Quoted from Aussiepinwiz:One minor code issue to fix that I don't think has been covered yet in this thread: draining on a short plunge, without triggering any switch, doesn't give you your ball back!
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Quoted from Aussiepinwiz:One minor code issue to fix that I don't think has been covered yet in this thread: draining on a short plunge, without triggering any switch, doesn't give you your ball back!
Quoted from jgentry:I think you may be the one in a cave if you think sterns games all have poor coding. Stern has many of the best coded games ever made and none of them from the last 10 years are exactly lacking in the code area. A couple need a polish but all of them have tons of code.
Well if you mean after being out for a few years then, yeah, MOST of their games are actually completed with decent code. If you mean on release, then we have different definitions of lots of code; Cuz, most, if not all, are pretty bad on day one.
Quoted from jgentry:Stern makes lots of different types of games and Munsters was intentionally coded different to try to grab a different pinball buying group as well as appeal to many of sterns current customers. Dwight was very clear even before Munsters was announced that his next game was going to be more of a throwback to the 90's style of code and much simpler then his previous games. Anyone that bought it and is complaining about the code being too simple needs to look in the mirror to find the problem.
Fully agree! I suggest people need to set aside their FOMO and actually play before buying, but that's just me.
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