(Topic ID: 240540)

Munsters. worst code ever? probably

By busa32927

4 years ago


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  • Latest reply 2 years ago by Pinwalk
  • Topic is favorited by 16 Pinsiders

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#258 4 years ago
Quoted from frankmac:

Your topic is Trash ! Bullshit!

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2 weeks later
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#454 4 years ago

I missed a lot of pages, but where exactly is this stated?

If Dwight can't fix a horribly buggy and incomplete game like GB in years, and meanwhile Munsters was advertised as a "basic" rules game from the get-go that seems pretty complete, I can't imagine why Stern would allow any time and/or resource to be put into this game out side of major bug fixes and scoring adjustments.

2 weeks later
#718 4 years ago
Quoted from PanzerFreak:

As others have said it's the theme integration that needs to improve. Stern has the assets to the show, use more of them! Theme integration is partially what helps bring a theme in a pinball machine to life. Hearing few and repeated callouts gets old. Ideally there should be unique callouts from the show for each character mode and for each level of Munster Madness. I understand that Stern wanted to create a more simple / straightforward ruleset with Munsters. That's cool. However, there's no excuse for not loading the game up with a wide variety of assets from the show.

Agreed, poor asset utilization a main concern from Munsters.

I also think with the "bare bones" code that is supposedly approachable for beginners on location, I just don't understand why pinball hasn't gotten into selectable difficulty settings at game start. By making code and assets worthy of the license, but also having an "easy setting" selectable at launch, the beginners could have any new game catered to their skill level, while the advanced player doesn't get bored by ball 2. When I play our ST against the kids at family gatherings, I play one handed to level the playing field.

Hell, even half my old NES games allow you to choose difficulty at start. Tweak some scoring, amount of lit shots, ball save timer, and whatnot to make games fun for new players, but not boring for all of us that didn't choose that setting. Then put in a good amount of assets to remove repeatability and you have something that will do well on locations and in homes and not one or the other.

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