(Topic ID: 240540)

Munsters. worst code ever? probably

By busa32927

5 years ago


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  • 259 Pinsiders participating
  • Latest reply 2 years ago by Pinwalk
  • Topic is favorited by 16 Pinsiders

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You're currently viewing posts by Pinsider flynnibus.
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10
#283 5 years ago
Quoted from busa32927:

sadly what you do in munsters u basically do in any game that you dont know how to play. just shoot stuff and get points.

It's fun - that's what matters. The game has clear objectives... it has incentives and payoffs for doing things in better ways.. its approachable and still has more challenging elements for better players.

Do people go around creating threads like "Scared Stiff - worst code ever" -- No, because you don't need encyclopedia, flow chart rules in every game. It's a flavor... not the required baseline. Some games make that the big feature.. others keep it more streamlined.

The game is a nice blend and is fun to play. That's what should make it a good location game.

#289 5 years ago
Quoted from snaroff:

Rules are fairly basic, but still a lot of fun. Happen to get 5x PF lit right before entering MB (which leads to some crazy points). Munsters just seems sooo monotone by comparison.

The irony is... the same multiplier strategy is the biggest objective in Munsters... yet you praise WH20 for it, yet you ignore it in Munsters?

At least in munsters it's not just one big jackpot to chase.. but rather you must build the jackpot first by getting supers for the modes, then get some kitty multiplier going, then roll into the super and multiball and see the points start raining.

1 week later
#369 4 years ago
Quoted from jfh:

And that is exactly the problem with the code. One trick pony. What a waste of a beautiful game.

Works for AC/DC! And BSD... and MB.. and many many more. As long as the trick is fun and keeps you coming back for more...

1 week later
#487 4 years ago
Quoted from cottonm4:

Munsters is on the code shit list.
According to some Ghostbusters is on the same code shit list.
I recently started checking Wheel of Fortune, produced 12 years ago in 2007 and someone is saying the code needs to be finished.
I have a few questions:
1) Which pins have completed kick ass code?
2) Are there any that qualify as 100% complete by Pinside opinion?
3) Can any pins ever be considered complete by Pinside opinion or would this be a rabbit the manufacturer would always be chasing to make that one last player happy?
4) Which pins, new or older, are lacking in the code department?
I have a Stern Nine Ball. It is a 38 year old pin with code that was never finished.

Don’t ask complainers what people should be complaining about

#491 4 years ago
Quoted from cooked71:

Do you have any ideas about the rules for the lower pf?

Make success down there modify play on the upper pf more. Makes multiple successes to the machine payoff more else where.

I think the lower of got hindered by trying not to diverge from the pro too much.

But I think these are all “improvements” and not fixes. The game is fine how it is.

People just has this distorted belief that every game needs to be the next greatest most advanced thing ever.

1 week later
#624 4 years ago
Quoted from Rarehero:

Exactly. They’re buzzwords. Depth equaling fun is a myth. Shallow as a term of negativity for any game that’s not math-chess is a false moniker.
That being said, Munsters might be shallow....I haven’t had enough time on it, but when I see my friends who love Tron & IM saying Munsters is shallow, that’s probably the case then ...and also the case that the gameplay isn’t as well rounded and addicting as the 90’s games it’s attempting to emulate.

That's because depth or complexity is not the end game. It's why people that just compare and measure by just that dimension have it all wrong. The end-game is a game that is SATISFYING and wants you to play more. Depth, toys, humor, whatever... they are all just MEANS to an end. And there is no 'one formula' to achieve it.

Those that try to use a single means as a universal measuring stick are just those out to copy others work, vs understand why it works.

Depth or variety only work if they are interesting paths to take. The special spark game designers are trying to create is that urge to play again and try again..

Obviously the more simple a game is.. the higher risk that people simply 'blow through it' too quickly and have nothing left on the table to explore or challenge them. But that doesn't mean you simply put a mountain in front of them and say "you'll never reach the top.." either.

#667 4 years ago
Quoted from Wotto:

At this stage they at least have one BW stuck in that warehosue
that would otherwise be in someone's house ( mine )...... I
truly
cant see anyone ordering this game NIB as it stands right now
whether it be colour, BW, LE or comes with a free BJ voucher
from
your local establishment.
Surely Stern are sitting around and going "wtf have we done here
and how do we fix this and get sales rolling on this game,"
surely?

Did Stern kick your dog or something?

The pinside echo chamber is strong on this title.. and just getting worse and worse every title.

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