84F,"*Munsters sound clips\Sound-0x041F Goodbye-goodbye-goodbye.wav",0,2730,100,0,10000 When you lose the ball
SoundScript,0x8CE,"*Munsters sound clips\Sound-0x0593 Grandpa - Will you be a little careful Herman.wav",0,2242,100,0,10000 When you lose the ball
SoundScript,0x8E4,"*Munsters sound clips\Sound-0x0558 Lily - Oh my poor poor darling.wav",0,2527,100,0,10000 When you lose the ball
SoundScript,0x8E6,"*Munsters sound clips\Sound-0x0284 Awwwwww.wav",0,2130,100,0,10000 When you lose the ball
SoundScript,0x8EC,"*Munsters sound clips\Sound-0x056D Herman Laughing 2.wav",0,2141,100,0,10000 When you lose the ball
SoundScript,0x8F1,"*Munsters sound clips\Sound-0x04E0 Herman - Im so mad I could go right thru the ceiling.wav",0,2472,100,0,10000 When you lose the ball
SoundScript,0x8FD,"*Munsters sound clips\Sound-0x013A What happened- I don't know.wav",0,2406,100,0,10000 When you lose the ball
SoundScript,0x775,"*Munsters sound clips\Marilyn - we all have to go sometime.wav",0,1206,100,0,10000 When you lose the ball
SoundScript,0x762,"*Munsters sound clips\Sound-0x05BC Lily - Dont just sit there enjoying the obituaries.wav",0,2779,100,0,10000 Taking too long to shoot
SoundScript,0x15C,"*Munsters sound clips\Sound-0x015C dragula and Herman - What a fun car.wav",0,2189,100,0,10000 Dragula race
SoundScript,0x90,"*Munsters sound clips\Sound-0x0090 Grandpa - Sparks build up -Nothing that happens around here and the machines still got bugs.wav",0,13839,100,0,10000 In Grandpa's Laboratory
SoundScript,0x8F,"*Munsters sound clips\Sound-0x008F Im working on my instant gasoline formula.wav",0,6548,100,0,10000 In Grandpa's Laboratory
SoundScript,0x91,"*Munsters sound clips\Sound-0x0091 Grandpa - Sound mix plus This is my laboratory where I work on some of my experiments and Eddie - Neat tricks.wav",0,46773,100,0,10000 In Grandpa's Laboratory
SoundScript,0x65,"*Munsters sound clips\Sound-0x0065 Bash toy and Herman - That smarts.wav",0,1769,100,0,10000 Hitting Bash Toy
SoundScript,0x20B,"*Munsters sound clips\Sound-0x020B Eddie - do it again and howl.wav",0,3098,100,0,10000 Eddie loop
SoundScript,0x761,"*Munsters sound clips\Sound-0x0487 Herman - There's only one thing to do and youve got to do it immediately.wav",0,2400,100,0,10000 Taking too long to shoot
SoundScript,0x71B,"*Munsters sound clips\Eddie - Gee I wonder where Pop is.wav",0,1416,100,0,10000 Taking too long to shoot
SoundScript,0x6DE,"*Munsters sound clips\Eddie - here spot here spot - - -cmon Spot.wav",0,2865,100,0,10000 Instead of Marilyn calling Spot

I am curious, if the Munsters code is ever updated will you have to manually re-do all of your sound work to the new core code file or is there a quick and easy method for porting your sound changes to a new version of the core code file when and if it is ever released?

Gord

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