(Topic ID: 240540)

Munsters. worst code ever? probably

By busa32927

5 years ago


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#14 5 years ago

Agreed I feel like this game has everything great art, good LCD, great theme, and decent layout but the code is just too simple and it doesn't give you the urge to play it again. I also wish Dwight would go finish the Ghostbusters code at least fix some of the bugs.

1 month later
#674 4 years ago

After playing some Munsters last night as a good tournament player one thing that I think would make this game more enjoyable for people is to take more of a Monster Bash approach. By this I mean make all the main modes stackable like last night i would start spot so for those thirty seconds I make a boring orbit shots to keep the ball safe to get me closer to the higher scoring Munster madness. But if mode's were stackable I could play spot in a multi ball and I would play it out because it's safer. I think it would also be nice to to get all the mode's running at the same time to unlock some other special mode or making stuff worth more points similar to when you get all the muti balls running in Godzilla at the same or when you get all the modes running at the same time in Monster Bash. One thing I also think would be a better improvement is to make Herman do other stuff because once you play the Herman multi ball he is pointless until you play Munster Madness all you get is silly hurry ups. I would like to see some mini side modes added by hitting Herman instead of the lame hurry ups.

#677 4 years ago
Quoted from cottonm4:

My head is already spinning with your "wishlist". You start out with " one thing that I think would make this game more enjoyable for people " followed by a large paragraph full of verbiage that has me crossing my eyes.
I just want to play pinball and not interested in having a printed rule sheet to tell me what I have to do next.

But that's why no one currently really likes this game because the rule set is too one dimensional an easy we have a huge amount of players here in Pittsburgh and almost every one here has the same response for Munster it's to simple and one dimensional with the same repetitive strategy which does not make people interested in playing again. My idea wasn't to complex all I was saying is make the main modes stackable because a skilled player will just make repetitive shots to stay safe during the not important modes and a novice will usually aim at those dangers shots and drain very fast from a dangerous shot and not get rewarded by a balanced amount of points. With my idea of stacking modes some other modes can now be utilized better during gameplay.

#678 4 years ago
Quoted from Coolpinballdino:

But that's why no one currently really likes this game because the rule set is too one dimensional an easy we have a huge amount of players here in Pittsburgh with almost every new games and all the classic titles and almost every one here has the same response for Munster it's to simple and one dimensional with the same repetitive strategy which does not make people interested in playing again. My idea wasn't to complex all I was saying is make the main modes stackable because a skilled player will just make repetitive shots to stay safe during the not important modes and a novice will usually aim at those dangers shots and drain very fast from a dangerous shot and not get rewarded by a balanced amount of points. With my idea of stacking modes some other modes can now be utilized better during gameplay.

I also think with my idea of making the main modes stackable will make it easier for a less skilled player to have fun and just play pinball but also add the depth and strategy a skilled player wants.

#698 4 years ago
Quoted from BC_Gambit:

One query is if you make the modes stackable could you be in Munster madness how quickly? 2 minutes? Then how long to repeat it?
Could be stacking was removed so you could not "beat" the game 2x in 5 minutes.

I do agree with you but it has seemed to work on some other games like it's pretty easy to get all the characters completed on MB but it has the extra depth in collecting instruments. Maybe that's something Munsters could use some extra depth in completing or playing a mode out rewarding you with a theoretical award allowing for either a more valuable Munster madness or another mini wizard mode type thing.

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