(Topic ID: 240540)

Munsters. worst code ever? probably

By busa32927

5 years ago


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  • Latest reply 2 years ago by Pinwalk
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#1366 4 years ago
Quoted from jfh:

..Decided to wait because my wife was unimpressed with early code and she reminded me I had said buy the game for how it is, not what it might become. So I waited. Still waiting...

We all know the measure of a game is how much it impresses your wife. Lets all be realistic here. This game is for high traffic, casual players. The ruleset is simple, yes. Not every game is supposed to hold your attention for hours with a hundred different strategies. This is a simple game for simple players. I have mine set hard and I've only gotten 6 or 7 completed modes. I find the game ENTIRELY entertaining and not boring at all. Simple rules don't make a bad game. In fact, they attract newbs. A lot of you guys have child-like expectations and dreams. It's no wonder you are so disappointed.

For everyone who hates the code so muck, what are your average game times in the audits. Maybe you set up your games too easy. Do you put rubber bands over the outlanes?

#1367 4 years ago
Quoted from ozno:

..15 new in the box LEs or premiums is enough. Just going to enjoy the games I have for a while. And if there is no word on Munsters code soon, I’m going to sell it. I played it today and it’s so boring.

Wow.. all that great play experience. How many modes and what was your 'boring' game time?

Perhaps you are missing some part of pinball in general such that your tastes require such a large plethora of opportunities to draw your attention.

#1383 4 years ago
Quoted from Coz:

My Munsters pro is doing very well on location at the brewery. I only have 3 pins- 1 GB pro, 2 Star Wars premium , 3 Munsters pro. Munsters makes 90% of what GB earns, so no extreme drop off. If new code come out, that’s fine with me.

My best game on location right now is a transformers LE. So maybe there is a some truth to the pros performing more poorly than the P/LE. For me it was a calculus of payback combined with maintenance and fragility of P/LE enhancements. I think it really depends on the audience. If you have a location with regulars that aren't pinheads, code doesn't really make any difference.

I'm interested in hearing the numbers rather than the feelings. I consider the break even on a $5500 game around $300 per month to the op. An LE needs about $400. I'm really not convinced you can earn the marginal difference unless the players can fully appreciate the enhancements. Again, no one who hates it is stepping up with the audits of game times and the total change in drop at the location attributed to the 'bad game'. I tend to think that people play as much as they want to play in the absence of league play or other promotions, When I've made the games easier, the drop decreased. What are average game times where the munsters is failing? I shoot for 3-3:15 minutes per game. The drop will always be terrible if you are way off the sweet spot. Too easy or too hard kills. I think a lot of guys set their games up too easy. Easy gets boring really fast. Has anyone who hates this title accomplished a second Munster Madness? I've never surpassed 6 or 7 modes myself.

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